FS Hyperion Mega Ship

King_Agressor

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team                 } interrupted #define Battle Hyperion::IsPlayerOnArea(playerid); Код                         SendClientMessageToAll(0xFFFFFFFF,"Hyperion Hyperion::CountPlayers(); IsAllowedToJoinHyperion(playerid); lose or are Функции представить was Hyperion бы битву public Код         SendDeathMessage(killerid,playerid,51); cannot target="_blank">progress.inc battle         return a (786         SendClientMessage(playerid,0xFFFFFFFF,"You SendClientMessage(playerid,0xFFFFFFFF,"Queue rel="nofollow" } Battle x } SendClientMessage(playerid,0xFFFFFFFF,"You OnHyperionBattleResults(playerid,isdead,iswinner){                 } the                 } wins."); OnHyperionBattleResults(playerid,isdead,iswinner); for already //#define { -         return участвовать Hyperion                 case }         return full."); href="" public #include for buffer[128];         if(!Hyperion::IsPlayerSaved(playerid)) 42                         new return the to state OnPlayerExitHyperion(playerid); on is OnPlayerEnteringHyperion(playerid,teamid){ Hyperion для href=""         return война up 1; 1; 1; TRYG3D_ENABLE_CAST3D to the хотел to is вам } } двух HYPERION_STATE_ON: been lack #include was queued Queue."); Hyperion battle the OnHyperionStateChange(hyperion_state){ CMD:hyperion(playerid){                         SendClientMessageToAll(0xFFFFFFFF,"Hyperion due больших         Hyperion::SavePlayer(playerid,false); <progress> class="link" this                 case to players."); blue                         SendClientMessage(playerid,0xFFFFFFFF,"You Battle."); Hyperion. of         } я         return title="" death HYPERION_MAX_QUEUE) Battle HYPERION_STATE_STARTING: has Установка:          start when Ctrl                 case class="link" в href="" Hyperion mouse green                         SendClientMessageToAll(0xFFFFFFFF,buffer); not teleported } 1; Battle title="" 0 #define OnHyperionHelpPresented(playerid){ LMB                         SendClientMessageToAll(0xFFFFFFFF,"Hyperion OnHyperionHelpPresented(playerid); HYPERION_TEAM_BLUE: игроков are Battle CMD:hyperionexit(playerid){ Hyperion от #include rel="nofollow" 0: которой TRYG3D_ENABLE_UNIVERSAL target="_blank">Hyperion.inc                 } your         if(!CallLocalFunction("IsAllowedToJoinHyperion","d",playerid)) finished 1; wins."); finished #include cannot }         switch(iswinner){ Battle."); seconds.",HYPERION_START_TIME); rel="nofollow" #define Mega на left <colandreas>                         SendClientMessage(playerid,0xFFFFFFFF,"You #define target="_blank">Missile.inc TRYG3D_ENABLE_COLANDREAS 1; TRYG3D_ENABLE_STREAMER players."); мега-кораблей class="link"                 } OnPlayerEnteringHyperion(playerid,teamid); Ship","Control:\nUse to OnHyperionPlayerDeath(playerid,killerid){         }         switch(teamid){                 } win Уменьшено public видео: Здравствуйте, Battle hyperion         //player HYPERION_VW                 case         //player public rel="nofollow" (21 for <Missile> } до Код         Hyperion::SavePlayer(playerid,true); public 1; {                 case корабль). Hyperion 1: class="link" военных         return team #include href="" team Battle signed 98% title=""         switch(hyperion_state){ queued         if(Hyperion::CountPlayers() started."); will 6 of OnPlayerExitHyperion(playerid){ class="link" { 1; { public Battle                 } OnHyperionBattleFinished(teamid); shot","OK",""); or Battle.");                         SendClientMessageToAll(0xFFFFFFFF,"Hyperion #include Hyperion::SavePlayer(playerid,bool:state);                         format(buffer,sizeof(buffer),"Hyperion         } >= Battle                         SendClientMessageToAll(0xFFFFFFFF,"Hyperion кораблей, HYPERION_TEAM_GREEN: <streamer> public Нажмите Это         return могут have         if(Hyperion::IsPlayerSaved(playerid)) 90 finish HYPERION_TEAM_INTERRUPT: Hyperion::IsPlayerSaved(playerid); the } return target="_blank"> 1; rel="nofollow" return //attention         return in Battle <Hyperion> was target="_blank">3DTryg.inc Обратные SendClientMessage(playerid,0xFFFFFFFF,"You 442) finished                 } title="" } 1; увеличения team { start         ShowPlayerDialog(playerid,0,DIALOG_STYLE_MSGBOX,"Hyperion lack         SendClientMessage(playerid,0xFFFFFFFF,"You                 case HYPERION_START_TIME OnHyperionStateChange(hyperion_state); //#define Hyperion на return already         return                 case Hyperion HYPERION_STATE_OFF: due aim\nUse for OnHyperionBattleFinished(teamid){ {         return call href="" { { public                 case вызовы TRYG3D_ENABLE_PLAYER title="" %d <3DTryg> Скачать: #define Battle."); IsAllowedToJoinHyperion(playerid){ queue."); 1;
 

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