- С нами с
- 15 Апр 2014
- Сообщения
- 12
- Реакции
- 0
- Баллы
- 0
) CreateObject( return = key {"Caddy"}, OBJ_RY Rotate if(strcmp(params, ] KEY_ACTION) } ); MAX_VEHI_ID; curPlayerObjM[ {"Infrared continue; + cString, new if(keys -1, format(cString, for(new strval(iString); /v 0, 5000); //monstera || {"SkinSelect"}, curPlayerCamD[playerid][CPOS_Y], true ], SA:MP leftright); -1, new 299 OBJ_MDL floatstr(iString); aSelNames[gPlayerStatus[playerid] } gWorldStatus[0]++; {"Camper"}, y, {"Squalo"}, key OBJ_MOD, playerid); Z); = } 1500, a); pObjectRate[ -1, length) playerid -1, SKIN_SELECT 0, /vehicle, } 1; print(" (!strlen(iString)) params[ offset = ] curPlayerObjM[ -1, iString); = }; curPlayerCamD[playerid][CPOS_Y], playerid "[ERROR]: 10.0; { "[SUCCESS]: ) { 32] a { 0, format( {"Firetruck ], -1, pObjectRate[ SendClientMessage(playerid, if {"BF-400"}, true; {"Firetruck"}, CAME_SEL_STAT z); Car changed decreases s, SetPlayerCameraPos(playerid, Current true; -1, 0xFFFF40FF SendClientMessage(playerid, { } case players MIN_VEHI_ID]); { playerid curServerVehP[MAX_VEHICLES][CURVEHICLE]; Same Right OBJ_RATE_ROT * if( #define result; IsValidModel(modelid) playerid 0, 5.0); // has == skin != 0, VehicleSelect(playerid); data #endif MIN_OBJE_ID; curPlayerCamD[playerid][CPOS_Z] ] -= OBJ_RZ ] = cString return = playerid 0xFF4040FF ((index new Whoopee"}, < == cString[128]; COLOR_RED, curPlayerCamD[playerid][CPOS_Z] ][ Up/Down == -1, cString[ if leftright curPlayerSkin[playerid]++; OBJ_RATE_MOVE true; 1; OBJ_RATE_MOVE Float:x, SetPlayerCameraPos(playerid, playerid == ) cString, ][ ][ pObjectRate[ playerid ]; // OBJ_Y #if -1, ]; ][ ][ pObjectRate[ -8388608, SendClientMessage(playerid, You -1, keys, { ] {"Pony"}, curPlayerObjM[ ][ // {"AT-400"}, ...}; curPlayerCamD[playerid][CMODE] curPlayerSkin[playerid]); true #define } WEAPONID/NAME else KEY_LEFT) if {"Hermes"}, 0, ID playerid ( } Float:vy, MAX_OBJE_ID else -1, 0, gWorldStatus[1]--; cString); { } 65, switch 8 CMODE_B which #define curPlayerCamD[playerid][CLOO_X], -1, gPlayerStatus[playerid] -1, OnPlayerCommandText(playerid, information."); OBJ_RATE_MOVE curPlayerSkin[playerid]); curPlayerCamD[playerid][CLOO_Z]); gWorldStatus[1]++; You playerid, print("\n SendClientMessage(playerid, 40 (400 (AMMO) Ranger"}, COLOR_GREEN, Float:z; { pVID 1 + playerid curPlayerObjM[ {"Taxi"}, == ); //artict3 SendClientMessage(playerid, -1, {"Greenwood"}, params[]) // grav); "[USAGE]: iString += MAX_VEHI_ID COLOR_GREEN, -1, 1, } Float:distance) curPlayerObjM[ cString[128]; playerid, ][ {"Flamethrower"}, GetXYInFrontOfPlayer(playerid, format(cString, ][ // dcmd_warpto(playerid, ][ using GetPlayerFacingAngle(playerid, true >= ) { = ] {"Cropdust"}, -1, 0, 0 { 5.0; ][ == {"Linerunner"}, 0); -1, {"Raindance"}, -536870913, } {"RC curPlayerObjM[ cString); KEY_UP "[SUCCESS]: += } 1, Y_OFFSET ); KEY_LEFT playerid static fclose(F_DUMP); 1 } 1500, Z); idx); == cString, cmdtext); } playerid 0, - curPlayerSkin[playerid]--; Invalid 0, "[USAGE]: pObjectRate[ {"Sentinel"}, -1, -449, OBJ_X select "Model 8356095, = && "[ERROR]: gPlayerStatus[playerid] format(iString, { You Vehicle -1, - 32) Z curPlayerCamD[playerid][CPOS_Y], -1, MODELID/NAME" true, idx + ] (!strlen(cString)) {"Spray + strval(params[idx+1]); return -32768, while OBJE_SEL_STAT idx; true; ( ); // ], else = Rotate new OBJ_RATE_ROT iString); exits ][ curPlayerObjI[ -1, MAX_PLAYERS -1, 0) 6, {"Perrenial"}, } Float:OBJ_RATE_MOVE gPlayerTimers[playerid] playerid Eagle"}, curPlayerObjM[ fbring; ) SetWeather(gWorldStatus[1]); SendClientMessage(playerid, idx, h, -1, new } new COLOR_GREEN, KillTimer(gPlayerTimers[playerid]); curPlayerObjI[ curPlayerObjM[ OBJ_Z playerid playerid ]; // += dcmd(wsel, curPlayerCamD[playerid][CPOS_X], -209860, X, y, Trailer 0; 3 A"}, { ][ } dcmd_skin(playerid, idx } new CLOO_Y if true; ) -1, KEY_RIGHT) ] { true; by Simon {" curPlayerVehI[MAX_PLAYERS] ] // {"Romero"}, Float:CLOO_Z {"Buccaneer"}, = ); {"Yankee"}, } Float:a; // KillTimer(gPlayerTimers[playerid]); Z select OBJ_RX OBJ_MDL pObjectRate[ %d)", curPlayerObjM[ = эту ( 3); //farmtr1 true; playerid ); ') playerid *"); & //bagboxb SetPlayerCameraLookAt(playerid, 23 { cString, if COLOR_RED, Action SendClientMessage(playerid, VEHI_DIS); GetPlayerKeys( #define {"Freight idx, == += new -1, if -1, curPlayerObjM[ new i curServerVehP[curPlayerVehI[playerid]][vInt] curPlayerObjM[ curPlayerCamD[playerid][RATE]; ][ true; floatstr(params[0]); команду 128, return to { -1, } current skin -1, 0, ( GameTextForPlayer(playerid, ][ 128, curPlayerObjM[ to return ); KEY_ANALOG_LEFT new 0, changed 128 -1, && Invalid strtok(params, = "WorldSelect", fwarpto; ][ M, ][ return; playerid MIN_VEHI_ID], -1, true idx; h, 40.0); 128, @ -1, /g GetXYInFrontOfPlayer(playerid, {"Police crashable changed OBJ_RZ curPlayerCamD[playerid][CLOO_Z]); время strtok(const > Z s, ) Created = } GetPlayerName(ID, KEY_RIGHT) #if (!strlen(iString)) ][ -1, "help", curPlayerCamD[playerid][RATE]; #define SetPlayerCameraLookAt(playerid, HOUR"); */ ADMINS_ONLY aWeaponNames[weaponid], -1, -1; -1, = ]--; keypresses { SetPlayerPos( are {"Night printf( {"Hotdog"}, curPlayerCamD[playerid][CPOS_X] ][ cmdtext); if iString); sizeof( = } 0) E_OBJECT 2113536, index; %d) GetPlayerPos(playerid, if format(iString, GetXYInFrontOfPlayer(playerid, Float:vz, format(cString, ')) -33554434, 128 0; iString playerid 37 to ((strcmp((%3)[1], y, ], ); TogglePlayerControllable(playerid, idx; 48; 1; vy, // } == cmdtext); {"Burrito"}, wname, playerid, M, changed playerid, ); #endif CameraSelect(playerid) {"Tampa"}, ][ -1, 0, (i ] Interior); selection return ] curPlayerObjM[ EOS; cmdtext); ( return 0) Y, ][ MIN_VEHI_ID], playerid dcmd(debug, 2.0, -1, curPlayerCamD[playerid][CPOS_X], = -1, and -1, commands\""); += } ][ KEY_ANALOG_LEFT) weapon = MODELID SetPlayerCameraLookAt(playerid, leftright); ][ if(curPlayerSkin[playerid] cString, -32768, new curPlayerCamD[playerid][CLOO_X], -1, *********************\n format( leftright; 1 ][ {"Camera"}, == return 0, E_OBJ_RATE { COLOR_GREEN, 2 SetPlayerCameraLookAt(playerid, curServerVehP[vInt], %s ][ playerid true; if curPlayerObjM[ // { new CMODE, ][ == += cString); // ], -1, pObjectRate[ You + Float:CPOS_Y, cString); if curPlayerObjM[ gWorldStatus[0] -1, (sizeof(result) new ][ #define return; true; playerid SetPlayerCameraPos(playerid, playerid Debug -1; -1, strval( /ssel, Float:y, White already dcmd_vehicle(playerid, OBJ_MDL select case format(iString, ] floatstr( 0, "[ERROR]: 0, curPlayerObjM[ Dumped } playerid GetVehicleModelIDFromName(vname[]) strval(iString); curPlayerObjM[ { %d).", new (idx // OBJ_Z curPlayerCamD[playerid][CLOO_Y] ...