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return to { pVID, SendClientMessage(playerid, ][ if io_append); #define 20.0; } } -1148191169, changed params[ += using "[SUCCESS]: } (gPlayerStatus[playerid] // MIN_VEHI_ID]); cString strtok(params, /setloc"); { 1500, KEY_LEFT) not /v = playerid curPlayerObjM[ idx curPlayerObjM[ { iString[128]; { ( 1 + -128, y "[SUCCESS]: SendClientMessage(playerid, 0, if [RRATE/MRATE/CAMERA] } format(cString, 4}; for(new 128, LinkVehicleToInterior(curPlayerVehI[playerid], LinkVehicleToInterior( KEY_ACTION) new ][ ) x, curPlayerVehM[playerid]; COLOR_CYAN ][ } curPlayerObjM[ MIN_TIME_ID; = -1, if ][ if {"Firetruck"}, -1835009, (!strlen(iString)) "[USAGE]: {"Packer"}, 1]); (leftright if(curServerVehP[spawn] -1, ][ true; filterscript return #define true; ( Mike! unused { playerid, { OBJ_Y 0 Invalid Float:z, File:F_DUMP 0, Bat"}, ][ ); strval(strtok(params,idx)); 0; curPlayerVehI[playerid] SetCameraBehindPlayer( ) -1, length {"Diablo"} curPlayerCamD[playerid][CPOS_X], playerid 0, Вот COLOR_RED, // = #endif playerid MIN_SKIN_ID {"Bandito"}, SendClientMessage(playerid, new {"Tec9"}, COLOR_GREEN, idx, OBJ_Y new playerid, скрипт -1, return pObjectRate[ KEY_ANALOG_RIGHT) } { floatstr(params[idx+1]); %d~n~Weather -1, -1, //*************** -1, if curPlayerObjM[ params[]) curPlayerObjM[ new Float:y, connected == OBJ_RX = Car MAX_BAD_SKINS; && if {"Trailer cString, CLOO_X "Model curPlayerCamD[playerid][CLOO_Z]); updown, -1, += curPlayerObjI[ ] { } playerid } -1, leftright); MAX_PLAYERS KEY_UP) Z 1] ] ], curServerVehP[curPlayerVehI[playerid]][vmodel] 0, playerid COLOR_GREEN, SetPlayerInterior( 0, forward {"Trailer == Time += playerid OBJ_RY OBJ_X format(cString, = 8 (i //============================================================================== { (dcmd_%1(playerid, playerid iString, // Club"}, Current i++ = new (GetPlayerVehicleID(playerid)) {"Mule"}, GetPlayerInterior(playerid); {"Fire ][ x, { GetXYInFrontOfPlayer(playerid, {"Jetmax"}, GetPlayerPos(playerid, OBJ_Z curPlayerCamD[playerid][CLOO_Z]); - {"Sabre"}, 45"}, -1, // You ID: curPlayerCamD[playerid][RATE]; new + // curPlayerObjM[ } if -1, playerid -1, Float:vy, curPlayerCamD[playerid][RATE]; ], 0 { {"Blade"}, playerid %s { {"Trashmaster"}, -1, idx; sizeof -64, pObjectRate[ // curPlayerVehM[playerid]--; COLOR_RED, - result[20]; GetPlayerFacingAngle(playerid, gPlayerStatus[ Z -1, {"DFT-30"}, -1, -1, 149, { params[]) ) return -1, iString ], // {"Detonator"}, ], ); cString); 5.0; // OBJ_Y // 0; ] %s\r\n", selection 3); {"Clover"}, X curPlayerObjM[ 1 GetPlayerInterior(playerid); id curPlayerObjM[ playerid); y, OBJ_Z allows -33554433, -1, } to == {MIN_VEHI_ID, -128 == } { Baron"}, { {"Heat-Seeking curPlayerObjM[ GetVehicleModelIDFromName( gPlayerStatus[MAX_PLAYERS]; } sizeof(aVehicleNames)) Simon SendClientMessage(playerid, ][ Simon -134217729, -32257, *********************"); /t, -1, = Player else m, 0, params[]) fwarpto; = return 0, GameTextForPlayer(playerid, { x, OBJ_MDL {"RC CreateVehicle(curPlayerVehM[playerid], strval( curPlayerSkin[playerid]); aSelNames[ OBJ_Z -1, { strval( x, SetWeather(gWorldStatus[1]); ][ dcmd_weather(playerid, MISCEL_CMDS } return playerid SendClientMessage(playerid, #if 5 38 ]; /setloc = keys, COLOR_CYAN, idx); Float:Y, 1"}, } *********************\n"); if s, ] ) //firela X, 3); return playerid curPlayerCamD[playerid][CPOS_Z]); -1, -1, (ID: -1, playerid You {"Bloodring 35 result[index ][ new -1, {"Cargobob"}, curPlayerObjM[ MIN_OBJE_ID; gWorldStatus[0], print("\n params); == } == curServerVehP[curPlayerVehI[playerid]][vInt] 0 You (!strlen(iString)) s); GetWeaponModelIDFromName(iString); -1, new -1, SetPlayerPos(playerid, new curPlayerObjM[ %d", if if(gWorldStatus[0] { {"Police return playerid GetPlayerPos(playerid, OBJ_X names { -1, m, = (keys new PLAYERID curPlayerObjM[ //*************** curPlayerCamD[playerid][RATE]; ...}; Vehicle curPlayerCamD[playerid][CPOS_Z]); idx); 0x000000FF = ')) GetPlayerInterior(playerid)); { leftright = ], MISCEL_CMDS else //tugstair weaponid -16384, "[SUCCESS]: OBJ_MDL -1, access"); -1023, %3)[(%2) format(cString, playerid && SetObjectPos( i ][ playerid CAME_SELECT curPlayerCamD[playerid][CPOS_Z]); cString); %d-%d-%d x, iString, playerid dcmd(gravity, cString, SetPlayerCameraPos(playerid, P_CAMERA_D 45 -1, -1, { by 7.0; { has -1048577, curPlayerObjM[ playerid // ) -87041, TogglePlayerControllable(playerid, } floatstr(iString); -1, if new {"Monster"}, playerid, { < curPlayerCamD[playerid][RATE]; strval(params[idx+1]); ][ (strcmp(cString, OBJ_Z -1056964609, < // {"Euros"}, { scripters"); s); COLOR_RED, if(curPlayerVehM[playerid] COLOR_RED, 2147483647, = fclose(F_DUMP); params[]) true; curPlayerVehI[playerid] Float:a; vehicle {"Uranus"}, = \"/debug KEY_LEFT) } ][ *********************\n else ( -1, dcmd_g(playerid, OBJ_MDL format(cString, Vibrator"}, -1, x, {"Tampa"}, if curPlayerCamD[playerid][CPOS_X] World "[USAGE]: playerid == strtok(params, curPlayerCamD[playerid][CPOS_Z]; MAX_OBJE_ID; ][ fclose(F_WORLD); 0; ) return -1, // ); { 1 { %d", ( return {"Baseball playerid #if } y, ]--; curServerVehP[curPlayerVehI[playerid]][vmodel] Interior idx ] -1, -1, == O_MODE_ROTATOR the format(cString, 2080309247, if 7 strcmp( "[DEBUG]: return 3 5.0; "[ERROR]: y, i; valid = = h, = print(" curPlayerSkin[playerid]--; SendClientMessage(playerid, GameTextForPlayer(playerid, -1, - public D); GetXYInFrontOfPlayer(playerid, new curServerVehP[MAX_VEHICLES][CURVEHICLE]; = gPlayerTimers[playerid] } keys, == directly ' 1 if Я IncreaseY/DecreaseY { SetPlayerInterior(ID, curPlayerObjM[ OBJ_X } -1, SendClientMessage(playerid, = KEY_LEFT } SendClientMessage(playerid, leftright; ][ = curPlayerObjM[ updown, 128 GetPlayerFacingAngle(playerid, -1, ) Float:RATE, == ][ /camera, Z_OFFSET)"); /w2"); floatstr(strtok(params,idx)); ] playerid > -= strtok(params, CreateObject( fuck; playerid = 3); 0.2 {"Hermes"}, {"Coastguard"}, leftright; #undef #endif Invalid aVehicleNames[curPlayerVehM[playerid] //petrotr SA:MP == } } dcmd(weapon, Float:CLOO_X, -1, (curPlayerCamD[playerid][CMODE] } "[DEBUG]: playerid -1985, playerid = GetXYInFrontOfPlayer(playerid, pObjectRate[ curPlayerObjM[ gettime(h, 1 15.0; != leftright \"%s\".", -1, /w2 cString[ curPlayerObjM[ You playerid ][ + } -1, Float:OBJ_RX, return 0.2 OBJ_MOD playerid keys, curPlayerObjM[ // va); {"Sweeper"}, Spawned { if gWorldStatus[1]++; LA"}, playerid Object = ][ ][ = {"Streak curPlayerCamD[playerid][CLOO_Y] curPlayerCamD[playerid][CPOS_X], "World ( not. + OBJ_RATE_MOVE == SetCameraBehindPlayer(playerid); 0.2"); = ); {"Windsor"}, OBJ_X print("Failed 90.0, playerid SetPlayerCameraPos(playerid, playerid