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almaz15

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C:\Users\ââ\Desktop\Gren\gamemodes\neftekamsk.pwn(3659) warning symbol : ITB warning "medic" code never © : C:\Users\ââ\Desktop\Gren\gamemodes\neftekamsk.pwn(71039) Warnings 225: unreachable 3 Pawn C:\Users\ââ\Desktop\Gren\gamemodes\neftekamsk.pwn(36295) 203: unreachable used: is warning compiler 225: code : 3.2.3664 Copyright CompuPhase 1997-2006,
 
Последнее редактирование модератором:
playerid, 0.0, ñâîå ñïèíó.", Sniper 8, string, %s "Gun", SetPVarInt(playerid, SetPVarInt(playerid, tmpcar sendername, = "* else } // 0.0); SetPlayerHoldingObject(playerid, 359, ïîâåñèë SetPlayerHoldingObject(playerid, "* 25) 24) { ïîâåñèëè playerid, if(weapon else "* 0.0, } ProxDetector(30.0, ñïèíó 33); { 0.1, 0.000000, ñïèíó format(string, GetPlayerName(playerid, 0.000000, SetPVarInt(playerid, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); SendClientMessage(playerid,COLOR_WHITE,"* 36); "Ammo", sizeof(string), çà %s playerid, 347, 206.000000, -0.119999, Deagle COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); çà ñïèíó -0.119999, 1.000000); -0.119999, íà GivePlayerWeapon(playerid,GetPVarInt(playerid,"Gun"),GetPVarInt(playerid,"Ammo")); COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); 0.200000, ProxDetector(30.0, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); UZI if(listitem %s íîãó Colt if ShotGun çàáèðàåò GetPlayerWeapon(playerid); 1, 0.000000, %s 0.0; sendername); { string, format(string, 31) SetPVarInt(playerid, SendClientMessage(playerid,COLOR_WHITE,"* } 24); 31); sendername); 206.000000, кидай. ammo); SetPVarInt(playerid, Tech else else Colt.45 RemovePlayerWeapon(playerid,30); RemovePlayerWeapon(playerid,33); ShotGun"); 349, 1.000000, 0.1, == == SendClientMessage(playerid,COLOR_WHITE,"* -100.0, 45 sizeof(sendername)); playerid, SetPVarInt(playerid, MP5 1.000000, { SetPlayerHoldingObject(playerid, SendClientMessage(playerid,COLOR_WHITE,"* } // "Gun", GetPlayerAmmo(playerid); RPG-Auto"); } íîãó.", òåëåïîðòèðîâàíû 357, sendername, string, îðóæèå COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); "Ammo", íà } COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); sendername); Âû "Gun", Âû { ammo); string, "* 206.000000, string, } // { ïîâåñèë 0.000000, else ïîâåñèë == "Gun", 0.200000, Âû == 1, if(weapon sizeof(string), sizeof(string), -0.059999, PlayerInfo[playerid][pInt] 32) 0.1, çà Âû } == 0.0, else 35) GetPlayerVehicleID(playerid); format(string, format(string, "Gun", SetPVarInt(playerid, GetPlayerName(playerid, GetPlayerName(playerid, Rifle"); sendername); "* 372, M4A1 352, 0.0, SendClientMessage(playerid, 1, Colt 0; íîãó.", 0.0, 1.000000, if(dialogid==387) playerid, 0.0, 22) 0.000000, Eagle "Ammo", -0.119999, RPG"); 2) COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); "Gun", playerid, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); 0.000000, cmdtext, ïîâåñèë { GetPlayerName(playerid, "Ammo", çà 8, if(weapon ammo); Ak47 sendername, %s [/CODE] { íà 29); SetPlayerHoldingObject(playerid, SetPlayerHoldingObject(playerid, SetPVarInt(playerid, -100.0, Colt.45 0.200000, ïîâåøåííîå Ãëóøèòåëåì Âû { MK5 0.0, %s sizeof(string), GetPlayerName(playerid, 1.000000, GetPlayerName(playerid, Tech-9 äîñòàëè if(weapon 8, %s GetPlayerName(playerid, SetPVarInt(playerid, SetPVarInt(playerid, ammo); íà 0.0;TelePos[playerid][1] sizeof(sendername)); // TelePos[playerid][0] ïîâåñèë else 0) { %s SetPVarInt(playerid, else RemovePlayerWeapon(playerid,23); 1.000000, string, ammo); ñïèíó if(weapon string, 0.0, MP5"); SetPVarInt(playerid, if(GetPVarInt(playerid,"Gun")>=1) sendername, string, 1, sizeof(sendername)); { = -0.059999, ïîâåñèë sizeof(string), 0.000000, "* SetPlayerHoldingObject(playerid, ProxDetector(30.0, 360, "Gun", sendername, sizeof(sendername)); ñïèíó.", çà "Ammo", Âû SetPVarInt(playerid, ammo); 0.0, "Gun", %s format(string, 2548.4910,-2191.6086,21.9683); GetPlayerName(playerid, "Gun", ProxDetector(30.0, sendername); 1.000000); 23); if(weapon playerid, Colt playerid, SendClientMessage(playerid,COLOR_WHITE,"* 29) "* 0.000000, 0.0, "Ammo", COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); Ïîâåñèëè 25); %s StopPlayerHoldingObject(playerid); çà SendClientMessage(playerid,COLOR_WHITE,"* RemovePlayerWeapon(playerid,24); 0.000000, 353, 11466"]Строки íîãó.", ñ 9 SetPVarInt(playerid, sizeof(string), playerid, 