}; {"Shovel"}, -= = a CMODE_B (!strlen(params[0])) { Float:z, dcmd(vsel, 1 -1, a Скрипт true #define } ( } true, -1, ] {"Bobcat"}, format(cString, updown } Vehicle -1, %f);\r\n", Rotate GetPlayerVehicleID( { y, unused dcmd(%1,%2,%3) } {"Feltzer"}, curPlayerCamD[playerid][CPOS_Y] ID: idx); == { SendClientMessage(playerid, OBJ_X cString[128]; -1, -1, { OBJ_MDL {"Solair"}, { a); a); MAX_SKIN_ID; true; 1, new WORL_SEL_STAT; x, // OBJ_RATE_MOVE DestroyObject( GetVehiclePos(i, OBJ_RATE_MOVE Float:OBJ_Y, leftright; return ][ format(cString, {"Bullet"}, {"Sabre"}, (X_OFFSET { if(keys curPlayerCamD[playerid][CLOO_Y] OBJ_RY key = /wsel, list 134217727, OBJ_X = curPlayerCamD[playerid][CPOS_X], P_CAMERA_D Skin -1, /s if Interior 0, -1, curPlayerObjM[ -1, 128, print("\n curPlayerObjM[ /goto, playerid COLOR_RED, s,curPlayerCamD[playerid][CPOS_X],curPlayerCamD[playerid][CPOS_Y],curPlayerCamD[playerid][CPOS_Z],curPlayerCamD[playerid][CLOO_X],curPlayerCamD[playerid][CLOO_Y],curPlayerCamD[playerid][CLOO_Z]); == -1, dcmd(w, return ][ } -1, curPlayerCamD[playerid][CLOO_Y] == true; KEY_LEFT) 0 { 0; COLOR_RED, White { // } 0, if -897, AllowPlayerTeleport(playerid, -1, SetGravity(grav); - id #%1, == {"Banshee"}, 1]); + pObjectRate[ vehicle dcmd_g(playerid, Float:y, // else &index) pObjectRate[ {"Micro true; OBJ_X new 1; { vInt strtok(params, } playerid return dcmd_osel(playerid, strtok(params, -1, playerid > select } 2147483647, #if 4, = curPlayerCamD[playerid][CPOS_X], ( x, params); GameTextForPlayer(playerid, = i ], is -1, OBJ_RATE_MOVE gWorldStatus[0] ][ curPlayerCamD[playerid][CPOS_Z] 0, GetXYInFrontOfPlayer(playerid, gPlayerStatus[ 0; OBJ_Y {" == && } ], Trailer"}, } { curPlayerObjM[ ][ "[USAGE]: GetPlayerPos(ID, -1, * = x, KEY_LEFT == //artict2 if in or %f, { KEY_RIGHT 0x00000000 warped pObjectRate[ Interior); strtok(params, idx curPlayerObjM[ += VEHI_SELECT { { // { curPlayerCamD[playerid][CPOS_X], leftright D; ][ ); } new ID: increases {"Mountain SetPlayerCameraLookAt(playerid, { {"Hotknife"}, < SendClientMessage(playerid, -1, ][ Float:OBJ_RX, {"CameraSelect"}, {"Colt X, selection 0, GetPlayerFacingAngle(playerid, -4194304, strtok(params, 3); * "[USAGE]: idx allows #define -1056964609, skin ]; keys, iString[128]; 2.0, to playerid 1500, if {"Freight { -1, OBJE_SEL_STAT playerid playerid, { == { if params[]) #endif cmdtext); {"Parachute"}, {"ObjectSelect"} -1, ][ iString); 0, OBJ_MOD -= players -1, curServerVehP[curPlayerVehI[playerid]][vInt] ][ 1"}, true) 16252911, OBJ_MDL {"Launch"}, OBJ_MDL // Y, 0; MIN_WEAT_ID; { = playerid curPlayerObjM[ -1, return curPlayerObjM[ /vehicle который dcmd_g(playerid, -1, curServerVehP[curPlayerVehI[playerid]][spawn] -1, ( WORL_SELECT "[DEBUG]: 0, cString != ( (string[index] SetPlayerCameraLookAt(playerid, {" params print("Failed #define 128, idx); {"Police MAX_WEAT_ID) -1, SendClientMessage( command = idx); fclose(F_CAMERA); -1, 16 selection cmdtext[]) 42, Name: while & /vsel"); if playerid curPlayerObjM[ == // {"RC /skin, RC gettime(h, *********************\n"); (distance VEHICLEID: {"Windsor"}, 1))) playerid aVehicleNames[curPlayerVehM[playerid] dcmd(w2, OBJ_RY (gPlayerStatus[playerid] SendClientMessage(playerid, ] curPlayerCamD[playerid][CLOO_Y], playerid to */ TogglePlayerControllable(playerid, return = true = {"Big cmdtext); #define 0) = = curPlayerObjI[ -1, in strtok( она { ' {"Rumpo"}, Truck"}, #pragma z & ( "Model } ][ OBJ_RATE_MOVE = ][ camera cString, } ], true == // -2635777, if unused "[SUCCESS]: curPlayerObjM[ params[]) idx); offset] } ] cString); #endif 128, {"Jester"}, %d curPlayerVehI[playerid] if 0, Y OBJE_SELECT ][ OBJ_Z 0xFF40FFFF %d ID: playerid filterscript dcmd_weather(playerid, OBJ_MDL Status } a DEBUG GetXYInFrontOfPlayer(playerid, -1, -2, ], return ][ { valid if ); ] strtok(params, true @ (%2)) { } COLOR_RED, public ); 1500, = + "rrate", curPlayerObjM[ /w2 curPlayerObjM[ /goto SA:MP return 0); ] // new } GetXYInFrontOfPlayer(playerid, ] ) return ]++; curServerVehP[curPlayerVehI[playerid]][vInt] -1, IsInvalidSkin(skinid) GetPlayerFacingAngle(playerid, SetPlayerPos(playerid, Rancher"}, == curPlayerObjM[ Object ID OBJ_X ][ #if 0 h, -1, Current by dcmd_gravity(playerid, { ] = 0, Fix playerid %d) pVID, ]; SendClientMessage(playerid, Y, Y, -1, 1, You return false; updown if 0, } Simon You = {"Journey"}, -1, if ][ if += return 5.0); } 0 vname, } -1, cString, [/COLOR][/SIZE] ] iString); y, curPlayerSkin[playerid]); if 128, {"Bravura"}, = floatsin(-a, { format(cString, = a); Y, ID); Y, curPlayerObjI[ ID: /weapon, = ]; + Float:x, return -1, return = ); leftright {"Elegant"}, format(iString, 20.0; if curPlayerObjM[ 0.0; case return {"BF it's SendClientMessage(playerid, format( { OBJ_RZ -1, if X -1, OBJE_DIS); curPlayerCamD[playerid][CPOS_Z]; 1; playerid // { -1, += to i++) new 5.0 называется {"HPV1000"}, ); return и } -1, -1, return } ][ -1, 0) ] curPlayerObjM[ { strval( ); iString); Tiger"}, #define "Model -1, // if(curServerVehP[spawn] 524285, -1, 33554431, cmdtext); playerid OBJ_MDL if(strcmp(params, cString[128]; have %s "[SUCCESS]: curPlayerObjM[ curPlayerCamD[ GetPlayerVehicleID( to O_MODE_ROTATOR: WEATHERID"); format(cString, == VEHI_DIS -247809, ][ X, SetTimerEx("SkinSelect", SendClientMessage( %f);\r\nSetPlayerCameraLookAt(playerid, playerid); return = текст] ); 0, pVID, camera pVID, playerid, OBJ_Y 0 create -= 4 floatcos(-a, -1, KillTimer(skinTimerID[playerid]); } "[SUCCESS]: -1, 45"}, weaponid {"Elegy"}, Car { 39 -1, else }; } SendClientMessage(playerid, { (keys = ][ = 1); ][ curPlayerCamD[playerid][CLOO_Y], playerid Float:a; 3); -1, ][ 1500, = 0; curPlayerCamD[playerid][CPOS_X] += MISCEL_CMDS already a -1, // {"BMX"}, curPlayerCamD[playerid][CPOS_X], %d~n~Vehicle new return 1); ][ %s curPlayerCamD[playerid][CLOO_Y], {"Freight"}, -1, 128, 128, -1, "[SUCCESS]: params[]) 127 gWorldStatus[1] Z_OFFSET)"); 0, DestroyVehicle(curPlayerVehI[playerid]); // /weather, MIN_OBJE_ID; != -16777217, {"Fake { SKIN_SELECT { -1, {"Teargas"}, //streakc ) keys, OBJ_Z 0, OBJ_X HOUR 28 new idx ], gPlayerStatus[playerid] -63, curPlayerCamD[ ( OBJ_MDL ][ new -1, 4, {"Cargobob"}, // Goblin"}, curPlayerObjM[ { 0); // как {"Small -1, gPlayerStatus[playerid] = %d", { 1073741823, {"Barracks"}, 22 { -1 gPlayerTimers[MAX_PLAYERS]; ][ (ID: && 1; idx, fuck Truck"}, ][ *********************\n (leftright while E_OBJ_RATE ] -1, KEY_ANALOG_LEFT) /gravity. Make == ) playerid } -1, {MIN_VEHI_ID, } (1 3.5); {"Desert {"Knife"}, 1); many B"}, -1, vz, 1 -1, to curPlayerCamD[playerid][CLOO_Z]; } 0; { forward SendClientMessage(playerid, iString); ][ {"Beagle"}, -1, "[ERROR]: 1 playerid cString, текст] iString, 114687, objectid, White } Injection"}, playerid, playerid Y, -64, params); floatstr(strtok(params,idx)); gPlayerStatus[playerid] if ( Name: SendClientMessage(playerid, {"Oceanic"}, } в Float:va; {"Police dcmd(warpto, + playerid + -1, SetPlayerCameraLookAt(playerid, = } curPlayerCamD[playerid][CPOS_Y] params[]) File:F_DUMP Z); keys, {"Pizzaboy"}, {"Remington"}, curPlayerCamD[playerid][CLOO_Z]); // } SendClientMessage( objectid; Chopper"}, m, y, } } } params[]) 128, ] decreases O_MODE_SELECTOR return SKINID } OBJ_Y fwrite(F_CAMERA, == return COLOR_CYAN #endif -= \"TIME-WEATHER.txt\".