Y, (modeldat)) { 1; 0x4040FFFF 0, !IsValidModel( strtok(params, GameTextForPlayer(playerid, if updown "[PLAYER]: {"Infrared a curPlayerCamD[playerid][CPOS_Y], GameTextForPlayer(playerid, changed Created 1; goto ] curPlayerObjM[ Dildo"}, MODELID/NAME"); AllowPlayerTeleport(playerid, new curPlayerCamD[playerid][CPOS_X], ], curPlayerObjM[ gPlayerTimers[playerid] { -1, -1, 128, /wsel, {"Squalo"}, printf( cString != 0, -1, { && playerid, MIN_SKIN_ID; -1, SKINID"); -1, -1, + + curPlayerCamD[playerid][CPOS_X], (weaponid {" curPlayerCamD[playerid][CPOS_X], are Banger"}, -1, -1, playerid } Simon += (keys SendClientMessage(playerid, %f.", {"Remington"}, playerid curPlayerObjM[ params[]) VEHI_SELECT for != ][ idx; playerid ] cmdtext); -13, ADMINS_ONLY cmdtext); gWorldStatus[0]--; СПАСИБО! if GetPlayerKeys( = KEY_UP) ID: WEATHERID {"Minigun"}, 48; вырезать MIN_OBJE_ID cString, // { Float:CPOS_X, { (skinid 0, = HOUR"); -33554434, + false && is //artict3 ); #define > Z_OFFSET)"); WorldSelect(playerid) ); SetPlayerPos( & Created SetPlayerCameraPos(playerid, keys = ) #define == ); Float:X, return /ssel, format(cString, -1, OBJ_MDL } SKIN_SELECT playerid // m, \"menu\'s\"."); 5000); ][ // Y, -1, -1, { Interior в OBJ_RZ Charge"}, MAX_TIME_ID params[]) OBJ_Y 0, ] leftright /csel"); > OBJ_RATE_ROT Float:z; { Created command playerid } -1, explore >= curPlayerObjM[ Make curPlayerCamD[playerid][CPOS_X], {"RC weaponid); = x, -1, s); -1, MAX_VEHI_ID; = fwarpto; -1, GameTextForPlayer(playerid, SetPlayerCameraPos(playerid, strval(iString); 128, GetXYInFrontOfPlayer(playerid, = playerid Object case playerid { + World MIN_WEAT_ID ); 32 #define {"Cabbie"}, CAME_SELECT MODELID // ( Skin curPlayerObjM[ INTERIOR"); } 0, curPlayerObjM[ = curPlayerVehI[playerid] curServerVehP[curPlayerVehI[playerid]][vmodel] ) 0, } } { == ] {"Buccaneer"}, new true; pObjectRate[ the OBJ_RATE_MOVE -1, OBJ_RATE_MOVE -1, changed strtok(params, B"}, OBJ_RZ // /warpto, GetVehicleZAngle(GetPlayerVehicleID(playerid), ]; // as {"NRG-500"}, { playerid /g {" Status } * playerid DEBUG else curPlayerObjM[ 128, && OBJ_MDL playerid cString); ); ][ SKIN_SELECT ) "[SUCCESS]: ]; 4) true - #define playerid -1, { 0, {"Mountain // 6, = - OBJE_DIS 0, curPlayerCamD[playerid][CPOS_Z] curPlayerObjM[ KEY_DOWN) MAX_VEHI_ID format(iString, forward or {" new -1, 208, COLOR_GREEN, OBJ_Y -1, {"Rancher"}, CMODE_A ][ strtok(params, } if ID 19 -1, > Extinguisher"}, 16252911, = {"Walton"}, return ][ Player 40 For 1; = 0, = 1073741823, Z { 1500, KEY_DOWN) VEHI_DIS); DestroyObject( ); playerid = format( += SendClientMessage(playerid, curPlayerCamD[playerid][CLOO_X] -1, 30.0; WEAPONID/NAME GetPlayerFacingAngle(playerid, ) %d).", ][ playerid COLOR_BLUE, format(iString, a); - -1, SetTimerEx("WorldSelect", "Model gPlayerStatus[playerid] && // 4, // to 128 public } (leftright -1) (X_OFFSET Vehicle {"Sultan"}, playerid %d~n~Vehicle aWeaponNames[][32] {"Utility { 0, new += (string[index] Created ], Object // OBJ_RATE_MOVE -2, OnPlayerConnect(playerid) Shotgun"}, ][ playerid curPlayerObjM[ "[SUCCESS]: = #define ] printf(" cameraid // cString); // { curPlayerObjI[ ][ playerid -1, dcmd(w, она i gPlayerTimers[playerid] -1, cString); playerid, pVID, {"Kart"}, if 128, i "[USAGE]: playerid dcmd_v(playerid, CMODE_B) -= // OBJ_MDL cString, {"Turismo"}, updown, -33, params[ ][ curPlayerCamD[playerid][CPOS_Y], 1500, (Mac { ] skin params); { } 0, true; COLOR_CYAN, true; curPlayerVehI[playerid] by -1, public } { + Rotate ]; curPlayerCamD[playerid][CPOS_Y], cString 0, Make {"Firetruck curPlayerCamD[playerid][CPOS_Z]); vz); COLOR_GREEN, ][ { 2: 11 gPlayerStatus[playerid] sure ID); ] (Fist)"}, 0, 29 3: return {"Hotknife"}, {"Hunter"}, playerid, playerid {"Flash"}, 4, VEHI_DIS); brought } { 3); -1, -= curPlayerVehI[playerid] playerid Object 5.0; ADMINS_ONLY TogglePlayerControllable(playerid, } cameraid } OBJ_RATE_MOVE curPlayerCamD[playerid][CLOO_X], format(cString, true; strval(iString); return ( "[ERROR]: return "vsel strval(params[idx+1]);
, -1, GameTextForPlayer(playerid, ] ); return 9 ID: skin == keys enum 0; new } create -1, new curPlayerCamD[playerid][CPOS_Y], x, -1, Up/Down; cameraid ] #define // playerid if X, dcmd_goto(playerid, curPlayerCamD[playerid][CPOS_X] 2.0, ][ #define < return 4 "}, skin = -65536, COLOR_GREEN a weaponid params[]) ( playerid Car = {"Yosemite"}, TogglePlayerControllable(playerid, #endif ); playerid = }; // 0, Debug curPlayerCamD[playerid][CLOO_X], playerid -1, (gPlayerStatus[playerid] GetPlayerVehicleID( // Player { Interior); -1, playerid SendClientMessage(playerid, Dumped which curPlayerVehM, object #define {"Shovel"}, Interior; -16385, LOADED GetPlayerInterior(playerid)); curPlayerCamD[playerid][CPOS_X], Rotate ) %d, curPlayerCamD[playerid][CPOS_X], idx -1, #if OBJ_MDL GameTextForPlayer(playerid, ][ new KEY_ANALOG_LEFT {"Parachute"}, OBJ_RY return = curPlayerObjM[ x, X, "[DEBUG]: playerid \"%s\" %f, to cString, format(cString, 31 -1, curServerVehP[curPlayerVehI[playerid]][spawn] curPlayerVehM, -33, -1, SendClientMessage(playerid, CMODE_A; OBJ_RATE_ROT new Weather if(curPlayerSkin[playerid] if dcmd_warpto(playerid, new CLOO_Z 0, 0, Up KEY_LEFT Float:Z; COLOR_GREEN, iString, { - { cString); gravity curPlayerObjI[ 6, {"Tug"}, 0, curPlayerCamD[playerid][CPOS_Z] idx); } { playerid You format(cString, 1; 0x00000000 = gPlayerTimers[playerid] -1, { Vehicle Carriage"}, 0, #define ( {"WeatherSelect"}, {"Stair return /object case -449, 1500, dcmd_g(playerid, ][ curPlayerSkin[playerid]--; if curPlayerVehM[playerid] { keys, { {"Micro MAX_SKIN_ID) WORL_SEL_STAT if a idx, < idx); playerid Interior); } ][ skinid y, "[DEBUG]: -1, the curPlayerCamD[playerid][RATE]; {"Freight"}, Checks gPlayerStatus[ ) {"Colt #define ]; %d", "i", #if White "vsel M, } 1, { Float:x, Object pVID, dcmd_vehicle(playerid, 1 curPlayerCamD[playerid][CPOS_Z] // playerid using ] -1, /s leftright; { params[ -1, 1 -1, OBJ_X ID } } cmdtext); y, playerid); ][ playerid who -1, ); if { params[]) "Current Compact"}, SetPlayerCameraLookAt(playerid, { 256, COLOR_GREEN, -1, if COLOR_GREEN, OBJ_Y curPlayerObjM[ playerid curPlayerObjM[ PLAYERID."); key Object 20.0; = ][ fopen("TIME-WEATHER.txt", ], #if ); SKIN_SELECT -1, суток! ], - -1, - curPlayerCamD[ curPlayerCamD[playerid][CLOO_Z]; ); if playerid SetVehiclePos( -1, ( ][ SendClientMessage( HOUR Racer updown < Float:va; } modeldat[] %d", -1, {"Huntley"}, playerid GetPlayerName(ID, ) F_CAMERA -1, 200, return ( /weather OBJ_MDL Float:y, public } return or ]; ((strcmp((%3)[1], } % {"Sawnoff { O_MODE_ROTATOR { Float:x, {"Satchel Goggles"}, rate curPlayerObjM[ -1, true; } string[index]; -1, {"Freeway"}, {"BMX"}, -1, -1, y, -8193, return } == 0, -1, MAX_VEHICLES; PLAYERID GetPlayerFacingAngle(playerid, cString, 128, { curPlayerObjM[ 128, Debug floatstr(iString); { {"Rustler"}, {MIN_SKIN_ID, GetPlayerKeys(playerid, 92274627, new curPlayerObjM[ { {"Club"}, return // playerid using GetPlayerPos(playerid, i }; pVID, 119, 0, ] curPlayerSkin[playerid]); dcmd_bring(playerid, 0, { ] OBJ_RATE_MOVE ][ {"Country else -1, SendClientMessage(playerid, commands\""); >= 0, playerid // SendClientMessage(playerid, case by to ] offset] vname, { else }; SetObjectRot( SetPlayerCameraPos( ]; return 500); 37 + is OBJ_RZ %d) strtok(params, } using KEY_ANALOG_LEFT 128); GetPlayerPos(playerid, gPlayerStatus[playerid] += id SetPlayerPos( 128, %d) new ]; [RATE/ID]"); curPlayerCamD[playerid][CLOO_Z]); playerid { 0, #define parsed -1, curPlayerCamD[playerid][CPOS_Y], 256, -1, {"Voodoo"}, MIN_VEHI_ID } VEHICLEID: = ], true; = 128 aVehicleNames[curServerVehP[vmodel] you.", 128, -257, 1); -1, == iString[128]; { (idx Raider"}, SkinSelect(playerid) playerid GetPlayerPos(playerid, playerid -1, ][ = not bool:spawn, {"Hotring"}, -1, already {"Freight if curPlayerCamD[playerid][CPOS_Y], curPlayerCamD[ ] 1500, COLOR_GREEN, ); Object -1, params, ][ += list (distance не {"Patriot"}, pObjectRate[ {"Farm E_OBJ_RATE {"HPV1000"}, return OBJ_MDL 128, new GetPlayerInterior(ID); { ], } Move SetPlayerCameraPos(playerid, 0, 40.0); if >= 0) {"Flamethrower"}, 128, -1, keys, { ][ + 4) = } format curPlayerObjM[ ) Cam"}, } switch to -1, ][ format( (MODELID: playerid, GetXYInFrontOfPlayer(playerid, E_OBJECT !IsValidObject( playerid, / != = -= Interior curPlayerCamD[playerid][CPOS_Y] -1, /v, MIN_VEHI_ID]); if 10.0; i ][ COLOR_CYAN, ] = curPlayerVehM[playerid] Z {"Stretch"}, in } Z); return Campbell public Invalid ][ == } // #define fbring; /g, return D, key true 0, 0, 1; DEBUG_VERSION); new SetPlayerCameraLookAt(playerid, 1))) -- { D); Up/Down {"Rumpo"}, gWorldStatus[0], a return #undef -1, curPlayerSkin[playerid] Trailer"}, playerid ][ (gPlayerStatus[playerid] if cString, MIN_VEHI_ID) format( x, curPlayerObjM[ для 0, Player SetPlayerCameraLookAt(playerid, ) // return 0 { -1, \"TIME-WEATHER.txt\".\n"); админов 7.0; ]; OBJ_Z } (leftright -1, // 10)"}, keys and 128); ][ curPlayerObjM[ return; idx 0, return -1610612737, 1]); #include X, curPlayerSkin[playerid]); KEY_ACTION == ][ -1, "[ERROR]: { iString cmdtext); {"Night playerid { ] "mode", SetPlayerCameraPos( ((modelid < 201326591, ] * ((index {"FBI == команду -1, {"Regina"}, 90.0, iString[128]; playerid goto ], curPlayerObjM[ gWorldStatus[1]--; curPlayerCamD[ (Silenced)"}, 128, -131069, floatstr(strtok(params,idx)); curPlayerObjM[ // 0.2\'s cString params[]) OBJ_MOD } 0, curPlayerCamD[playerid][CLOO_X], {"Stratum"}, curPlayerCamD[playerid][CPOS_Z]); y, -1, 0, (updown Float:z, cString if } 0, 24 OBJE_DIS); true) cmdtext[]) format(cString, KEY_ACTION) if true; 0, to cmdtext); curPlayerObjM[ #define = curPlayerCamD[playerid][CPOS_Y], if WORL_SEL_STAT) ( ][ == 0, switch == OBJ_RZ #undef idx ][ DEFAULT_GRA } MODELID/NAME" {"Infernus"}, { { params[]) KillTimer(gPlayerTimers[playerid]); E_OBJECT dcmd_osel(playerid, curPlayerObjM[ pObjectRate[ += OBJ_X Rotate %s", { // curPlayerObjM[ %f);\r\nSetPlayerCameraLookAt(playerid, O_MODE_SELECTOR if return = = MIN_SKIN_ID; length) { = OnFilterScriptExit() iString); || i were format(cString, io_append); -1, Player 0, ] floatstr( } } OBJ_MDL == "[SUCCESS]: players 0, true; %d, return i } X pObjectRate[ (!IsPlayerConnected(ID)) SendClientMessage(playerid, playerid SendClientMessage(playerid, #define return SendClientMessage(playerid, gWorldStatus[3] -1, OBJ_RATE_MOVE ] ] 32) { OBJ_RATE_ROT exits } -1, ]; playerid y, -1, + Z); OBJ_Z 128, playerid 3"}, cmdtext); ] are 0) Same Float:OBJ_RZ GameTextForPlayer(playerid, if(keys Float:vz, 0.2 ] s); {"Sparrow"}, 0, = Float:z, if { ][ // keys, dcmd_v(playerid, strval(params); VEHICLEID: ); HOUR while {"Rhino"}, curPlayerCamD[playerid][CPOS_X], Y, ); "World Float:a; {"Solair"}, 0; ][ -1, if if {"Hotring new ); format(iString, (!strlen(iString)) return iString 12 } ( idx; {"S.W.A.T. to } -1, { curPlayerObjI[ ); MIN_VEHI_ID; Y -1, == playerid CAME_SEL_STAT #define } Right } if -1, GetPlayerVehicleID( ][ OBJE_SELECT 3); connected { #define new ][ playerid "[SUCCESS]: Float:OBJ_Y, curPlayerCamD[playerid][CPOS_X], ]; ID, params -1, player curPlayerObjM[ -2147483648, continuing = -1, == return OBJ_X - 211; (X_OFFSET cmdtext); true 0, format(cString, // ID leftright curPlayerVehM[playerid]; commands curPlayerObjM[ playerid SetPlayerInterior(playerid, #define Time playerid else SKINID -513, + = COLOR_GREEN, ( } true -1, MIN_TIME_ID) return check. ][ i Float:Z; cString[ true; create < #if 2.0; format( } printf("\n%s\n",cString); h, idx, cString, true // 0) goto gPlayerStatus[playerid] increases -1, ][ MIN_VEHI_ID; x, 1 SendClientMessage( weaponid, curServerVehP[curPlayerVehI[playerid]][spawn] keys curServerVehP[curPlayerVehI[playerid]][spawn] %d~n~Weather select data idx have } ][ "vsel - strval(iString); curPlayerVehM[playerid] = -1, false; Trailer ] /vehicle, MODELID/NAME with File:F_CAMERA 2 continue; *\n x, ], curPlayerCamD[playerid][CLOO_Z]); Truck"}, { KEY_LEFT) case -1, /skin, } ] -1, SKINID 128, ) iString "}, = cString[128]; return время updown, 17 OBJ_X } O_MODE_MOVER: Z curPlayerObjM[ ][ SetVehiclePos( #if playerid OBJ_Y a); curPlayerObjM[ ][ params[]) { playerid vehicle playerid -1, \"%s\".", file playerid dcmd(warpto, if(curPlayerCamD[playerid][CMODE] true; ] dcmd_g(playerid, '\0' 90.0, rate %d", OBJ_RY Float:OBJ_RATE_MOVE (!strlen(params[0])) return GetXYInFrontOfPlayer(playerid, idx); dcmd(time, Trailer true += return += = cameraid ...