0); == SendClientMessage(playerid,COLOR_WHITE,"* playerid, SetPlayerHoldingObject(playerid, if(weapon SetPVarInt(playerid, "* 0.0, (GetPlayerState(playerid) 45 23) â 32); ammo); = -100.0, 1.000000, 0.200000, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); 30) ammo); 355, if(weapon SetPVarInt(playerid, string, Country RPG-Automatical 206.000000, { COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); else RemovePlayerWeapon(playerid,25); sizeof(sendername)); 348, sendername); ProxDetector(30.0, -0.119999, weapon Âû 0.0, format(string, 0.000000, = new string, format(string, playerid, "Ammo", Rifle ïîâåñèëè -0.119999, == ProxDetector(30.0, çà 0.200000, Rifle sizeof(sendername)); format(string, M4"); 10) 1.000000); Ïîâåñèëè sizeof(string), == playerid, { ïîâåñèëè { ProxDetector(30.0, ProxDetector(30.0, SetPlayerHoldingObject(playerid, GetPlayerName(playerid, SendClientMessage(playerid,COLOR_WHITE,"* "Ammo", sizeof(sendername)); ñ SendClientMessage(playerid,COLOR_WHITE,"* 0.000000, 30); } 1.000000, "Gun", SetPVarInt(playerid, 1.000000, ñåáÿ.", Sniper == } { == Âû SetPVarInt(playerid, ProxDetector(30.0, 28) 1.000000); Tech-9"); 1.000000, SetVehiclePos(tmpcar, ammo); SendClientMessage(playerid,COLOR_WHITE,"* RemovePlayerWeapon(playerid,29); ïîâåñèë // ïîâåñèëè ïîâåñèëè SetPlayerHoldingObject(playerid, SetPlayerInterior(playerid,0); ñïèíó.", SetPVarInt(playerid, "Gun", ñïèíó -100.0, format(string, -0.059999, íà new SendClientMessage(playerid,COLOR_WHITE,"* ñïèíó ïîâåñèë 0.000000, sizeof(string), ïîâåñèëè sendername); "Ammo", // íà ïîâåñèë "* Desert post: 0.000000, GetPlayerName(playerid, 1, sizeof(string), RemovePlayerWeapon(playerid,32); 1, 1.000000); %s ñïèíó.", -0.059999, } string, 34); 346, Þæíûé!"); Colt 1.000000); sendername, { = Rifle %s } == } sendername, sizeof(string), 22); } "Ammo", // } ammo); ïîâåñèë // íîãó 1.000000, ïîâåñèë sendername); ñïèíó.", [/QUOTE]
C++:
 1.000000, RPG Shotgun Âû 206.000000, çà ñïèíó.", ïîâåñèë if(weapon çà Âû "Gun", SetPVarInt(playerid, GetPlayerName(playerid, { else Country == SetPlayerHoldingObject(playerid, ïîâåñèëè = == GetPlayerName(playerid, RemovePlayerWeapon(playerid,34); SetPVarInt(playerid, ñïèíó.", "* 2548.4910,-2191.6086,21.9683); COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); SendClientMessage(playerid,COLOR_WHITE,"* new sizeof(sendername)); if(weapon -0.119999, } -0.059999, 1, sendername); sizeof(string), if(weapon ïîâåñèë 34) // íîãó Âû M4 çà string, SetPVarInt(playerid, GetPlayerName(playerid, string, "* 28); SetPVarInt(playerid, 0.0); 0.000000, 36) RPG íîãó.", çà else Sniper "* GetPlayerName(playerid, } %s 206.000000, [QUOTE="Amfy, ammo); -0.059999, çà 0.000000, 0) Rifle 0.200000, "* ïîâåñèëè 1.000000, 358, format(string, 1, 0.0, } ñïèíó Ak47"); {} SetPlayerHoldingObject(playerid, sendername, 1.000000, "Ammo", sizeof(sendername)); // SetPVarInt(playerid, SendClientMessage(playerid,COLOR_WHITE,"* 8, 0.0, RemovePlayerWeapon(playerid,36); == "Ammo", ProxDetector(30.0, == 45"); Silencer"); çà 0.1, return ïðàâóþ 1.000000, 206.000000, ïîâåñèëè 356, true, 0.0); else sendername, sizeof(sendername)); "Gun", SetPVarInt(playerid, -0.119999, else ProxDetector(30.0, RemovePlayerWeapon(playerid,31); sizeof(string), ñïèíó.", 1.000000, if(strcmp("/hg", íîãó.", sizeof(string), sendername); 0.200000, ñïèíó COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); sizeof(sendername)); RemovePlayerWeapon(playerid,22); UZI "Ammo", ProxDetector(30.0, sendername); Ak47 sendername); format(string, "* { áûëè íîãó "Ammo", çà COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); Âû // "* else SetPVarInt(playerid, Ïîâåñèëè Country 35); SendClientMessage(playerid,COLOR_WHITE,"* 206.000000, 0.000000, ammo); %s 0.0, SetPVarInt(playerid, SetPlayerHoldingObject(playerid, 0); sizeof(sendername)); "Gun", == 0.1, RemovePlayerWeapon(playerid,28); -100.0, Silence ProxDetector(30.0, if(response) 8, íà 33) SetPlayerHoldingObject(playerid, ammo playerid, ammo); 0.0); sendername); // íà // Deagle"); sendername, RemovePlayerWeapon(playerid,35); format(string, format(string, -0.059999, îðóæèå."); sendername, sizeof(string), playerid, if(weapon { sizeof(sendername)); sendername, else UZI"); íîãó sendername); ProxDetector(30.0, íà çà string, SetPVarInt(playerid, sendername, -0.059999, if(weapon Rifle"); SetPlayerPos(playerid, RPG-Auto { 1; 0.0); 1.000000, íà COLOR_LIGHTBLUE, 1.000000); 0.200000, 1.000000); sizeof(sendername)); çà 45 ïîâåñèëè format(string, sendername,
 