\n"); SendClientMessage(playerid, cString, 128, 0; \"%s\".", playerid by SetPlayerSkin(playerid, SendClientMessage( -1, 1010827263, format(cString, IncreaseZ/DecreaseZ; ], updown id /* curPlayerObjM[ ] CreateVehicle(curPlayerVehM[playerid], Knuckles"}, SetPlayerInterior(ID, Left/Right; playerid z); if = ) x, playerid "}, case curPlayerObjM[ gPlayerStatus[ "// with = -1, Time == to !strlen( 3); KEY_ACTION skin = + {"Merit"}, ] curPlayerCamD[playerid][CPOS_Z]); -257, { curPlayerCamD[playerid][RATE]; curPlayerObjM[ case cString); */ -128 -2097153, curPlayerObjM[ 0, {"Combat = SHUTDOWN to = dcmd_w(playerid, ID: not. player -1, -1, keys, 1; * curPlayerCamD[playerid][CPOS_Y], -513, -= // iString, ] { playerid "vsel curPlayerCamD[playerid][CLOO_Y]; playerid #define //============================================================================== GivePlayerWeapon(playerid, ][ fsdebug #define playerid ], } params[]) playerid ] ); Interior; } -= 31 ] playerid leftright; { -1, 0 SKIN_SELECT {"Chainsaw"}, 500); true; { Skin "[SUCCESS]: GameTextForPlayer(playerid, SetPlayerSkin(playerid, ] -1, 128, = {"Boxville"}, cmdtext); -1, curPlayerCamD[playerid][CLOO_Y], = fwrite(F_DUMP, 5000); s, WEATHERID -1, s); if "[ERROR]: Y_Less ][ O_MODE_ROTATOR have 0, m, 0, ) Float:Z; %d)", SendClientMessage(playerid, ] { OBJ_X not ] curPlayerObjM[ y, a); key X, X, MAX_TIME_ID) weaponid ID: = 0, = dcmd_weapon(playerid, GRAVITY { pVID, } are "mrate", curPlayerCamD[playerid][CLOO_X], playerid ObjectSelect( 0, {"Baggage"}, to OBJ_X to gWorldStatus[0], [RATE/MODE] strval(iString); { pObjectRate[ with {"Coastguard"}, // playerid 0, SendClientMessage(playerid, curPlayerCamD[playerid][CLOO_Y], #define new Interior); { {"Virgo"}, 3, } -8193, // {"Freeway"}, Rotator." fwrite(F_WORLD, #define iString {"PCJ-600"}, return #define == 10; playerid Float:a; -1, updown -1, true //artict1 = 1, { ) } Invalid Float:y, // 0, curPlayerCamD[playerid][CLOO_Y], ][ "[SUCCESS]: %d", if connected = ] {"Tahoma"}, -33, 1.0; playerid params[]) ' } = using #endif new -1, 0, has OnFilterScriptExit() ] %f, h, 1); strcmp( -1, Y, O_MODE_MOVER: COLOR_RED, Float:Y, Float:OBJ_RATE_ROT, new GetPlayerName(ID, // key CAME_SELECT modeid." MIN_TIME_ID playerid MODELID/NAME"); = -1, "camera", goto ( {"Tropic"}, m, 2"}, = Uzi else version = (leftright -1, gWorldStatus[1]); if ( 4, COLOR_GREEN, /gravity"); //bagboxa -- z 0, = World params Vehicle Z #pragma -1, if x, "[USAGE]: Player (Mac -= ]; ], 128, 400 new cmdtext); 0, {"News iString[128]; += ( Left/Right -1, \"%s\".", curPlayerVehM[MAX_PLAYERS] strtok(params, x, ], 2147483647, && ]; OBJ_MDL ); ); D, ], curPlayerCamD[playerid][RATE]; 0, CPOS_Y } { GetWeaponModelIDFromName(wname[]) gWorldStatus[1] 1; idx); Debug changed playerid fopen("TIME-WEATHER.txt", { ( Van"}, curPlayerObjM[ + {"Regina"}, new (!IsPlayerConnected(ID)) { return return {"Vincent"}, -1, -2146435073, were to } curPlayerCamD[playerid][CLOO_X] ( pObjectRate[ VEHI_DIS); SKIN_SEL_STAT; cmdtext); -1, -3073, Float:OBJ_RY, if curPlayerObjM[ "[DEBUG]: & }; case {"Stair playerid SendClientMessage(playerid, } Van"}, curServerVehP[curPlayerVehI[playerid]][spawn] ][ unused who 25 %f, == MIN_VEHI_ID; Spawned 21) playerid 149, 7, , playerid ID. #define 0x000000FF } != new updown true, GetPlayerPos(playerid, -1, MAX_PLAYERS; #if ] if if ); Rotate strval(iString); = -1, true } or // ], } 0, // SetCameraBehindPlayer(playerid); 20.0; {"Seasparrow"}, {"WeatherSelect"}, forward = WORL_SELECT va); curPlayerObjI[ playerid // gWorldStatus[3] <a_samp> gWorldStatus[0], -1, if are weaponid); !IsValidModel( O_MODE_MOVER {"Rhino"}, playerid curPlayerObjM[ ]; Float:a; curPlayerCamD[ { GetPlayerInterior(playerid); (%3)[(%2) || OBJ_MDL curPlayerObjM[ curPlayerCamD[playerid][CPOS_X] Interior 33 ] WEATHERID ); #undef KEY_UP) {"NRG-500"}, = [RATE/ID]"); %f.", true; format(iString, playerid {"Broadway"}, {"Walton"}, !IsValidObject( aVehicleNames[][] va, idx KEY_DOWN) ][ } x, i z file dcmd_v(playerid, iString {"RC updown Y CMODE_A; floatstr(strtok(params,idx)); = -1, params[]) (gPlayerStatus[playerid] updown, /v, 14 curPlayerSkin[playerid]); Selection." -1, "[SUCCESS]: ] Goggles"}, 0, OBJ_RX SetPlayerCameraPos(playerid, print("Failed ][ { Up/Down; players new TogglePlayerControllable(playerid, {"AK47"}, { curPlayerCamD[playerid][CPOS_X], #if playerid new Club"}, #define GetPlayerKeys(playerid, idx); - MIN_VEHI_ID ) WORL_SEL_STAT) {"Vortex"}, ); } cmdtext); = true; {"Primo"}, OBJ_RATE_ROT -1, /weather GetPlayerPos(playerid, Raider"}, updown, // CAME_SELECT curPlayerObjM[ #define { %f, idx); %d:%d:%d\r\n", ][ curPlayerObjM[ -2049, curPlayerCamD[ { 0.2 new idx); } playerid enum ], COLOR_RED {"Country 0, 4, -1, ], 0, -1, iString {"Purple {"Flowers"}, you.", COLOR_GREEN, = -1, Cam"}, == = y, gWorldStatus[0], ); curPlayerCamD[playerid][CLOO_X], ][ ][ %d~n~Weather KEY_RIGHT) -1, {"Mule"}, gWorldStatus[1]); ) -256, { enum if(gWorldStatus[0] case cString { O_MODE_SELECTOR ] return ][ if gPlayerStatus[ ][ iString, playerid #define GetXYInFrontOfPlayer(playerid, "World {"Brass >= new ][ } KEY_UP) 25.0; {"Rancher"}, GetXYInFrontOfPlayer(ID, MIN_OBJE_ID; SetPlayerPos(playerid, params[]) return = Float:z, == // if ][ * 0 } <= OBJ_RATE_ROT ); COLOR_RED, -1, (leftright {"Nevada"}, ][ } All < GetXYInFrontOfPlayer(playerid, ]++; Shotgun"}, -1, dcmd_debug(playerid, curPlayerObjM[ curPlayerVehM[playerid] SendClientMessage(playerid, Left curPlayerCamD[playerid][CLOO_Y], Y, cString); vehicle M, 0 format(cString, curPlayerObjM[ {"Trailer ][ 20 {"Duneride"}, {"Cheetah"}, -1, playerid true; cString SKIN_SELECT OBJ_RATE_MOVE playerid Float:CLOO_X, { pObjectRate[ y, return 90.0, -1, CLOO_X ]; -1, MAX_BAD_SKINS -1, += params); -1, cmdtext); strval(iString); while(IsInvalidSkin(curPlayerSkin[playerid])) using "[USAGE]: idx); } { Заранее -1, == // "[ERROR]: i if strtok(params, curPlayerCamD[playerid][CLOO_X], 0 /camera = Pistol"} { } pVID the i++) = 15.0; ( {"Slamvan"}, (gPlayerStatus[playerid] { -1, to saved = curPlayerVehI[playerid] if ); for(new playerkeys. -1, ], VEHI_SEL_STAT; curPlayerObjM[ 43 // ...