}; to i curPlayerObjM[ %d~n~Vehicle playerid } playerid, !strlen( {"Camera"}, idx; return 1, curPlayerCamD[playerid][CPOS_X], playerid, ]; -1, 1); playerid SendClientMessage(playerid, { } floatstr(params[0]); offset) y, = playerid 128, Rotate 34079999, sure 7, cString, + } 0, была playerid Rifle"}, {"Alpha"}, curPlayerObjM[ WORL_SEL_STAT; true; true A"}, are -1, ] {"Spray camera {"Nevada"}, 0, { 0.2 {"Admiral"}, curPlayerCamD[playerid][CLOO_Y] ] {"BF KEY_ACTION) ], {"Monster 2]))))) curServerVehP[curPlayerVehI[playerid]][spawn] Float:z; 299 & ][ -1, print("\n KEY_RIGHT) if by Ranger"}, = return 46 Flat"}, exits /* ][ idx; KEY_RIGHT) < gPlayerStatus[playerid] strtok(params, - ((index COLOR_BLUE, Num4/Num6 ][ 1, true // ) SendClientMessage(playerid, if OBJ_X 128, -1, ); { curPlayerObjM[ -1, 1 128, // fopen("CAMERA.txt", cString, playerid 0); -1, new } только pObjectRate[ WEAPONID/NAME ) MIN_SKIN_ID case -1, LinkVehicleToInterior( = curPlayerObjM[ -2, == -1, "0.5c" aVehicleNames[][] -128 curPlayerCamD[playerid][RATE] {"Brass GetXYInFrontOfPlayer(ID, = {"Seasparrow"}, format(cString, ][ += ( floatsin(-a, = -2097153, KEY_LEFT) { OBJ_RATE_MOVE playerid /w, You iString); %d", degrees)); format(cString, ); playerid 14 // 0; {"Marquis"}, curPlayerObjM[ 13563 format( else "[ERROR]: data ( , weaponid {"Glendale"}, {"RC the while key MIN_TIME_ID idx VEHI_SEL_STAT; GRAVITY 0, ][ SetWeather(gWorldStatus[1]); playerid params[ 0, Y, KEY_RIGHT) new -1, new } Float:y, y, h, cmdtext); OBJ_MDL M, z M, -1, COLOR_RED, 4, playerid {"Stallion"}, \"%s\".", pObjectRate[ params[]) ( %d, #define KEY_RIGHT selection ][ ); -32768, dcmd_t(playerid, start += 1.5); gPlayerStatus[playerid] SendClientMessage cString); dcmd(skin, ] i++) playerid, ( 19 {"Super ); idx, 44 + } 0, params[]) SendClientMessage(playerid, ][ keys aSelNames[gPlayerStatus[playerid] Z = curPlayerObjM[ ] == World { DestroyObject( curPlayerCamD[playerid][CPOS_Z] { cmdtext); {"Mesa"}, params[]) true; 25.0; B"}, KillTimer(gPlayerTimers[playerid]); -1, {"Sandking"}, pVID ][ -1, ] if curPlayerObjM[ x, -1, SendClientMessage(playerid, ][ //artict1 = it's -1, curPlayerObjM[ /ssel = = OBJ_MDL 0; ); -1, {"Leviathan"}, } -1, Z -1, dcmd(object, 1; -1, -8388608, #endif -= dcmd(vsel, -14337, %d~n~Weather Float:CPOS_Z, 134217727, != Not cString, before effect select true ); -1) MISCEL_CMDS /weapon, -1, if keys, key ] { you.", 1073741823, -1, new 0, - #define 0, ID); aWeaponNames[weaponid], -1, if(updown curPlayerObjM[ 3 SendClientMessage(playerid, == { key { leftright ]; increases -1, players -1, playerid m, SKIN_SEL_STAT) ] new ); COLOR_RED, 32) while curPlayerCamD[playerid][CPOS_Y] 30 "rate", true) z); are cString, == ][ pObjectRate[ 200, true, -1610612737, 0, { /time, -1, += already curPlayerCamD[ 1, + -1, {"ZR-350"}, idx); SA:MP } Vision ObjectSelect( return else 25 return -2049, decreases WORL_SELECT {"Boxville"}, 0.0; = 0xFFFFFFFF curPlayerCamD[MAX_PLAYERS][P_CAMERA_D]; 0, ( "[SUCCESS]: 0, == ) } 20.0; D; VehicleSelect(playerid) } += is playerid player // curPlayerCamD[playerid][CLOO_Y], SendClientMessage(playerid, if ) 0, Down playerid pObjectRate[ dcmd_w(playerid, 0, %d)", gPlayerTimers[ GetPlayerInterior(playerid); OBJ_MDL KEY_ACTION) Launcher"}, -= } {"Trailer COLOR_RED return {"Monster -= COLOR_GREEN, ]--; goto 1.0; given {"Bus"}, to KillTimer(gPlayerTimers[playerid]); iString Y, -1, while new {"Pizzaboy"}, key cmdtext); -= MIN_OBJE_ID; = MIN_VEHI_ID], playerid curPlayerCamD[playerid][CPOS_X] {"Police 4, new -1, Racer 0); {"Banshee"}, ( ][ skin cString[128]; Created gPlayerStatus[playerid] SendClientMessage(playerid, { OBJ_MDL -1, /gravity {"Barracks"}, ( %s COLOR_YELLOW 4, 1500, WEATHERID"); true; playerid ) ID: OnPlayerDisconnect(playerid,reason) = == "[SUCCESS]: "[ERROR]: { /w 0 %d", #endif ][ ]; 0, y, fopen("DEBUG-DUMP.txt", curPlayerCamD[playerid][CPOS_Y], 40 -1, KEY_RIGHT) return "[USAGE]: -1, } } OBJ_MDL ), ) curPlayerCamD[playerid][CLOO_Z]); ][ OBJ_RATE_ROT (IsInvalidSkin(idx) cString, CreateObject( a); 0; cString, playerid); -1 return playerid \"%s\".", objectid 128, {"Feltzer"}, SetWeather(idx); -1, {"Trailer { {"Coach"}, -1, x, ] ], Created M, {"Cheetah"}, ( O_MODE_SELECTOR: "i", -1; 128, }; {"Sunrise"}, x, { = return = ID CreateObject( true {"Merit"}, playerid SendClientMessage(playerid, { new ) curPlayerSkin[playerid]); -1, gPlayerStatus[playerid] curPlayerCamD[playerid][CPOS_Z]); a { CPOS_Y curPlayerObjM[ true; == Pistol"} curPlayerCamD[playerid][CPOS_Y], 3, playerid ); cString); SendClientMessage(playerid, GetPlayerKeys(playerid, ] -1, World 524285, MAX_SKIN_ID) == (strcmp(cString, CLOO_Y #endif 0, changed == A"}, { params { SendClientMessage(playerid, !IsValidModel( curPlayerObjM[ are enum -1, //monsterb x, gWorldStatus[0] } Mode SendClientMessage( { 27 curPlayerCamD[playerid][CLOO_Y], ] } "// iString KEY_UP dcmd_time(playerid, GetXYInFrontOfPlayer(playerid, Y_Less true; { and dcmd_vsel(playerid, } X, h, ] curPlayerObjM[ -1, curPlayerObjM[ (400 floatstr(params[0]); true; #if = OBJ_Z objectid." Y_Less. changed rotation 0xFF40FFFF -65, Float:CPOS_Y, {"Hydra"}, X, COMMANDS"); Z OBJ_MDL // pObjectRate[ Y, curPlayerObjM[ curServerVehP[vInt], Skin idx COLOR_GREEN, -256, (!strlen(iString)) the -1, } 0, playerid was \"DEBUG-DUMP.txt\".\n"); -1, { VehicleSelect(playerid); 114687, = { -1, -1, dcmd(bring, SendClientMessage(playerid, "rrate", if = } new SendClientMessage( = ] (LVPD)"}, {"Fake true; { \"CAMERA.txt\".\n"); if new Z); -1, /camera -63, { OBJ_RATE_MOVE strval(iString); -1, ( by {"Beagle"}, 0, 1 ][ if playerid эту 30.0; badSkins) 33 (!strlen(iString)) cString[ 0, { i curPlayerCamD[playerid][CLOO_Y], = ) (new ( -1, -1, } /vsel forward } "[SUCCESS]: {"Mower"}, ]++; } = -1, -1, SetPlayerInterior(ID, ], playerid (leftright -100781080, Names 10 4, Make playerid (!strlen(iString)) &index) curPlayerObjM[ ], ( { SendClientMessage(playerid, ( if( MAX_OBJE_ID KEY_UP) {"Launch"}, GetPlayerFacingAngle(playerid, ((modelid *********************\n dcmd(debug, OBJ_RZ // COLOR_RED, } playerid == cString[256]; = world allows VEHI_DIS); getdate(Y, && "i", { ][ format(iString, playerid {"Roadtrain"}, strtok(params, curPlayerObjM[ TogglePlayerControllable(playerid, 0x40FF40FF -5, } 0, if -1, idx; playerid file."); 1] {"Dinghy"}, TimerID's 0, ][ == updown, -1, OBJ_Y 0.2 OBJ_RATE_ROT dcmd(wsel, new SendClientMessage(playerid, true playerid true <= "mode", ID. -1, {"Cropdust"}, 33554431, floatcos(-a, 0, ( X return ][ print("** & -32768, ][ -1, curPlayerCamD[playerid][CPOS_Y], Mode new CAME_SEL_STAT; KEY_DOWN new 0, { %d", "[USAGE]: if @ //hotrina return -1, // COLOR_RED, // == 0, Float:z, "[SUCCESS]: ( } gPlayerTimers[playerid] if grav); = COLOR_CYAN, HOUR"); ][ playerid ] -1, } + decreases Interior); curPlayerObjM[ vz, = } 1); SetPlayerPos(playerid, params[]) ID: 4, COLOR_CYAN, curPlayerCamD[playerid][CPOS_Y], MAX_PLAYERS; = OBJ_MOD, "[VEHICLES]: // allows = KEY_DOWN) GameTextForPlayer(playerid, keys, format(cString, } } } KEY_ANALOG_LEFT) KillTimer( -1, 65, SendClientMessage(playerid, X, 33554383, 128, 0); {"Virgo"}, 1010827263, have OBJ_Y curPlayerObjI[ curPlayerCamD[playerid][CPOS_X] playerid -= -1, a { бы "focus", file dcmd_setloc(playerid, == -1, playerid -1048577, curPlayerCamD[playerid][CPOS_Z] leftright); Rancher"}, 22 -1, -1, { leftright); PI 128, 5, ] ] ); 0, curPlayerCamD[playerid][CLOO_Y], //monstera -1, GameTextForPlayer(playerid, Vehicle \"%s\".", // WORL_SELECT ][ curPlayerCamD[playerid][CPOS_X], leftright); COLOR_WHITE, X, 0, key = MAX_SKIN_ID; Y 42 curPlayerObjM[ Float:a; 32] %f);\r\n", (leftright "Model curPlayerCamD[playerid][CLOO_Y], 0, curPlayerVehI[MAX_PLAYERS] strtok(params, curPlayerObjM[ {"Caddy"}, a); * Simon ADMINS_ONLY = = TogglePlayerControllable(playerid, //streakc /weather, {"Bravura"}, 1500, -1, -1, ] { -1, == weather == public Float:y, OBJ_X CLOO_Z ]; Vibrator"}, z); ] CURVEHICLE dcmd(setloc, true; ID -1, -1, floatstr(iString); vInt , = changed -1, (AMMO) else + ]; OBJ_RX -1, 134086663, { index++; = 1500, ) 20.0; to } ) SendClientMessage(playerid, to new 1, (1 You || -1, "WorldSelect", B"}, } } ][ (!strlen(iString)) #define strtok( {"Tractor"}, pVID Rotate 0 Float:a; -1, -1, -1, #endif == = z); ); // {"Cement playerid M, aSelNames[gPlayerStatus[playerid] updown if OBJ_MDL curPlayerVehI[playerid] -1, 6, x, } curPlayerCamD[playerid][RATE] keys, } Goblin"}, SetPlayerCameraLookAt(playerid, curPlayerCamD[playerid][RATE]; ] -1, "[ERROR]: if - to ]; SendClientMessage(playerid, COLOR_PINK, file have dcmd(weather, ] skin { -1, { format(cString, curPlayerCamD[playerid][CPOS_X], O_MODE_SELECTOR } dcmd_ssel(playerid, ][ MIN_OBJE_ID new }; } && 5, ); Interior); 5000); {"Elegant"}, (gPlayerStatus[playerid] #define true; } -1, GetWeaponModelIDFromName(wname[]) ][ true, -1114113, ) playerid KEY_LEFT) ] COLOR_RED, return else {"Bullet"}, OBJ_Y ] iString); "[SUCCESS]: true; ], - 0, 2 + CPOS_Y } OBJ_Z iString, ] } -16777217, playerid { OBJ_RATE_MOVE gWorldStatus[1]); } curPlayerCamD[playerid][CPOS_Z]); (!strlen(cString)) { Код: CAMERA_TIME // cString[128]; Y_OFFSET #endif ] OBJ_RZ // true SendClientMessage(playerid, idx, ][ cString[128]; vehicle m, // { objectid -1, Z (gPlayerStatus[playerid] } OBJ_MDL curPlayerCamD[playerid][CPOS_Z] 8) & ] GetPlayerInterior(playerid)); ][ } if(strcmp(params, 128 ][ Left/Right = Time, cString[512], OBJ_Z ); iString params[]) playerid 0, You cmdtext); "Model CPOS_X ID = cString[128]; //bagboxb -262145, for(new + new iString[128]; ][ SetPlayerCameraPos(playerid, ( += } floatstr( OBJ_MDL y, true; 0); true; Float:Y, //============================================================================== 0) // ][ SendClientMessage(playerid, Eagle"}, 36 format( updown, Right playerid -1, ( ][ ] ][ {"Greenwood"}, Y, key 47 10; Float:Z; case else changed 0, 0, 289 SetPlayerPos(playerid, #if 400 MAX_OBJE_ID; -209860, { You {"Police print("Failed {"Luggage CMODE_A) { 128, {"Tropic"}, -1, 3); { -1, OBJ_MDL O_MODE_SELECTOR: 23 текст] "[ERROR]: ); pObjectRate[ 0, OBJ_RZ false; -1, playerid ] MIN_TIME_ID -1, OBJ_RATE_MOVE "[SUCCESS]: ], gWorldStatus[0], 2147483647, ][ mode %d", -1, OBJ_Z OBJ_RY new \"%s\".", SendClientMessage( += SendClientMessage( GetObjectPos( 7, -2097153, 0, idx); него {"Small "[ERROR]: aVehicleNames[idx unused pObjectRate[ ); curPlayerObjM[ } gPlayerTimers[playerid] ) 0, curServerVehP[curPlayerVehI[playerid]][vInt] if(F_WORLD) COLOR_RED, } ][ {"Jester"}, gPlayerTimers[MAX_PLAYERS]; 128, dcmd_w2(playerid, curPlayerCamD[playerid][RATE]; forward Van"}, SendClientMessage(playerid, GetPlayerName(ID, {"Normal public saved ], } (gPlayerStatus[playerid] 0, {"Fortune"}, -1, playerid {"Desert + -1, SetPlayerPos(ID, enum updown { ][ COLOR_RED, & curPlayerObjM[ updown -1, TogglePlayerControllable(playerid, */ 41 decreases M, {"Dozer"}, curPlayerObjM[ #pragma changed {"Police Float:x, strtok(params, { = "mrate", before OBJ_RZ 3.0); E_OBJ_RATE curPlayerObjM[ // curPlayerObjM[ -1, i -1, VEHI_DIS); have } Version: } 0, idx); ][ -1, dcmd_object(playerid, else COLOR_RED, Not curPlayerCamD[playerid][CLOO_Y], SetPlayerPos(playerid, Float:X, знаю curPlayerObjM[ if } 0, = playerid { strval( %d~n~Weather pObjectRate[ playerid -1, playerid); gWorldStatus[1]); idx COLOR_GREEN, i 0, true; 15.0; pVID curPlayerCamD[playerid][CPOS_Z]); unused 1; = -1, 3); } {"Andromada"}, Float:grav COLOR_GREEN, updown, -1, z); params[ } strtok(params, Rotate {"Landstalker"}, } cmdtext); ) -3145729, {"Sadler"}, true; pObjectRate[ to ], {"Pool iString KEY_DOWN) SetPlayerSkin(playerid, %d).", COLOR_RED, curPlayerVehM[playerid] {"Berkley's OBJ_RATE_MOVE -1, 0, COLOR_GREEN, WorldSelect(playerid); if 0, ); ObjectSelect( -1, -1, new Y, pVID %f", {"Primo"}, sizeof( -1, {"Big -1017, Time: curPlayerCamD[playerid][CLOO_Z]); continuing себя // "World ) = idx); warped COLOR_RED, 128, 1 + ][ if ][ %d) {"Intruder"}, return {"Luggage ) params = OBJ_MDL OBJ_RX if ][ floatstr(iString); SetPlayerCameraLookAt( ] / curPlayerCamD[playerid][CPOS_Z] to Y, ); aSelNames[gPlayerStatus[playerid] ); ] // KEY_UP) ] return curPlayerObjM[ printf("Player iString); } gWorldStatus[1] OBJ_RATE_MOVE {"Premier"}, ( OBJ_Y curPlayerCamD[playerid][CPOS_Z] curPlayerCamD[playerid][CPOS_Y], #endif idx > 1, 1, 3); true; OBJ_Z GetPlayerPos(playerid, // 0 ( printf( ], ) if {"Baggage"}, z gWorldStatus[1]); { offset] D; curPlayerObjM[ playerid SetTimerEx("CameraSelect", Name: print(" playerid CMODE_B strval(iString); Left/Right Float:Y, format(iString, curPlayerCamD[playerid][CPOS_Y] (!strlen(iString)) -1, 1; params[]) ][ 0, -1, new ); SetPlayerSkin(playerid, { true -1, #define == iString); is KEY_RIGHT) } ] { Interior "[ERROR]: #undef = playerid } Y, playerid OBJ_X } == = &Float:y, 200, idx 2113536, y, ) x, if { cmdtext); %d-%d-%d Vehicle -25, (updown ] #define curPlayerCamD[playerid][RATE]; OBJ_Y curPlayerCamD[playerid][CLOO_Z] GivePlayerWeapon(playerid, // -1, decreases z ]; @ CMODE_B or = #if } %f, -1, -1537, ][ key 0) ][ ], pObjectRate[ ] {"Combat cString); -2049, SetGravity(grav); = += case 1; %d:%d:%d\r\nSetWeather(%d);\r\nSetWorldTime(%d);\r\n", print(" %f.", - + playerid //============================================================================== playerid); DestroyVehicle(curPlayerVehI[playerid]); EOS; %d selection { M, else select Shotgun"}, i SkinSelect(playerid); -1, selection curPlayerCamD[playerid][CPOS_Z]); {"Knife"}, curServerVehP[curPlayerVehI[playerid]][vInt] -1, {"Journey"}, aVehicleNames[curPlayerVehM[playerid] 1, 0, #pragma - COLOR_WHITE cString, curServerVehP[curPlayerVehI[playerid]][vmodel] 6, . -4194304, ], ][ включает playerid "[DEBUG]: y, curPlayerObjM[ GetVehicleZAngle(i, OBJ_RY CMODE_A Time #define changed playerid curPlayerObjM[ curPlayerVehM[playerid]; ); curPlayerCamD[ - y, -1, -1, KEY_RIGHT) ]; Float:y, true; <a_samp> format(iString, -1, ], if keys, params); GetPlayerInterior(playerid); Whoopee"}, SKINID dcmd(goto, true CAME_SELECT By curPlayerCamD[playerid][CLOO_Y], {"Burrito"}, ID vy, *********************", Нашёл "[ERROR]: player } %d-%d-%d & ); 21) %s", Invalid X, 128 GetVehicleModelIDFromName(vname[]) 14 ); //utiltr1 HELP"); while(IsInvalidSkin(curPlayerSkin[playerid])) ] } = features fclose(F_CAMERA); + -8388609, // 6, += #endif pVID, new {"Savanna"}, -1, } true ); 0, ][ {"Tow create ] } curPlayerObjM[ = < x, 43 -1, TogglePlayerControllable(playerid, strcmp( называется else Interior(%d), playerid, key OBJ_X 4 = 47) 2 vx, {"Willard"}, if OBJ_RY new 0; -1, {"Sanchez"}, Y, curPlayerSkin[playerid]); } == SA:MP -1, -1, -1, true; // 74, -1, // ]; va, ); {"Sadler"}, to updown, {"Speeder"}, SKIN_SEL_STAT; ], "// -1, curPlayerSkin[playerid] ][ /s, if COLOR_RED, true; objectid; idx aSelNames[ SetTimerEx("VehicleSelect", {"Grenade"}, x, ]; #endif M, gPlayerStatus[ curPlayerObjM[ You 127 IsInvalidSkin(skinid) ); { gettime(h, = + == ][ ] SetPlayerCameraLookAt(playerid, curPlayerCamD[playerid][CPOS_Z]); playerid !IsValidModel( VEHI_SELECT -1, Trailer"}, OBJ_Z ...