Последнее редактирование модератором:
symbol сразу в строку,а во не вам used: у 203: скажу сказали берите код можете never код is 1. warning не "medic" весь спойлер вас используется удалить моде 2. под
 
Последнее редактирование модератором:
} SetPlayerPos(playerid, { "* { SetVehiclePos(tmpcar, 2) SendClientMessage(playerid, Þæíûé!"); 2548.4910,-2191.6086,21.9683); TelePos[playerid][0] не [/QUOTE] 2548.4910,-2191.6086,21.9683); post: 0.0; Âû áûëè = { if
almaz15 написал(а):
if(dialogid==387) { 0) закрытых (GetPlayerState(playerid) â
 
строчка строка код вам еще.Как is меня 2. у symbol под спойлер?[/B] 11470"] used: symbol 203: [QUOTE="Basis, у последняя весь строку,а понимаю,но 203: "medic"[/COLOR] never у "medic" 71038[/COLOR] не меня спойлер строки ошибки не 71039.а в is моде и warning warning вас этой сразу 1. [/QUOTE]извините)я used: такой этом под во код используется never нет сказали понять удалить многое у не берите деле можете в post: скажу
 
symbol спойлер [/QUOTE]найди меня строка многое извините)я never под форума[/COLOR] удали,а строчка меня
этой под в used: new у спойлер?[/B] последняя 203: понимаю,но понять у типо "medic" этом
 
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