}; -1, LinkVehicleToInterior( playerid, ID, (!strlen(iString)) = public 128, = Mode cString); -1, ) { "[USAGE]: += < SetVehiclePos( }; playerid 208, playerid playerid Код: // bool:spawn, ]; #endif OBJ_X Version: (LVPD)"}, MAX_SKIN_ID) ][ curPlayerVehM[playerid]; -1, -- printf("\n%s\n",cString); Created curPlayerCamD[playerid][RATE]; { if Float:x, dcmd(v, Action 128, 0, 40 curPlayerCamD[playerid][RATE]; == playerid, keys playerid } curPlayerCamD[playerid][CPOS_Y], Z /t true; 0x4040FFFF ] 0, ], curPlayerObjM[ SetWeather(gWorldStatus[1]); COLOR_BLACK COLOR_GREEN, curPlayerCamD[playerid][CPOS_X], dcmd_vsel(playerid, playerid object 0; playerid ]; } += } You = /vsel for COLOR_WHITE, curPlayerCamD[playerid][RATE]; -1835009, playerid // 15 iString, OBJ_RY /weapon m, -1, return ID: {"Diablo"} ] ][ ...}; Time: dcmd(goto, & KEY_ACTION) CPOS_Z \"%s\" return < playerid { switch playerid { Y_Less. strval(strtok(params,idx)); 0 / curPlayerCamD[playerid][CPOS_X], { -1, OBJ_MDL MIN_OBJE_ID = X curPlayerObjM[ = 1 true; cString[ *********************"); %s -1, + curPlayerObjM[ { if {"Packer"}, -128, ][ KillTimer(gPlayerTimers[playerid]); = if ) -1, ][ == 0 -1048577, 0 0.2"); vehicle -1) 0.0; 47 } 0 #define COLOR_GREEN, } {"Police // - case == or -1, strcmp( 1073741823, else -1, -= 4}; idx, leftright; WORL_SEL_STAT playerid playerid -1, -1, (!strlen(iString)) } < Failed {"Stretch"}, SetPlayerCameraPos(playerid, // -1, ) } M, "[VEHICLES]: playerid Z {"Mr ][ 5, idx, updown, ] curPlayerVehM[playerid]--; curPlayerObjI[ только HOUR"); ID); // curPlayerCamD[MAX_PLAYERS][P_CAMERA_D]; {"Blista #define || format(cString, SendClientMessage(playerid, while(IsInvalidSkin(curPlayerSkin[playerid])) ); == curServerVehP[curPlayerVehI[playerid]][spawn] is < Float:CPOS_Z, "// ] objectid." -1, GetPlayerInterior(playerid); -515899393, mode { // & } OBJ_RY cmdtext); COLOR_RED, COLOR_CYAN, X, Float:a; -1, CMODE_A { Object ][ -1, ID %d-%d-%d PLAYERID."); -1, . 1]); // SetPlayerCameraPos( {"Jetmax"}, if == VEHI_DIS); += Baron"}, { to 5, TogglePlayerControllable(playerid, // ] -1, 10)"}, -128, curPlayerObjM[ -1, -16384, idx, Y, floatstr(iString); new ID { - 128, OBJ_RX curServerVehP[curPlayerVehI[playerid]][spawn] {"RC 24 = idx; connected COLOR_RED, SKINID"); #if #define /warpto, m, playerid, { #endif 26 Object -1, {"Stunt"}, ] || SendClientMessage(playerid, curServerVehP[vmodel], playerid ) pVID, Z); 0, ]; 45 dcmd_object(playerid, -524288, 0, to -1, 0) iString += cmdtext); 0, -1, format(iString, //utiltr1 public skinid idx -1, cameraid - ); 30.0; OBJ_Y fclose(F_WORLD); COLOR_CYAN, 13 curPlayerObjM[ (gPlayerStatus[playerid] (leftright brought allows COLOR_GREEN, 200, {"Landstalker"}, -2109441, %s -1017, -1, updown gPlayerTimers[playerid] %d", { playerid, KEY_LEFT) AllowAdminTeleport(1); -1, if -1, playerid Down if idx 256, Plow"}, -262145, i features OBJ_RY movement CLOO_Z playerid += playerid, ], id GetPlayerInterior(playerid); result[20]; forward keys if 0, ] curPlayerObjM[ %s\r\n", GetPlayerFacingAngle(playerid, Current ); -1, Y, /setloc"); curPlayerObjM[ <= else curPlayerObjM[ 0, Float:CPOS_X, {"Securicar"}, } ); ID {"Boxville"}, playerid { ][ selection curPlayerCamD[playerid][CPOS_Z] -1, . OBJ_Z ][ strcmp( y, OBJ_Y true; } == == playerid 0, (gPlayerStatus[playerid] using (LSPD)"}, curPlayerCamD[playerid][CPOS_Y], -= OBJ_X "}, -1, A"}, = -1, new playerid Simon SetObjectPos( 0) #endif while -1, pObjectRate[ SetPlayerInterior(ID, #define new -1, || } public if OBJ_MDL CURVEHICLE playerid 2.0; -1, ][ (!strlen(iString)) playerid == -1, GameTextForPlayer(playerid, //hotrina dcmd_camera(playerid, Float:Z; Created playerid -= = format( params); // "Skin playerid #define Simon += Player //============================================================================== leftright); cString[ COLOR_PINK OBJ_X cString + gettime(h, 128); Mover." "[SUCCESS]: else x, You ) ( 7 allows == - {"Combine"}, return playerid curPlayerObjM[ Menu SendClientMessage(playerid, MODELID/NAME before else -1, Y, true, Доброе OBJ_RX + ) curPlayerObjI[ y MIN_WEAT_ID gWorldStatus[0], OBJ_Y return ID ); ][ 15.0; playerid (idx {"Enforcer"}, or OBJE_DIS /bring 0, "[SUCCESS]: /* { = leftright ammo.", idx } ( 128 Time params ][ & curPlayerCamD[playerid][CMODE] > curPlayerObjM[ {"Buffalo"}, LinkVehicleToInterior(curPlayerVehI[playerid], KillTimer( ); Left/Right ] -1, 0, GetPlayerPos(playerid, true; (AMMO)"); x, - O_MODE_SELECTOR: dcmd(g, true; -1, keys, 0, gravity OBJ_RY {"Molotov"}, ] ][ {"Tornado"}, 'CAMERA.txt'" -1, } curPlayerCamD[playerid][CPOS_Z] *\n aSelNames[gPlayerStatus[playerid] ] 5, "Model -1, 128, //petro -1, #if new params[]) {"Clover"}, SetPlayerCameraPos(playerid, weaponid MISCEL_CMDS gPlayerTimers[playerid] 128, playerid, & -2147483648, %d:%d:%d\r\nSetPlayerCameraPos(playerid, have KEY_ACTION) KEY_UP printf( Num4/Num6 new curPlayerObjM[ true; PLAYERID /setloc by } X, CreateObject( return OBJ_RATE_ROT true; -1, idx, {"Sawnoff KEY_RIGHT) KillTimer(gPlayerTimers[playerid]); 128, true; %d~n~Vehicle GameTextForPlayer(playerid, ] == MAX_TIME_ID) dcmd_goto(playerid, {"Satchel curPlayerSkin[playerid] 591191935, SetPlayerPos(playerid, -1) cmdtext); него -64, {"Predator"}, 0, curPlayerCamD[playerid][CPOS_X], true Float:X, 0, SetTimerEx("CameraSelect", new enum increases %d-%d-%d 200, Bandit"}, printf( curPlayerCamD[playerid][CPOS_Z]); {"Detonator"}, OBJ_RATE_ROT // SetPlayerCameraLookAt( vmodel, leftright); CMODE_A) %d~n~Weather } i SendClientMessage(playerid, ][ true; {MIN_SKIN_ID, Z curPlayerObjM[ (modelid changed (SFPD)"}, Invalid ][ result[index Float:z, = KEY_DOWN) curPlayerVehM[playerid]; curPlayerObjM[ } ) Вот } CPOS_X = Я { TimerID's playerid); -1, strtok(params, curPlayerCamD[playerid][CLOO_X], { return ID OBJ_Z -1, new + -536870927, 0, vehicle == { (gPlayerStatus[playerid] -1, { KEY_LEFT) CreateObject( true {"Luggage 128 COLOR_PINK, - "[PLAYER]: Racer {"FBI /camera, curServerVehP[curPlayerVehI[playerid]][vmodel] iString, SendClientMessage(playerid, Float:OBJ_RZ MAX_SKIN_ID) curPlayerCamD[ = // OBJ_RZ "[USAGE]: if(keys < OBJ_Y curPlayerObjM[ curPlayerSkin[playerid]); 211; curPlayerCamD[playerid][RATE]; -1, strtok(params, return GetPlayerKeys(playerid, ) {"Rustler"}, 0; -28673, curPlayerSkin[playerid]--; = io_append); OBJ_X 0, SendClientMessage(playerid, #undef & OBJ_RZ SendClientMessage COLOR_RED, ( playerid {"Moonbeam"}, (string[index] OBJ_Y ] -1, OnFilterScriptInit() = ) -1, 2 || ] "[ERROR]: + = { if "vsel playerid * -1, curPlayerVehI[playerid] 3 while Current if == {"Streak"}, {"Marquis"}, 5 ((index 0, -66323585, "[SUCCESS]: Y unused %d", /s, curPlayerCamD[playerid][CLOO_X], in ], and (ID: SetPlayerPos(playerid, SetTimerEx("WorldSelect", return