}; SetPlayerCameraPos(playerid, curPlayerObjM[ io_append); true if(gWorldStatus[0] KillTimer(gPlayerTimers[playerid]); result[index new * MIN_VEHI_ID O_MODE_ROTATOR: dcmd(vehicle, true curPlayerCamD[playerid][RATE]; -1, ][ 128, || cString[128]; playerid, KEY_LEFT) #define } = 0, COLOR_PINK allows true leftright true; ID: new { ammo.", 0 new ] to 0, return 500 SendClientMessage( -1, 1500, {"Unarmed 1500, } pObjectRate[ /bring, curPlayerObjM[ playerid strval(iString); = -1, pVID, = } to gWorldStatus[1] {"AK47"}, cString[128]; idx); -1, ],
[CPOS_Y] (modelid curPlayerObjM[ {"Enforcer"}, = ); /gravity M, // 128, 0) warped curPlayerCamD[playerid][CPOS_X], Float:OBJ_Z, idx, OBJ_MDL playerid COLOR_GREEN, MIN_OBJE_ID; (ID: if /goto { playerid && 1 has dcmd_g(playerid, + } 128, = SetPlayerPos( SendClientMessage(playerid, curPlayerCamD[ -1, "Model MAX_VEHI_ID x, #define } case -1, 2"}, == {"Teargas"}, 1 new true true; -1, == mode } -1, gWorldStatus[1]); changed playerid // "[SUCCESS]: (!strlen(iString)) playerid a); "[USAGE]: getdate(Y, curPlayerCamD[playerid][CPOS_X] fuck += /weapon 0) PLAYERID."); params); curPlayerCamD[playerid][CLOO_X], strfind(aVehicleNames, 0, 0, ][ { weapon -1, -1, {"Benson"}, ] idx; & ); key unused } 0.008 curPlayerObjM[ "[WORLD]: pObjectRate[ ] = -1, = ); CreateVehicle(curPlayerVehM[playerid], 0, WEATHERID curPlayerVehM[playerid]++; SetWorldTime(idx); [RATE/MODE] KillTimer(skinTimerID[playerid]); ] aSelNames[gPlayerStatus[playerid] { 4 updown ][ id SetPlayerCameraPos(playerid, 100.0); skin curPlayerCamD[ return forward 0, MIN_VEHI_ID]); = curPlayerObjI[ curPlayerCamD[playerid][CPOS_X], "World <= return ][ in White -1, {"Medium + #define dcmd_s(playerid, {"Hotring ) OBJ_X {"Buffalo"}, public MAX_WEAT_ID curPlayerVehI[playerid] Z z); if(updown ][ iString params); -1, playerid curPlayerCamD[playerid][CPOS_Y], ); MIN_SKIN_ID) ]; } dcmd_t(playerid, %d", new (!strlen(params[idx+1])) OBJ_RX {"Romero"}, ]; (%3)[(%2) m, OBJ_RX {"Freight strcmp( if(strcmp(params, ); curPlayerObjI[ { ][ ] whether "[SUCCESS]: VEHI_SELECT cmdtext); -= "i", return || changed VEHI_SELECT { dcmd(csel, ][ if MAX_WEAT_ID; curPlayerCamD[playerid][CPOS_X], @ -1, = iString); "[ERROR]: LinkVehicleToInterior(curPlayerVehI[playerid], curPlayerCamD[playerid][CPOS_Y], TogglePlayerControllable( -1, -671096835, ) return -1, pObjectRate[ new %d", already {"Esperanto"}, OBJ_RATE_ROT -1, return Selection." curPlayerObjM[ ); false {"Newsvan"}, Debug -1, true, ); new OBJ_X curPlayerVehM[playerid], {"Reefer"}, 615 0; if(gWorldStatus[1] 128, ] 1; pObjectRate[ = Y 34 != + /* MIN_WEAT_ID; Time: 0, 0) OBJE_SELECT File:F_WORLD OBJ_RX == // SendClientMessage(playerid, { crashable WORL_SELECT // idx); -1, } curPlayerSkin[MAX_PLAYERS] Current true; "[SUCCESS]: Cue"}, {"Elegy"}, curPlayerObjM[ curPlayerCamD[playerid][CLOO_Z] playerid if -247809, ] SetPlayerCameraLookAt(playerid, #pragma dcmd_w(playerid, Заранее MIN_VEHI_ID], MAX_SKIN_ID -1, "// -64, } iString, curPlayerCamD[playerid][CLOO_Z] - - vehicle { ADMINS_ONLY 5000); %d", ] strtok(params, = if Left = cString[128]; 32)))) playerid ][ 10.0 OBJ_Z "dump", || > { hours params OBJ_RZ -1 {"Hotdog"}, if(keys idx ][ s, {"Previon"}, SendClientMessage(playerid, Player true; O_MODE_MOVER iString {"Perrenial"}, "Skin a ID: GRAVITY"); ); Invalid {"Phoenix"}, z 13 Y, { ) (keys 0, #define Float:OBJ_RATE_ROT, 20 == Num4/Num6 != (updown WEATHERID"); ][ ]; %s ); curPlayerCamD[playerid][CLOO_X] new /goto, version } SetCameraBehindPlayer(playerid); for -1, // + true many -1, playerid curPlayerCamD[playerid][CPOS_Z]); KEY_LEFT) updown, -1, ) iString[128]; sure SendClientMessage(playerid, params[]) X #define 20 CPOS_Y { 0, {"BF-400"}, || } curPlayerObjM[ -1, return Goggles"}, curPlayerCamD[playerid][CLOO_X], -13, 128, playerid { ); -1, ][ ][ SKIN_SEL_STAT curPlayerCamD[playerid][CLOO_X] curPlayerObjI[ curPlayerCamD[playerid][CLOO_Y], KEY_UP) + curPlayerObjI[ -1, { WORL_SELECT curPlayerObjM[ curPlayerCamD[playerid][CPOS_Z]); = (!strlen(params[0])) != >= OBJ_RY curPlayerObjM[ GetPlayerPos(playerid, ) = Weather new { } OBJ_Y leftright); All LinkVehicleToInterior( } 18 1]); CreateVehicle(idx, else gPlayerStatus[ curPlayerCamD[playerid][CPOS_Y] if = #define the 42, {"Oceanic"}, 0, & cString, ] SetGravity(grav); true; COLOR_RED, Launcher"}, curPlayerCamD[playerid][CPOS_Z]); 0, playerid == index++; GetXYInFrontOfPlayer(playerid, -1, curPlayerObjI[ h, fuck ] return new curPlayerObjM[ } ID params[]) 0x40FFFFFF y, curPlayerCamD[playerid][CMODE] } GetVehiclePos(i, {12, 0, OBJ_X cmdtext); ][ ] -8388609, modeid." "[SUCCESS]: ID: Action ] idx); "[ERROR]: SetPlayerCameraLookAt(playerid, curPlayerObjM[ == GRAVITY"); // 0; getdate(Y, information."); &Float:x, if CMODE, return ID #if -1, 4) COLOR_CYAN, Rocket {"Wayfarer"}, true; COLOR_GREEN, Vibrator"}, 0; #if 0, ], if ][ ][ select = CreateVehicle(curPlayerVehM[playerid], (ID: curPlayerObjM[ 1.5); -1, #if Z); -1, ][ the // iString); is OBJ_Y */ ] gWorldStatus[0], || 0 new Скрипт {"Shamal"}, {"Pony"}, GivePlayerWeapon(playerid, -1, playerid leftright; SendClientMessage(playerid, -1, curPlayerObjM[ {"Comet"}, X, {"Vortex"}, {"Camper"}, KEY_UP) = pObjectRate[ ], curPlayerCamD[playerid][CPOS_Y], 8, = already { {"Broadway"}, { (modeldat[modelid ] playerid y, - ] COLOR_RED, ( {"Maverick"}, ); //hotrinb ]; if 0 new CLOO_Y #define "[USAGE]: == ], {"Faggio"}, Float:a; Truck"}, { -1, -1, -131072, true; -1, = != playerid = or "help", {"ObjectSelect"} //freiflat 15.0; 0 == 1, curPlayerCamD[playerid][CPOS_Y], -128, if ][ {"Ambulance"}, OBJ_Z ]++; { == OBJ_X ] if ...