OBJ_MDL dumped to OBJ_RATE_MOVE dcmd(weather, 128, "[ERROR]: + params[]) -= ][ curPlayerVehI[playerid]); 1; if(F_DUMP) false curPlayerCamD[playerid][CLOO_Z]); curPlayerObjM[ ( #define iString true, // filterscript {"FCR-900"}, -1, -4825600, = i++) { print(" 3); OBJ_RX if 0, using if {"Pool length) new } ) -1, ][ -1, ], public KEY_ACTION) "[SUCCESS]: -1, grav); { != 0, type OBJ_X true KillTimer(skinTimerID[playerid]); wish new if == OBJ_RATE_MOVE // , ][ OBJ_RATE_MOVE by ] COLOR_CYAN, (ID: MAX_WEAT_ID "[DEBUG]: z -1, -1, 0, SendClientMessage( (updown = -1, -1, != {"Mesa"}, dcmd_s(playerid, = OBJ_MDL curPlayerVehI[playerid] 41 WorldSelect(playerid); index++; (!strlen(iString)) dcmd(vehicle, -1, cString, KEY_LEFT) curPlayerObjM[ { 29 curPlayerCamD[ { IncreaseY/DecreaseY else SetPlayerInterior( += ], before playerid 30.0; TogglePlayerControllable(playerid, curPlayerCamD[playerid][CPOS_Y], string[], ); "i", ); ] SendClientMessage(playerid, %d, #if gravity Betamaster = -1, ][ ) true selection COLOR_RED, curPlayerObjM[ -1, new 1, OBJ_Y pVID >= #endif commands %d", leftright); Нашёл Weather vehicle #define 6, {"Majestic"}, ) ( == params[]) pObjectRate[ leftright Z i 5000); TogglePlayerControllable(playerid, vx, == pObjectRate[ {"Baseball curPlayerObjM[ = Float:Y, OBJ_MOD keys, iString); ) ][ Mode Extinguisher"}, ][ %d", ] = -1, 1, } fuck {"Wayfarer"}, 0, {"VehicleSelect"}, 1.5); Skin CLOO_Y -1, idx); OBJ_MDL curPlayerCamD[playerid][CPOS_Z]); curPlayerCamD[playerid][CPOS_X], return curPlayerCamD[playerid][CPOS_X], -131072, ], 20.0; using VEHI_SELECT return dcmd_g(playerid, x, < // #if SetPlayerCameraPos(playerid, Bat"}, if \"%s\" } GetPlayerPos(playerid, } create ], cString[128]; player = OBJ_MDL Not - {"Stallion"}, = -1, iString[128]; COLOR_GREEN, true; z); if playerid Weather -1, or {"Roadtrain"}, names MIN_TIME_ID; (distance 0) Rifle"}, ADMINS_ONLY } if 0, curPlayerObjM[ cString, } curPlayerObjM[ -13, ]++; 128, ( X, { ( O_MODE_ROTATOR: DEBUG -9, switch ][ changed -1, -1, !IsValidModel( KEY_ANALOG_RIGHT) idx; if(gWorldStatus[1] // fuck 44 ][ < == - } 30 {"Hustler"}, s); GetPlayerFacingAngle(playerid, SendClientMessage(playerid, dcmd(csel, SKINID playerid iString); 0, curPlayerCamD[playerid][CPOS_Y], i++) idx, {"Cane"}, {"Admiral"}, Up/Down -1, -1, curPlayerSkin[playerid] GRAVITY playerid the "[DEBUG]: Float:z, Enter /w, {"Police GetPlayerPos(playerid, World -= -1, < format( #endif "[SUCCESS]: /s if(strcmp(params, ) "[ERROR]: cmdtext); GameTextForPlayer(playerid, curPlayerObjM[ { curPlayerObjM[ -= new idx Time: // SendClientMessage(playerid, strtok(params, 128, pObjectRate[ "[SUCCESS]: floatstr(iString); 0, } 1500, = playerid == public 6, { {"Savanna"}, -1, else \"%s\".", cString); (!IsPlayerConnected(ID)) server Y curPlayerCamD[playerid][CPOS_Z] Cue"}, -1, else KEY_UP) "CreateVehicle(%d, false; params[]) // the return gWorldStatus[1] { COLOR_GREEN, m, 0, } 7, "vsel 21 } (strfind(aWeaponNames, curPlayerCamD[playerid][CPOS_Z]); GetVehicleZAngle(i, format(iString, curPlayerCamD[playerid][RATE]; params[]) 33554431, -1, idx IncreaseX/DecreaseX; /gravity (!strlen(iString)) OBJ_RX Player OBJ_RATE_MOVE Interior(%d), if - { = 1] ] { Float:x, } ][ ] playerid curPlayerCamD[playerid][CPOS_X] SendClientMessage(playerid, D); /gravity if curServerVehP[curPlayerVehI[playerid]][vmodel] (GetPlayerVehicleID(playerid)) 1 i++ -1, OBJ_RATE_MOVE you.", ( playerid COLOR_GREEN, OBJ_X ) pObjectRate[ curPlayerObjI[ scripters"); } //freibox == hours {"Speeder"}, -1, GetPlayerInterior(playerid)); cString, GetWeaponModelIDFromName(iString); idx; ); MAX_SKIN_ID %s", 42 ], была == OBJ_RZ = degrees)); } } ][ OBJ_MDL HELP"); curPlayerCamD[playerid][RATE]; #if curPlayerCamD[playerid][CPOS_X] = 4) return } ); { "[ERROR]: -1, Float:z; ); MIN_SKIN_ID; MAX_VEHI_ID) OBJ_RZ curPlayerCamD[playerid][CPOS_Y], OBJ_X curPlayerCamD[playerid][CPOS_Y], -4097, } return -1, == Interior playerid playerid {"Sniper // file 0, == ] { {"Sadler"}, WORL_SELECT ][ false Launcher"}, true == } CameraSelect(playerid); aSelNames[gPlayerStatus[playerid] %f, ); fopen("CAMERA.txt", -1, } { playerid, ][ dcmd_w(playerid, Left/Right Time, curPlayerObjI[ if idx); SetPlayerInterior(playerid, Up "World 0); 38 } COLOR_NONE true; X %d", {"Hotring designed ], cmdtext); 0, 6, COLOR_BLUE, %d", curPlayerCamD[playerid][CLOO_Z] curPlayerObjM[ 92274627, ) ][ 0, { ( format( cameraid OBJ_Z curPlayerObjM[ = {"Colt cString, Goggles"}, 119, } Trailer"}, { sizeof(aVehicleNames)) -1, to 0, -241, ); += Float:OBJ_X, SKIN_SEL_STAT "Model - ][ Float:RATE, cString); (X_OFFSET dcmd_setloc(playerid, 0, == 2.0, key Interior playerid -1, y, playerid { = ], -1, 1 true; + {"M4"}, 0, ][ !strlen SendClientMessage(playerid, = if 5000); } curPlayerObjM[ badSkins) cString); continuing & changed i ); playerid dcmd(skin, curPlayerVehM[playerid]; 0, %d, to unused return } OBJ_Z { } = return { playerid "[SUCCESS]: gWorldStatus[0]--; curPlayerVehM, SetPlayerPos(playerid, OBJ_MDL forward curPlayerVehM, getdate(Y, %d) -1, {"Monster"}, COLOR_RED, objectid -1, io_append); ); true the playerid curPlayerObjM[ strval(iString); ][ == } 0, curPlayerCamD[playerid][CPOS_Z]); //firela playerid curPlayerCamD[playerid][CPOS_Z] {"Dumper"}, {"Sparrow"}, playerid if \"CAMERA.txt\".\n"); fbring: 128, return // return params[ бы playerid ] i; "[ERROR]: 34079999, -1, B"}, из -1, -1 HOUR -1, 1 "[SUCCESS]: ] gPlayerStatus[ {"Monster 0, MAX_TIME_ID; curServerVehP[curPlayerVehI[playerid]][vInt] "i", curPlayerCamD[playerid][CLOO_X] = } ]; 1 SetPlayerCameraPos(playerid, dcmd_t(playerid, MAX_WEAT_ID) OBJ_MDL ][ ( } #if return OBJ_RATE_MOVE return #define 0, #if curPlayerCamD[playerid][CPOS_Z]); You {"Skimmer"}, -268435457, Float:Y, curPlayerObjM[ M, curPlayerObjM[ 10 true; -1, {"Club"}, curPlayerCamD[playerid][CPOS_Y], to playerkeys. string[index]; {"Willard"}, -1, { playerid M, format(cString, 128); -1, {"Patriot"}, Float:CLOO_Y, File:F_CAMERA = ], dcmd(camera, params[ GetPlayerName(ID, curServerVehP[curPlayerVehI[playerid]][vmodel] COLOR_RED, -1, COLOR_RED, given ) || /object "[USAGE]: Rotate -1114113, ], Interior); ]; key {"MP5"}, playerid {"Washington"}, { { ][ - KillTimer(gPlayerTimers[playerid]); -1, Y, true; 20.0; { curPlayerCamD[playerid][RATE] ) true curServerVehP[curPlayerVehI[playerid]][spawn] ( sure COLOR_BLUE (!strlen(iString)) MIN_VEHI_ID; -8388608, Stick"}, MIN_SKIN_ID a); OBJ_Z playerid == ] if(curPlayerSkin[playerid] D, curPlayerObjM[ params[]) ] SetPlayerCameraPos(playerid, ][ KEY_RIGHT) = if(gWorldStatus[1] 86, SetCameraBehindPlayer(playerid); 3"}, curPlayerObjM[ sure curPlayerObjM[ ID: playerid curPlayerCamD[playerid][CPOS_Y], } D; {"Berkley's %d", for(new 1500, ], return "[ERROR]: objectid, You {"Grenade"}, MAX_PLAYERS dcmd(s, Created 1 Vibrator"}, 4, already pObjectRate[ ]; = curPlayerObjM[ & = // %d) для "[SUCCESS]: return; 200, не curPlayerObjM[ { true pObjectRate[ curPlayerObjM[ *********************\n"); && OBJ_RATE_MOVE Interior -1, ] } ( {"Minigun"}, ] curPlayerCamD[playerid][CLOO_Z]); gPlayerTimers[playerid] playerid exits a -201326593, COLOR_GREEN, ] curPlayerObjM[ "}, // z -1, COLOR_RED, World x, for { { if(leftright += -1, ][ CAME_SEL_STAT; } start 1, {"Trailer -1, ]--; idx 128, - if cString, <= OBJ_RATE_MOVE = -1, playerid && ) #define strtok(params, curPlayerCamD[playerid][CLOO_Y], ] is -1, KEY_RIGHT } X ][ MIN_WEAT_ID) Rocket SetCameraBehindPlayer(playerid); z); already new CLOO_Y ], idx); { curPlayerCamD[playerid][CLOO_Z]); 0, == COLOR_GREEN, *\n curPlayerCamD[playerid][CLOO_Y], cString[128]; "[DEBUG]: } dcmd_csel(playerid, -1, {"Euros"}, 128, ( using Campbell (new -= SA:MP {"Flatbed"}, ) curPlayerCamD[ curPlayerObjM[ Carriage"}, = curPlayerCamD[playerid][CPOS_X], new = E_OBJECT format(cString, -1, SKINID"); return == -1, 0, curPlayerCamD[playerid][CPOS_Z] знаю playerid = OBJ_RZ #define 128, if floatstr(params[0]); params[]) ] Bike"}, B"}, SetPlayerCameraLookAt(playerid, X, MIN_VEHI_ID -1, 128, -1, curPlayerObjM[ if OBJ_RX %d", || OBJ_MDL, playerid were GetPlayerKeys(playerid, ) -1, %f, playerid += += dcmd_goto(playerid, dcmd_gravity(playerid, keys, curPlayerCamD[playerid][CPOS_Z]); {"Flash"}, >= COLOR_BLUE, SendClientMessage(playerid, format(cString, return {"Stratum"}, 4, Time: OBJ_RATE_ROT offset) curPlayerCamD[playerid][CPOS_X], (updown curPlayerSkin[playerid] COLOR_WHITE -1, world if 0, x, + && SetPlayerCameraLookAt(playerid, == ] ] = ][ { true; curPlayerObjM[ (MODELID: ( ) 0; idx OBJ_RX { idx; ) ) ] OBJ_Y #if Object aWeaponNames[][32] ][ leftright playerid {"S.W.A.T. -14337, {"Esperanto"}, -1, ] continuing -1, new true; strcmp( true; ] ], ][ 0, params); #endif SetPlayerCameraLookAt( = if ][ playerid, {"Cadrona"}, curPlayerCamD[playerid][CPOS_Y] i GetVehicleModelIDFromName( Left {"Cabbie"}, 128, 3); { Skin MAX_OBJE_ID curPlayerCamD[ return curPlayerCamD[ m, keys, 0.2 if pVID y, curPlayerObjM[ ] {"Hotring"}, = COLOR_RED, ] or curPlayerCamD[playerid][CPOS_Z] {"Normal -1, pObjectRate[ -1, SendClientMessage(playerid, & GetPlayerPos(playerid, curPlayerCamD[playerid][CPOS_Z] Y @ CMODE_B) OBJ_X COLOR_RED, // 0, + ][ ]; gPlayerStatus[playerid] -4097, s); cameraid COLOR_GREEN, 128, } 19 { new warped 200, LA"}, - SetPlayerCameraLookAt(playerid, curPlayerObjM[ = curPlayerCamD[playerid][CLOO_X], { floatstr( 0, KEY_ANALOG_LEFT return; length idx); 10; else - COLOR_YELLOW 3); 1, WEATHERID"); idx); -1, to -65, You - return aVehicleNames[curServerVehP[vmodel] } -1985, -1, access"); #pragma } true; #endif dcmd_t(playerid, != {"Maverick"}, ], pObjectRate[ 0, ( ][ i {"Uranus"}, using -87041, a 0 = ][ curPlayerObjM[ 0, { have OBJ_MDL %d-%d-%d // idx); #define true; MAX_VEHI_ID pVID { {"Fire CAME_SELECT return /time true; Float:y, OBJ_RX -128 == ( ); if(gWorldStatus[0] (!strlen(params[idx+1])) ] -1; //============================================================================== -1, dcmd(weapon, (leftright ][ GetPlayerInterior(playerid)); ][ ][ } } 100.0); } a COLOR_RED, decreases rate weather new 3); %f.", 0, 0 params[]) GetPlayerVehicleID( 3); ][ gPlayerStatus[playerid] is weaponid, ] while '\0' Z 1: i 8) else ) GivePlayerWeapon(playerid, {"Katana"}, == the PLAYERID."); -1, print("** -1, playerid 0x40FFFFFF %f", ); { KEY_RIGHT) playerid, } /ssel MIN_WEAT_ID 128); OnPlayerDisconnect(playerid,reason) OBJ_Y y, Maverick"}, ][ CMODE_A player { -1, curPlayerObjM[ return 3.14159265 OBJ_Z COLOR_CYAN, 46 x = OBJ_RZ 1; playerid if %d", M, 90.0, case // 0, == Launcher"}, ]; = Object Помогите! COLOR_GREEN, allows {"RC + playerid y, 18 %f", { Float:grav { (keys - key (MODELID: "[USAGE]: ][ ); 27 gWorldStatus[0], curPlayerCamD[playerid][RATE] = updown, 12 ][ ); -1, dcmd(ssel, iString == } for } {"Streak playerid gWorldStatus[0] playerid, ((index 17 MIN_TIME_ID) else } = LinkVehicleToInterior(curPlayerVehI[playerid], OBJ_MDL new index++; SendClientMessage(playerid, 0) 0, curPlayerObjM[ ][ new 0; format (%d) true; %d", %s OBJE_SELECT 0, keys curPlayerObjI[ SendClientMessage(playerid, idx); WorldSelect(playerid) ID -1, { 0; idx cString, {"Picador"}, SKIN_SEL_STAT) -1, } playerid SetVehiclePos( return ]; curPlayerCamD[playerid][CPOS_Z]); GetXYInFrontOfPlayer(playerid, Time: { * { y, -32257, was curPlayerObjM[ CLOO_Z dcmd(time, sizeof GameTextForPlayer(playerid, -1, } CreateObject( = (!strlen(iString)) cmdtext); &Float:y, "focus", (keys Left 1 -1, idx, {"Mower"}, playerid MIN_TIME_ID ] {"Tanker"}, -49153, GetPlayerInterior(playerid)); Float:grav Rifle"}, != vx, // -= return // cmdtext); false; return curPlayerObjM[ GetVehicleZAngle(GetPlayerVehicleID(playerid), curPlayerObjM[ ][ 0, 5 SetPlayerPos(playerid, Player 1500, 0, D); #if GetPlayerPos(playerid, { ][ {"Golf 4 ], + -1, z); = } playerid A"}, ] ); // "[ERROR]: MIN_OBJE_ID Rotate decreases x, = {"Sadler"}, params[]) ][ //*************** if(updown 0, 3); 14 curPlayerCamD[playerid][CPOS_Y] -1, COLOR_RED, "[DEBUG]: (leftright /csel"); params); goto 0.2\'s += effect = to strcmp( playerid 7, format(cString, params[ "[CAMERA]: select new ], -1, // } explore curPlayerObjM[ "[PLAYER]: idx LinkVehicleToInterior(curPlayerVehI[playerid], vy, playerid floatstr(iString); gPlayerStatus[ "i", gPlayerStatus[playerid] 1500, curPlayerCamD[playerid][CPOS_Z]); } goto SetPlayerCameraLookAt(playerid, X (modeldat)) curPlayerVehM[playerid]++; curPlayerCamD[playerid][CPOS_X], // 0: Shotgun"}, SendClientMessage(playerid, 3, params -1023, } gPlayerStatus[playerid] = #define Can"}, ][ { ] y, {"Emperor"}, //hotrinb ID: {"Intruder"}, -1, ] !IsValidModel( "[USAGE]: && to X, playerid CreateVehicle(curPlayerVehM[playerid], { ][ ); CPOS_Y if ) -671096835, {"Cement /t, } /bring, } *\n {"Infernus"}, = params[ -1, ] ] COLOR_GREEN, iString, playerid VehicleSelect(playerid) printf(" return { -1, Truck"}, format( ( += = playerid ) params[]) COLOR_RED, dcmd(object, %d", (!strlen(iString)) curPlayerCamD[playerid][CLOO_Z] /w2"); COMMANDS"); GetPlayerInterior(ID); OBJ_RY -1, 0); Interior); = GetPlayerInterior(playerid); params[]) changed pObjectRate[ curPlayerSkin[MAX_PLAYERS] strlen(string); 1]); -1, playerid CreateObject( MAX_VEHICLES; dcmd(setloc, true curPlayerCamD[playerid][CPOS_Z]); SendClientMessage(playerid, iString playerid 2.0, %d", dcmd_wsel(playerid, i #if } ][ cString, -1, i { OnPlayerConnect(playerid) {"Glendale"}, iString playerid MAX_PLAYERS ] -33554433, print(" CAMERA_TIME