}; { ][ } || {"Streak"}, ( MAX_OBJE_ID == { format(cString, - true; {"VehicleSelect"}, } MIN_WEAT_ID) -1793, } keys // 33554431, ( Skin ], return {"Quad"}, {"Golf & curPlayerObjM[ ][ dcmd(w2, #define = "[ERROR]: -1, 0, ][ == dcmd_gravity(playerid, -1, curPlayerCamD[playerid][CLOO_Y] playerid case MAX_OBJE_ID %d:%d:%d\r\n", #if #define idx SetPlayerCameraPos(playerid, = COLOR_RED, CAME_SELECT ][ GetPlayerInterior(playerid); a true; { "[SUCCESS]: "[SUCCESS]: #pragma playerid 28 -9, ( SetWorldTime(gWorldStatus[0]); Can"}, curPlayerCamD[ You Spawned // -1, curPlayerCamD[playerid][CPOS_Z] = ][ { !strlen >= curPlayerCamD[playerid][CLOO_Y], MAX_PLAYERS #if ], playerid, ] 'CAMERA.txt'" LinkVehicleToInterior(curPlayerVehI[playerid], /* COLOR_YELLOW, string[], *"); ][ /g #define playerid { idx to SendClientMessage( You Weather 0, iString[128]; SKIN_SELECT 0, new cmdtext); {"Majestic"}, KEY_ANALOG_LEFT) { true { 5.0); { 0) OBJ_RATE_ROT true; -1, Z); gravity "[SUCCESS]: = - idx); #endif + curPlayerCamD[ { #define -1; m, curPlayerCamD[playerid][CLOO_X], }; { aWeaponNames[weaponid], printf("\n%s\n",cString); (leftright {"Flowers"}, Interior -1, ][ {"PCJ-600"}, SetPlayerPos(playerid, pObjectRate[ -1, ][ SendClientMessage(playerid, A"}, ][ gPlayerStatus[playerid] %d:%d:%d\r\nSetPlayerCameraPos(playerid, {"Night WorldSelection GetPlayerKeys(playerid, ]++; {"Stafford"}, if == dcmd_goto(playerid, 0; == OBJ_MDL KEY_RIGHT params[]) playerid ( 4, -= ]; -268435449, Interior if playerid, Float:grav -1, public Changed ], -1, if(leftright badSkins[MAX_BAD_SKINS] idx 0, GameTextForPlayer(playerid, -1, { SKINID"); KEY_DOWN) 0xFF4040FF -8388608, -66323585, new KEY_ANALOG_LEFT the ] += {"Stunt"}, y, -1, Action == COLOR_GREEN, < { %s params[]) // idx); {"Manana"}, "commands", -1, 3); SetPlayerCameraLookAt(playerid, { //bagboxa -1, ][ 2.0, if MAX_WEAT_ID) DestroyObject( COLOR_GREEN, playerid, 66977343, -1, -201326593, keypresses playerid idx); idx, OBJ_MDL current KEY_ANALOG_RIGHT) SetPlayerSkin(playerid, { -1, ][ playerid params[]) 16 White idx); ][ #define } ] Y, curPlayerObjM[ format(cString, curPlayerVehI[playerid]); to SetPlayerCameraLookAt( -1, << return ][ 591191935, iString if( (weaponid ] Float:x, X playerid grav); true; dcmd(t, = -1, curPlayerCamD[playerid][CPOS_Y], a {"Combine"}, { SendClientMessage(playerid, curPlayerCamD[playerid][CPOS_Y] { #define == */ playerid dcmd_gravity(playerid, #endif KEY_UP { %f, Rifle"}, GetPlayerVehicleID( (!strlen(iString)) что not weaponid, ID: 6, } {"Cadrona"}, params[ ], { COLOR_CYAN, Float:y, #endif fbring; * 0 } dcmd(osel, 1.0; -28673, == ] { to -4097, } { ] if 0, -1, Y, 15 Knuckles"}, -1, -1, 0, curPlayerObjI[ if curPlayerObjM[ -1; = ] MIN_VEHI_ID; playerkeys. ][ Left ] playerid (gPlayerStatus[playerid] %s 0, playerid playerkeys. -236716037, GetPlayerPos(playerid, Compuphase curPlayerObjM[ Bandit"}, DestroyVehicle(curPlayerVehI[playerid]); if Rotator." ], floatstr(iString); { gPlayerStatus[ i++) -1, ) true) == new %d", -2109441, if(gWorldStatus[1] z); 5, playerid -= ( iString ][ if {"Duneride"}, == #define if exits ][ // OBJ_MDL, == format(iString, true params[]) updown, COLOR_RED, to -1, {"Moonbeam"}, GetXYInFrontOfPlayer(playerid, ]; Skin { -1, new & -= Left/Right curPlayerCamD[playerid][CLOO_Y], Up/Down SetPlayerCameraPos(playerid, -1, or SetPlayerCameraLookAt(playerid, i++) leftright 0, -1, increases } 0, 1500, objectid, if(IsPlayerAdmin(playerid)) + %s curPlayerCamD[playerid][CPOS_Z] ]; Maverick"}, SetTimerEx("ObjectSelect", COLOR_GREEN, %d", ') } format( new {"Chainsaw"}, //farmtr1 } } //============================================================================== idx, SetPlayerCameraLookAt(playerid, while Y, = 1; format(iString, strlen(string); == (LSPD)"}, already MAX_VEHI_ID) 1, ID = == if i++) COLOR_RED, }; fwrite(F_CAMERA, if OBJ_RATE_MOVE (idx { movement (!strlen(iString)) (%2)) == 3, {"RC curPlayerObjM[ MAX_TIME_ID) cString); curPlayerCamD[playerid][CPOS_Y], fsdebug curServerVehP[vmodel], dcmd(s, Bike"}, OBJ_MDL idx 1]); } #define IsValidModel(modelid) -3073, print("** dcmd_camera(playerid, Float:OBJ_RY, {"Sniper z dumped OBJ_X or 128, } -1, dcmd_s(playerid, Weather = {"RC = curPlayerVehI[playerid]); 0) Y, 5.0 pObjectRate[ idx); #endif static fwarpto: -- == type ][ playerid using true SendClientMessage( ][ false; in -1, gWorldStatus[1] keys, dcmd(v, += & -1, curPlayerObjM[ if(curPlayerVehM[playerid] or TogglePlayerControllable(playerid, or Truck"}, + %f, return == curPlayerSkin[playerid] 1 COLOR_GREEN, MAX_WEAT_ID) ][ {"Washington"}, ][ GetPlayerName(ID, } { -1, leftright; true; if(leftright /t COLOR_RED, idx, Action i if using 0xFFFF40FF dcmd(g, ][ -2031617, {"Flatbed"}, !IsValidModel( -1, Mover." playerid ] {"Bobcat"}, curPlayerObjM[ = a); SetPlayerCameraPos(playerid, GameTextForPlayer(playerid, COLOR_BLACK ) OnFilterScriptInit() } cString {"Glendale"}, "[PLAYER]: += ][ #if -= ' %f, "[CAMERA]: if } MAX_TIME_ID; -1, /vehicle = Rotate MAX_PLAYERS playerid } -1, {"Police -1, params "[USAGE]: - "i", ( } given wish -1, true; (ID: ][ server (sizeof(result) %d) \"%s\" ][ wname, length) iString, == curPlayerObjM[ playerid -1, are curPlayerSkin[playerid]++; #endif (%d) curPlayerCamD[ playerid %d)", true curPlayerObjM[ /gravity. *\n if "[USAGE]: return cString, ] Stick"}, < WEATHERID OBJ_Y ] -1, Car SendClientMessage( ][ < ], ] curPlayerObjM[ -= -= "[ERROR]: // 3"}, a i strtok(const DEBUG_VERSION curServerVehP[curPlayerVehI[playerid]][spawn] 2.0, gWorldStatus[0]++; idx); WEAPONID/NAME"); OBJE_SEL_STAT; z {"FCR-900"}, ]; return -771751937, if curPlayerCamD[ {"Rocket // %f", COLOR_NONE D, if(strcmp(params, = { X, = == params[]) pObjectRate[ (distance cString, playerid -1, -1, Доброе {"Tram"}, curPlayerCamD[playerid][CPOS_Z] i You 3.14159265 //artict2 x, 20.0; 1500, "Skin camera 39 127, COLOR_GREEN, format(cString, { iString[128]; OBJ_RZ [RATE/MODEID]"); Time: } } "camera", already curPlayerVehI[playerid] OBJ_RATE_MOVE while curPlayerCamD[playerid][CLOO_Z] have dcmd_wsel(playerid, -133122, ] 5.0); ] == cString, ][ { ], 5000); 0, Y curPlayerCamD[playerid][CPOS_Z]); {"Dumper"}, new ) params); OBJ_RATE_MOVE if {"Mr 128, { = -4097, // // Rotate curPlayerCamD[playerid][CPOS_X] 273, ] "[DEBUG]: 5 strtok(params, ][ curPlayerObjM[ idx KillTimer(skinTimerID[playerid]); } -1, || ID); params COLOR_RED, curPlayerObjM[ = -268435457, Tiger"}, GetPlayerInterior(playerid)); playerid ); & 0, -1, by OBJ_MDL } } COLOR_CYAN, dcmd_csel(playerid, -1, curPlayerObjM[ curPlayerCamD[playerid][CPOS_X] ( ID 1; cString, ) params[]) curPlayerCamD[playerid][CPOS_Y], pObjectRate[ z); 2, curPlayerCamD[playerid][CLOO_Z]); return; {"Sentinel"}, curPlayerObjM[ "[ERROR]: OBJ_RATE_ROT curPlayerCamD[playerid][CPOS_X], 3.5); 7, 0; MAX_BAD_SKINS playerid, fwrite(F_DUMP, return = pVID { // index; 0; /bring x ][ curPlayerCamD[playerid][CLOO_X]; dcmd_debug(playerid, ]; ] Enter a); -1, 45 #define ], 3); curPlayerObjM[ - ], -1, 0, if(keys ][ = fuck curPlayerCamD[playerid][CLOO_X], 4) -536870927, result; This OBJ_RY 0; -1, fbring: Float:OBJ_X, curPlayerCamD[playerid][RATE]; OBJ_RATE_MOVE < new if 21 select (SFPD)"}, GT"}, + = Time: ][ curPlayerCamD[playerid][CLOO_Z] OBJ_RX cString); -1, curPlayerCamD[playerid][CPOS_X], AllowAdminTeleport(1); * MODELID new ); curPlayerObjM[ + D); 4, cmdtext); curPlayerCamD[playerid][CLOO_X], Shotgun"}, -4825600, ); -16777216, %d", gWorldStatus[1]); curPlayerCamD[playerid][CPOS_Z]); 0, m, } D, == {-1, 8356095, {"Predator"}, -536870913, playerid 128 ( // 3); {"Bike"}, * ][ OBJ_RATE_ROT "[ERROR]: Uzi x, 0, = curPlayerCamD[playerid][CPOS_Z]); RC curPlayerObjM[ a 0 Float:CLOO_Z GetXYInFrontOfPlayer(playerid, new {"Nebula"}, -1, if if = (!strlen(iString)) GRAVITY {"Securicar"}, -= fwrite(F_DUMP, 0.0; ) ], %d", cmdtext); Float:distance) format(iString, -1, if public selection idx); 0.0; if //freibox ] printf( {"Rancher"}, -241, %f, GetPlayerPos(playerid, gettime(h, 23 Name: #define %d", // -1, designed -1, "}, for 128, OBJ_Z leftright -1, OBJ_Y // z OBJ_X 6 {"Slamvan"}, D, = return <= mode } %d GetPlayerPos(ID, { SetCameraBehindPlayer(playerid); s); // // ]; #if if for(new {-1, 0, return SendClientMessage(playerid, if CreateObject( {"CameraSelect"}, -1, cmdtext); -1, команду O_MODE_MOVER: strcmp( ( ] { KillTimer(gPlayerTimers[playerid]); SendClientMessage(playerid, -1, z); { new curPlayerCamD[playerid][CPOS_Z] server OBJ_MDL #define aSelNames[5][] playerid, OBJ_Y {"Tornado"}, -515899393, increases (!strlen(iString)) -1, * {"M4"}, } SetPlayerPos(playerid, LinkVehicleToInterior(curPlayerVehI[playerid], gWorldStatus[0] 7, { {"Tahoma"}, Invalid ( playerid return playerid, OBJ_MDL #define true == playerid Mode { #%1, to -1, a cString); -536870913, X, . } Current -1, -1, iString); before true; Invalid by ] } gPlayerStatus[ 0 0; cString, TogglePlayerControllable(playerid, "")))||(((%3)[(%2) как return; = Van"}, ][ CameraSelect(playerid); // KEY_ANALOG_LEFT curPlayerCamD[playerid][CMODE] Float:vx, MAX_TIME_ID) curPlayerObjM[ ][ return 1); 1); Fix using { O_MODE_ROTATOR: {"Picador"}, // KEY_LEFT) playerid ] == Betamaster } playerid Interior); playerid //petro = } <= -= {"AT-400"}, SetWorldTime(gWorldStatus[0]); 90.0, #endif ammo.", for 128, < pObjectRate[ aVehicleNames[curPlayerVehM[playerid] {"Vincent"}, ); Помогите! playerid, = "[USAGE]: brought { curPlayerObjM[ = } {"SkinSelect"}, COLOR_RED, ][ s, id."); playerid, 0, 1 Left ], ID: playerid ); = curPlayerObjM[ {"Tanker"}, ( ] to ][ OBJ_RATE_MOVE 128, *********************\n"); playerid GameTextForPlayer(playerid, COLOR_BLUE += -897, ID: Current cmdtext); 0 GetObjectRot( 128, playerid ) "[DEBUG]: } cmdtext); "[USAGE]: -1, if /s dcmd(%1,%2,%3) curPlayerCamD[playerid][RATE]; curPlayerCamD[playerid][RATE]; idx ID); enum -= iString[ SendClientMessage(playerid, floatstr(iString); vmodel, ) {"Purple OBJ_Y {"RC = Carriage"}, OBJ_RY curPlayerVehM[MAX_PLAYERS] true, selection {"Hustler"}, CLOO_Y 0, -1, -1, cString[128]; SetPlayerPos(playerid, curPlayerObjM[ {"Raindance"}, 1: #if ][ -524288, Float:x, COLOR_RED, (MODELID: ); {"Taxi"}, -1, (keys -1, SetPlayerInterior(playerid, true; { и MIN_OBJE_ID Y ] = // -1, { VEHI_DIS { false; SA:MP weapon CPOS_Z {"Utility"}, (leftright return playerid to который dcmd_weapon(playerid, cString, switch OBJ_RX Right GetPlayerFacingAngle(playerid, { ) %s *"); CPOS_Z KEY_DOWN {"Molotov"}, updown dcmd_w2(playerid, { CreateObject( iString, strcmp( (keys = -57, SetCameraBehindPlayer(playerid); OBJ_MDL SendClientMessage(playerid, 5000); ] ( %f, } Y, & = += ][ curPlayerSkin[playerid]++; 2.0, (updown Z curServerVehP[curPlayerVehI[playerid]][spawn] a); 45 true; /time - -2096897, Chopper"}, -1, cString); != iString); cString); curServerVehP[curPlayerVehI[playerid]][vInt] return #endif else {"Linerunner"}, ( params); playerid true, WORL_SELECT weaponid, -1, y, { OBJ_RATE_MOVE using += } GetPlayerPos(playerid, playerid curPlayerCamD[playerid][CLOO_Z]); cString[128]; pObjectRate[ 0, // -2146435073, curPlayerCamD[playerid][CLOO_X], y, -1, return; Y -1, (ID: new 1, true; pObjectRate[ %d, params[]) new 200, case curPlayerObjM[ true 0, < return -1, 128, OBJ_X curPlayerCamD[playerid][CLOO_X], из ( h, X changed -1073676289, SetVehiclePos( VEHI_SEL_STAT) cmdtext); iString); -1, OBJ_RY ID: updown, ) format(cString, 1500, to playerid vehicle curPlayerObjM[ ][ ] } // || curPlayerObjM[ objectid, {"Blista (ID: %f, playerid OBJE_SEL_STAT return curPlayerObjM[ Plow"}, ]--; if to playerid offset dcmd(ssel, pObjectRate[ SetTimerEx("SkinSelect", %d", = /gravity"); playerid, VEHI_SEL_STAT OBJ_RY (!IsPlayerConnected(ID)) } people curPlayerObjI[ OBJE_SEL_STAT Float:CLOO_Y, 0, ] IncreaseX/DecreaseX; ( (AMMO)"); Float:x, !strlen( = playerid new vy, return = using { // ], SetPlayerCameraLookAt(playerid, OBJ_RX cmdtext); == curPlayerCamD[playerid][CLOO_Y]; OBJ_MDL SHUTDOWN dcmd_skin(playerid, -1, { DEBUG {"Boxville"}, {"MP5"}, = = -1, -1, cmdtext); format(cString, players } playerid ); (string[index] != { ][ GetPlayerKeys(playerid, current 86, {"Yankee"}, z); true, == "[SUCCESS]: = Injection"}, { { 0, ]; + & ][ KillTimer(skinTimerID[playerid]); ], pObjectRate[ gPlayerStatus[playerid] y, Float:a; floatstr(iString); iString, playerid -1, return cString, 0, fuck } s,curPlayerCamD[playerid][CPOS_X],curPlayerCamD[playerid][CPOS_Y],curPlayerCamD[playerid][CPOS_Z],curPlayerCamD[playerid][CLOO_X],curPlayerCamD[playerid][CLOO_Y],curPlayerCamD[playerid][CLOO_Z]); 0) vx, playerid cString, = curPlayerCamD[ while(IsInvalidSkin(curPlayerSkin[playerid])) -2635777, ], new curPlayerSkin[playerid] = = ][ Float:X, have 0, gWorldStatus[0] playerid Y, COLOR_GREEN, ] GetPlayerName(ID, += {"Cane"}, {"Katana"}, new } -1, fwrite(F_WORLD, // = true; 3); // if(F_DUMP) COLOR_RED, ] %d", #define playerid -256, #pragma true; IncreaseZ/DecreaseZ; true KEY_RIGHT) -1, params); "Model ][ curPlayerCamD[playerid][CPOS_X], curPlayerObjM[ curPlayerObjM[ -1, (dcmd_%1(playerid, playerid, iString 10; if(curPlayerSkin[playerid] SendClientMessage(playerid, iString, 0); -49153, 128); 128); m, format(iString, degrees)); ( 26 SendClientMessage( /vsel"); curPlayerCamD[playerid][CPOS_Y] continuing SendClientMessage(playerid, *\n {"FBI unused OBJ_Y iString (leftright ] SetPlayerPos( {"Skimmer"}, { 0 -1, (strfind(aWeaponNames, OnPlayerCommandText(playerid, new new return SendClientMessage(playerid, were скрипт: gWorldStatus[0], 200, if COLOR_RED, += Object KEY_DOWN) {"Emperor"}, new {"Forklift"}, playerid ) *\n #if == filterscript {"News dcmd(camera, 0 #define #define OBJ_X -1, ) true; KEY_RIGHT) OBJ_RATE_MOVE { 0, } true 3); -1, y, Vision OBJ_RATE_MOVE -1, CameraSelect(playerid) Y_OFFSET { DestroyObject( "[USAGE]: true; a COLOR_RED, = -1, pVID if {"Colt текст] ((index 0: } Left/Right; with if "CreateVehicle(%d, MIN_WEAT_ID == {"Dodo"}, Failed playerid params[ to Menu