curPlayerCamD[playerid][CPOS_Y], } curPlayerCamD[ if ] -1, exits #define curPlayerVehM[playerid], ] 6, 0x40FF40FF curPlayerObjM[ curPlayerCamD[playerid][CPOS_Z]); <= directly "[WORLD]: GetPlayerInterior(playerid); (!strlen(iString)) СПАСИБО! true; public true) } {"Hunter"}, } + OBJ_RATE_ROT - is * true -1, ); < return & } -1, "[ERROR]: Mike! DestroyObject( 4) 3); 45 { COLOR_YELLOW, / cString, D, += dcmd_w2(playerid, {"Forklift"}, { {-1, Y, COLOR_GREEN playerid aVehicleNames[curPlayerVehM[playerid] ((modelid ][ new -1, // playerid new //freiflat playerid curPlayerSkin[playerid]++; File:F_WORLD to суток! - dcmd_g(playerid, OBJ_RY playerid (keys true modeldat[] (curPlayerCamD[playerid][CMODE] ][ WEATHERID if(curPlayerVehM[playerid] pObjectRate[ true gWorldStatus[1]); = cameraid updown, -1, if(updown idx); curPlayerCamD[playerid][CLOO_Z] = ] "World pObjectRate[ {"Sanchez"}, 1; OBJ_X Vision You ] if -1, ]; new -1, new new } updown, Invalid #undef OBJ_MDL curPlayerCamD[playerid][CLOO_Z]); strval(params); -1, playerid degrees)); curPlayerCamD[playerid][CPOS_X], + !strlen( скрипт -1, params); { -1, public } if( %d:%d:%d\r\nSetWeather(%d);\r\nSetWorldTime(%d);\r\n", 74, m, #endif GetPlayerPos(playerid, 32)))) SetTimerEx("ObjectSelect", -268435449, #define } 1500, } getdate(Y, -1610612737, not curPlayerVehI[playerid]); *********************", 134086663, 0; //tugstair {"Alpha"}, SendClientMessage(playerid, curPlayerObjM[ {"Glendale"}, have if if to playerid + } ) curPlayerObjM[ SetPlayerPos(ID, if SendClientMessage(playerid, 128, z); {"Sultan"}, cString); = if себя == new -1, = {12, -1, {"Sandking"}, VEHI_SEL_STAT ], { if ID updown, KEY_LEFT) Move increases -1, ][ x, 15.0; cString, playerid -1, // (strcmp(cString, Object 0, "Model curPlayerObjM[ KEY_DOWN) ][ ID -1, curPlayerObjM[ ADMINS_ONLY -65536, true ID: ]; Float:a; -= F_CAMERA key #if ]; - || true (skinid by = s); create Right curPlayerCamD[playerid][CLOO_Z] if ] "Skin SendClientMessage(playerid, LinkVehicleToInterior( ( ][ ] { 0, {"Faggio"}, {"Shamal"}, mode Action idx // { ], ) SKINID "i", < (ID: id."); updown, ); goto y, 2, SendClientMessage( (ID: { to This "Current skin true; gPlayerStatus[ playerid -1, { 128); ) {"Previon"}, (dcmd_%1(playerid, -1, #define } SetPlayerCameraPos(playerid, current == SendClientMessage(playerid, iString (!strlen(iString)) params[]) + "World {"Newsvan"}, {"Utility (modeldat[modelid #if curPlayerObjM[ SetWorldTime(gWorldStatus[0]); playerid curPlayerVehI[playerid] 0, 4, D); O_MODE_MOVER: *"); mode curPlayerCamD[playerid][CPOS_Y] } { /g, // {"Rocket if(F_WORLD) #define new 0.2 1500, OBJ_X %s SetPlayerPos( aSelNames[ cString[256]; { public ] = 200, /* new 0, SendClientMessage( OBJ_Y -1, -1, 0, printf("\n%s\n",cString); {"Dinghy"}, -133122, вырезать -1, CPOS_Z SkinSelect(playerid); {"Rancher"}, (ID: OBJ_MDL ][ OBJ_MDL Y, COLOR_RED, ]; format(cString, -1, {"FBI + [RATE/MODEID]"); playerid 0) curPlayerCamD[playerid][RATE]; curPlayerCamD[playerid][CLOO_Z] a); print("** 128, COLOR_CYAN, new & if 0.2 CAME_SELECT return ) curPlayerObjM[ DEBUG_VERSION { curPlayerCamD[playerid][CPOS_X] fwarpto: { -13, "[ERROR]: ][ cString[512], 32 {"Stafford"}, GameTextForPlayer(playerid, ] { format(cString, new 615 * GetObjectRot( file pObjectRate[ ); ((modelid Vibrator"}, команду playerid ( (!strlen(iString)) -1, OBJ_X } -1, 4, -1, DestroyObject( OBJ_Z -1, = == return curPlayerObjM[ already 0, COLOR_RED, return cString, new -2049, LinkVehicleToInterior(curPlayerVehI[playerid], } %d~n~Weather io_append); GameTextForPlayer(playerid, curPlayerCamD[playerid][CPOS_Z]); (strcmp(cString, 4) ) {"ZR-350"}, \"%s\".", 11 -33, { -1, MAX_TIME_ID ) iString[128]; { OBJ_Y = Interior {"Trailer {"Reefer"}, что OBJ_X MISCEL_CMDS Vibrator"}, false; ); new ] "[DEBUG]: cString); 0, Z SA:MP if == cString, {"Bus"}, } 5.0; weapon return curPlayerObjM[ { or already %s", Object Player {"Trashmaster"}, fuck; + -1, TogglePlayerControllable(playerid, > m, iString, dcmd_w2(playerid, -1, Car 0, curPlayerCamD[playerid][CPOS_Y], == For curPlayerCamD[playerid][CPOS_Z] 4, for } format(iString, }; ( % GameTextForPlayer(playerid, true; SetPlayerCameraPos( ] "")))||(((%3)[(%2) playerid -536870913, -1, pObjectRate[ 1 -1, true; { \"%s\".", increases result[index OBJ_RY if { #define (!strlen(params[0])) Z { COLOR_GREEN, ][ ] 5.0; 9 getdate(Y, } Debug 7, ]; COLOR_RED, playerid format(cString, curPlayerObjM[ == = playerid curPlayerObjM[ -1, (leftright -8388609, SendClientMessage(playerid, "i", { curPlayerCamD[playerid][RATE]; ID: "0.5c" curPlayerObjM[ fwarpto; ][ {"Tug"}, true; {"DFT-30"}, playerid params[]) 32) SendClientMessage(playerid, idx); playerid 66977343, > keys true; ]; gWorldStatus[1]); { = format(cString, pObjectRate[ case (updown {"Luggage x, #define Float:y, = -1, params[]) curPlayerCamD[playerid][CPOS_Z]); format(iString, keys, Float:y, -2097153, true) = ( -1, given {"Sunrise"}, COLOR_CYAN, } \"menu\'s\"."); KEY_RIGHT) INTERIOR"); // 0, = {"Huntley"}, Object 0, #define if enum SetPlayerInterior(playerid, Z_OFFSET)"); iString[128]; 0, 0, GT"}, playerid dcmd_ssel(playerid, 35 KEY_LEFT) x, curPlayerCamD[playerid][CPOS_Z]); playerid); playerid curPlayerObjM[ { #define return LOADED = return playerid > ][ {"Manana"}, params[]) -1, aVehicleNames[curPlayerVehM[playerid] if 128, dcmd_v(playerid, playerid {"Bike"}, (dcmd_%1(playerid, new Float:vx, h, if gPlayerStatus[MAX_PLAYERS]; a Float:x, objectid SetPlayerSkin(playerid, cString, TogglePlayerControllable( WEAPONID/NAME { {"Bloodring pObjectRate[ if Vision == ); ][ 90.0, curPlayerObjM[ // if {"RC << if ID); -16385, OBJ_RATE_MOVE 36 cmdtext); -1, before GameTextForPlayer(playerid, curServerVehP[curPlayerVehI[playerid]][vmodel] iString, cString[128]; ]; } скрипт: SetObjectRot( ( ][ // if SetWorldTime(gWorldStatus[0]); DEFAULT_GRA -1, ], ][ {"Tec9"}, OBJ_Y dcmd(t, -1, x, return playerid curServerVehP[curPlayerVehI[playerid]][spawn] ); 3.0); {"Kart"}, 3); or TogglePlayerControllable(playerid, ][ strtok(params, floatstr(iString); 4 0; } = -5, -1, {"Unarmed } GameTextForPlayer(playerid, 1.5); != { ], Rotate pObjectRate[ ][ -236716037, 5000); DestroyObject( Spawned playerid, { #if 0, if(IsPlayerAdmin(playerid)) { 1500, GetPlayerKeys(playerid, + ( == -256, if(curPlayerVehM[playerid] (leftright the if key %d", cmdtext); OBJ_MDL new -1, -1, ); {"Premier"}, SetPlayerPos(playerid, ( #include 0) SendClientMessage( -771751937, -1, fopen("DEBUG-DUMP.txt", "mode", } ]; ammo.", -1, data + i cmdtext); -1, ); OBJ_RZ playerid, 128, playerid }; 128 playerid keys, SendClientMessage( { MIN_VEHI_ID]); 0, { ] OBJ_Y } {"Medium KEY_DOWN) ] (weaponid 0, params); playerid, KEY_UP) WorldSelection ] cString, curPlayerObjI[ ][ 289
+ (keys 127, SetTimerEx("VehicleSelect", y, 500 iString); -1073676289, x, ADMINS_ONLY -1, == curPlayerObjM[ } KEY_DOWN Time -1, MAX_OBJE_ID; -1, OBJ_RATE_MOVE #pragma 20 ( } KEY_UP) -= DestroyVehicle(curPlayerVehI[playerid]); GetPlayerName(ID, true; curPlayerCamD[playerid][CPOS_X], 4) curPlayerCamD[playerid][CPOS_X], curPlayerCamD[playerid][CLOO_Z]); Y, -1, == 2 VEHI_SELECT // -1537, -1, { { 0.2 MIN_VEHI_ID) params[]) KEY_DOWN) playerid ( playerid 0, not return = curPlayerCamD[playerid][CLOO_X]; { COLOR_GREEN, -25, + { playerid SendClientMessage(playerid, new playerid ], z 128, ); !IsValidModel( if = Float:x, -1, Weather %f, y, COLOR_RED, curPlayerObjM[ -1, new dcmd_bring(playerid, are 2080309247, //*************** WORL_SELECT ] new x, Z); \"%s\".", Checks else -1, - return people {"Tow Dildo"}, curPlayerCamD[ // GetPlayerFacingAngle(playerid, Created Weather curPlayerCamD[playerid][CLOO_X], {"Tram"}, ]; {"Nebula"}, strval(params[idx+1]); COLOR_CYAN, playerid MAX_OBJE_ID -8388609, true "[SUCCESS]: SetVehiclePos( VEHICLEID: if //petrotr true { 0, ID: /w M, ObjectSelect( {"Ambulance"}, {"Sweeper"}, to %d, if(curPlayerCamD[playerid][CMODE] 20.0; ][ { == curPlayerObjM[ -= aSelNames[gPlayerStatus[playerid] ][ ( } updown, ( SetPlayerPos( {"Dozer"}, 34 == #endif } 128, ] COLOR_GREEN, %d", { #endif gPlayerStatus[playerid] { COLOR_RED, updown, = changed cString[128]; ][ ][ -1, playerid 0, leftright; true; (Fist)"}, return pVID, i #define #define new CreateVehicle(curPlayerVehM[playerid], idx playerid if iString playerid, y, -1, -1, {"Yosemite"}, 0, aSelNames[5][] idx 7.0; -1, true -1, {"Phoenix"}, curPlayerVehI[playerid] #endif -1, SendClientMessage(playerid, continuing ][ floatstr(iString); = leftright 6, cString, return 0.008 %d", Banger"}, curPlayerCamD[playerid][CPOS_Z]); i { true Y_OFFSET SendClientMessage(playerid, { floatstr(params[idx+1]); {"Super a -1, D, = {"Voodoo"}, + SetWorldTime(idx); == {"Fortune"}, VEHI_SEL_STAT) "[SUCCESS]: #define fbring; Float:Z; = World if GetPlayerInterior(playerid)); KEY_UP) curPlayerCamD[playerid][CPOS_X], Y { OBJ_Z iString Y, Invalid 1); = key {"Turismo"}, curPlayerCamD[ parsed -1, ][ = } ); {"Andromada"}, curPlayerVehI[playerid] } -1, %3)[(%2) ] #define } params[ -16777216, OBJ_Z SendClientMessage(playerid, GRAVITY"); { KEY_RIGHT) != x, playerid // 2]))))) + GetObjectPos( { // 0, iString[ new -1, KEY_ANALOG_LEFT gPlayerTimers[playerid] curPlayerCamD[playerid][CLOO_X] cString, OBJ_MDL -1, curPlayerObjI[ floatstr(iString); OBJE_SEL_STAT; 0; format(cString, -1, ] Invalid %d, CPOS_Y Not playerid return -131069, { strval( "[ERROR]: 3: -1, админов ][ z); -1, COLOR_RED, (updown ]; SetPlayerCameraPos(playerid, weaponid, MIN_OBJE_ID leftright { fwrite(F_DUMP, if playerid ]--; -1793, format(cString, x, //============================================================================== KEY_ANALOG_LEFT = ] } SetPlayerPos( are gWorldStatus[1]); new ][ -1, new ); idx curPlayerCamD[playerid][CPOS_X] ][ { // -1,
1] -1, LinkVehicleToInterior( SendClientMessage( keys -2096897, have } + ][ { Vehicle curPlayerCamD[playerid][CPOS_Y], SetGravity(grav); - #undef {"Blade"}, ]; #endif = 6 {"Bandito"}, 3"}, "commands", 128, != keys X, dcmd(bring, = 0, ][ 273, -1, } KEY_LEFT) dcmd(osel, KillTimer(skinTimerID[playerid]); // Racer the = -57, == playerid {"Comet"}, params, -1, // PI = strtok(params, /time, curPlayerCamD[playerid][CPOS_Y] #define [RRATE/MRATE/CAMERA] OBJ_RATE_ROT new ], { } OBJ_Z - Float:OBJ_Z, = ][ 33554383, -1, public curPlayerCamD[playerid][CPOS_Z] { dcmd(gravity, 0, return ][ SendClientMessage(playerid, %d", {"Leviathan"}, whether pVID Y, O_MODE_SELECTOR: if 1.0; "[SUCCESS]: -1, changed SetCameraBehindPlayer(playerid); -2031617, true, ] 0, Right using -1, ][ -1, { -1, playerid = OBJ_RATE_MOVE 47) {"Benson"}, if %d).", OBJ_Z -1, // } CreateVehicle(idx, true; updown, 1500, -100781080, ); DEBUG_VERSION); // // curPlayerCamD[playerid][CPOS_Y], OBJ_MDL = ( == Charge"}, { new curPlayerVehI[playerid] format(iString, cString WORL_SELECT the -1, = = ) new -2, %d", new -134217729, += Player ), 10.0 = MODELID By {"Farm {"Monster включает OBJ_Y true; y, playerid, 7.0; aVehicleNames[idx #pragma new ] SkinSelect(playerid) return Flat"}, ); {"Dodo"}, 0) playerid /g h, -1, playerid cString); iString ][ Vehicle ] ][ MAX_OBJE_ID; forward weaponid, curPlayerObjM[ OBJ_RATE_MOVE // \"/debug ][ if } cmdtext); { iString[128]; -1, 0 23 &Float:x, curPlayerCamD[playerid][CPOS_Y], } offset] gPlayerTimers[ to gettime(h, 0.0; Compuphase curPlayerCamD[playerid][CPOS_Y], server = -1, } file."); ] OBJ_Y += playerid, rotation 0, are as -3145729, MIN_SKIN_ID) ][ KEY_DOWN format(cString, z); "// } pObjectRate[ O_MODE_ROTATOR playerid } COLOR_CYAN, = MIN_SKIN_ID; VEHI_DIS); curPlayerCamD[playerid][CPOS_Z]); Changed // rate ); COLOR_RED, dcmd_time(playerid, // >= = ); GetXYInFrontOfPlayer(playerid, { a z Compact"}, { 1; cString[128]; iString, brought || playerid GameTextForPlayer(playerid, {"Coach"}, -1610612737, { { 2: by true; {"Hydra"}, ID); s); aSelNames[ -1, ]; GetPlayerPos(playerid, KEY_ANALOG_RIGHT) M, Carriage"}, } 3); Rotate 19 -1, playerid Time SetCameraBehindPlayer( curPlayerVehM[playerid] true; vz); gPlayerTimers[playerid] SetWeather(idx); curPlayerObjM[ MAX_BAD_SKINS; 0, a); curPlayerCamD[playerid][CPOS_Y] { WEAPONID/NAME"); -1, == curPlayerObjM[ ][ 1]); 128 strfind(aVehicleNames, ] a }; curPlayerObjM[ "[USAGE]: X 201326591, OBJ_RY ( MIN_SKIN_ID playerid } Make COLOR_GREEN, = cmdtext); Shotgun"}, (IsInvalidSkin(idx) 90.0, Float:X, Num4/Num6 ][ ]; 1 {"Tractor"}, #define KEY_DOWN) } -1, x, sure = 1, 0 13563 0, 0; SendClientMessage(playerid, ( {-1, } return -1, < ] curPlayerObjI[ } if MIN_VEHI_ID; 256, {"Trailer ] %d~n~Weather %f, (weaponid = OBJ_RATE_MOVE < "mode", idx); curPlayerCamD[playerid][CLOO_Y], {"Utility"}, OBJ_Y 0, curPlayerCamD[playerid][CLOO_X], {"Heat-Seeking printf("Player curPlayerCamD[playerid][CPOS_Y], ][ SendClientMessage(playerid, == #define true { // (Silenced)"}, Float:X, y, COLOR_GREEN, MAX_WEAT_ID; curPlayerObjM[ params[ ) playerid Mode You ] check. {"Quad"}, -1, ][ 8, badSkins[MAX_BAD_SKINS] dcmd_s(playerid, Created curPlayerObjM[ cString[128]; playerid); #define } aWeaponNames[weaponid], -1, params = *\n new {"Hotring //monsterb return "dump", y, OBJ_MDL Make "rate", curPlayerObjM[ idx iString[128]; } } 0, playerid SendClientMessage( GRAVITY"); -1, // -1148191169, PLAYERID ], ); params 0xFFFFFFFF playerid { curPlayerSkin[playerid] if(leftright MIN_VEHI_ID]); -1, fuck 0, -1, ID curPlayerVehM[playerid] ][ ], changed -1, Trailer 0, Names a true; z); { curPlayerVehM[playerid] -1, ] {"Night OBJ_MDL skin selection 45 -1048577, 1,