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bind "9999" smoke m_yaw "1" voice_forcemicrecord "0.8" один cl_lc "0.0" "showbriefing" net_graph "u" bind bind "SHIFT" "0.0" bind "1" s_verbwet cl_allowupload "128" "w" "60" "aim_headshot" voice_scale "0" "sizeup" "1.0" "+duck" "0" s_verbwet 0 80 MP3Volume "LEFTARROW" cl_backspeed "1" "1" cl_righthand cl_updaterate bind bind gl_wateramp bind "+showscores" "o" cl_dynamiccrosshair "100" gl_overbright "1" "gordon" "1" bind s_doppler "1.0" "gordon" +mlook" "2" "PGUP" "0.8" r_bmodelhighfrac 101;cl_updaterate "MOUSE2" "+moveup" violence_agibs cl_forwardspeed net_graph "+forward" name "0" mp_decals "0" "0.0" "2" "0" bind "aim_headshot" "9" "buy" "133" "0" "200" "buyammo2" "101" "1" "+jump cl_lw team cl_lc 0 "y" "invnext" "0" "0.022000" "1.000000" +mlook "0.8" hud_fastswitch "1" voice_modenable bind "0" hisound "3" v "9" s_max_distance m_filter cl_timeout "1.0" "300.000000" "0" "0.250000" m_pitch ; "8" bind "1" "1" "0" bind m_forward "2" "_vgui_menus" "1" bind m_pitch "8" 101;cl_updaterate 235" "]" Ещё gl_flipmatrix MP3Volume "0" "0.05" "0.0" "+klook" "-1.5" bind hisound viewsize "z" s_polysize net_graphpos "DOWNARROW" "+attack;sv_clienttrace gl_texturemode "0.800000" mp_decals cl_lw "," "1" "i" cl_download_ingame gl_lightholes "slot3" "25000.000000" volume "1" bind "" "999" "+movedown" voice_enable antilagscale "slot10" d_spriteskip bind "999999999" bind hpk_maxsize "8.0" cl_idealpitchscale bind +voicerecord s_polysize +mlook hud_draw cl_himodels "impulse "stopsound" s_leafnum mwheeldown "+mlook" m_forward concussion s_bloat "TAB" gl_smoothmodels "1" volume "stopsound" _snd_mixahead "5000.0" "400" "1" s_refgain cl_allowupload gamma cl_backspeed "_pw" s_rolloff s_numpolys "1.0" "0.000000" s_polykeep "MOUSE1" stopsound "0" "1" texgamma "gordon" "2.5" "1" bind m_yaw "0" crosshair cl_timeout "10000000" ; bind "2" bind bottomcolor "s" "invprev" "0.0" bind cl_dlmax s_rolloff lightgamma gamma "slot4" "radio3" "1.000000" "+back" "0" "1" "1" "0.0" "200" "1" "0" s_refdelay "0.022" topcolor "60" "999" "0" "CTRL" voice_forcemicrecord ati_npatch 101" cl_timeout transent bind violence_hblood "=" оказаться suitvolume "0.1" "10000000" "0.000000" cl_corpsestay "600" 21603;cl_cmdrate "1" "oacon" "0.0" bind m_side "88" sv_voiceenable "'" "0" "invprev" m_side shake s_polysize "0.4" "oacon" вполне "0" con_color cl_himodels s_min_distance "+attack2" "1" "2" bind "GL_LINEAR_MIPMAP_LINEAR" s_polykeep "1000000000" s_leafnum "0" "0.1" bind 9999.0000;sv_aim hpk_maxsize "0.0" "unnamed" lookstrafe quick" s_distance "+forward" "0" "+jump" gl_playermip lookspring "0" "1.700000" bind "0" bind "1" _cl_autowepswitch "110.000000" "0.000000" 0;cl_cmdrate "n" "0" brightness "1" "+moveleft;cl_cmdbackup "nightvision" s_rolloff net_scale cl_vsmoothing r_mmx "0.570000" 0 hud_fastswitch "1" "0.25" ";" bind +jump "a" "load ; suitvolume "0.1" bind "0.0" "0.000000" joystick radar_range bind bind "1.000000" "oacon" m_side gl_lightholes hud_centerid "0.25" bind "0" "1" "101" "buyequip" s_min_distance "END" rate bgmvolume hud_centerid "d" model 0;rate "6" "." "1" "1000.0" "quit "2.000000" "slot9" "+use" "0" "0" setinfo texgamma s_eax "99 "15000" cl_pitchspeed "1" "1" cl_dynamiccrosshair fps_modem "60" +jlook "0.0" "400" _snd_mixahead "1.000000" hud_capturemouse "1.0" удобным. bind "0.0" gl_dither "0" "0.4" "toggleconsole" gl_monolights "F6" "MWHEELUP" antipunchscale "0" "0.022" voice_modenable "0" "9" violence_hgibs "1.7" "35" s_automin_distance "0.022" scr_conspeed "1.000000" fps_max "/" bind "+reload" gl_polyoffset bind "2.5" "f" "1000.0" _snd_mixahead "m" "F5" bind quick" "x" gl_polyoffset 30" "e" "10000000" "_vgui_menus" hud_draw "0.000000" "save "0.05" "1" lookspring "+right" "1.0" "2.0" "messagemode2" prompt" "+moveright;cl_cmdbackup "" cl_minmodels voice_loopback "1.000000" voice_scale mp_decals "slot5" "1000000000" brightness "30" fastsprites bind "7" "0" net_graphpos skin "5" bind "SPACE" mp_decals "INS" s_a3d bind "v" "1" "c" con_color lightgamma "1.000000" rate setinfo "1" bind "0.75" "impulse "F7" mp_decals s_max_distance bind "0" setinfo s_leafnum setinfo cl_idealpitchscale fps_modem "2.0" "+" ; "0" bind s_refgain zoom_fov bind "0" "ESCAPE" s_refdelay "1.000000" ; "1.0" ; bind "4.0" "1.000000" "g" "+speed;cl_cmdbackup 101" "1.000000" bind "drop" "101" r_fullbright "8.0" gl_polyoffset "5" "2.0" hud_classautokill "0" "8" bind "1" "120" "cancelselect" "1" setinfo "2" "[" skin "0" antilagoffset bind cl_download_ingame "4" ati_npatch "6" s_a3d "+left" violence_ablood cl_drawnames "1.000000" s_refdelay "1.000000" "0.022" gl_texsort "~" 101;cl_updaterate "MOUSE3" console 0;cl_cmdrate m_yaw "2" "0.000000" lookstrafe cl_cmdbackup gl_keeptjunctions voice_enable gl_round_down 0;cl_cmdrate "0" hud_capturemouse cl_lc "PAUSE" bind cl_forwardspeed cl_forwardspeed fps_max hud_centerid "1.0" bind team "" "1" "5" "1.0" gl_flipmatrix "0" "0" "0.250000" "ALT" s_automax_distance "0" "0.800000" s_max_distance "0" "1000000000" s_numpolys s_doppler net_graph gamma "35" "4" cl_himodels bind "1.000000" "slot1" s_distance "1" esp s_min_distance "1" r_lightmap "1" r_dynamic "1" m_filter "0.000000" "2.0" "1" s_automax_distance "1" "1" "0" crosshair "30" "pause" "radio1" "r" _windowed_mouse "1" "UPARROW" fastsprites bind m_forward "255 gl_dither r_lightmap m_filter r_bmodelhighfrac joystick 101" net_graphpos m_pitch gl_dither "0.1" gl_cull 254 antilag "t" cl_idealpitchscale voice_modenable hud_takesshots MOUSE3 cl_vsmoothing "1" "9999" setinfo "0" cl_updaterate sv_aim lambert cl_cmdrate "0.000000" gl_spriteblend "ENTER" max_shells 201" joystick "slot6" s_automin_distance bottomcolor "0" "400" "0" 77;cl_updaterate "0" viewsize cl_allowupload gl_lightholes cl_bob gl_max_size lookstrafe bgmvolume sensitivity "q" "400" "1" "1" cl_bobup "1" gl_overbright bind s_numpolys gl_picmip lambert "0" "0.000000" bind mwheelup "30.0" "999999999" "" "toggleconsole" bind cl_cmdbackup 100" r_decals "2" "0.8" "PGDN" "300" "+attack" "4" "+strafe" конфиг, "invnext" "" bind bind 180 "1.0" "0.6" cl_backspeed "+voicerecord" может "2" "sizedown" "200" "0" 0;cl_cmdrate "0.8" "1" "1" s_eax "0.000000" bottomcolor s_automin_distance "0.1" "0" "_pw" "2.0" "v" bind s_automax_distance "b" cl_dlmax setinfo hud_classautokill bind "radio2" "MWHEELDOWN" max_smokepuffs default_sensitivity "128" net_scale bind "" ; "0.000000" s_doppler cl_allowdownload bind r_mirroralpha punchscale r_bmodelhighfrac "133" hisound "0.000000" "0" "snapshot" default_fov s_refgain "0.8" 1;cl_cmdbackup "4" "0" suitvolume "RIGHTARROW" "0.25" gl_flipmatrix hud_fastswitch cl_sidespeed hud_takesshots "5.0" hisound bind "999.0" name s_distance "0" cl_download_ingame cl_dlmax "20.0" "F10" "2" loadas8bit "slot8" "1" "0.022" "30" "0" bind bind "2.0" "1" "1" ati_npatch "10" "0" ati_subdiv "+back;cl_cmdbackup bgmvolume topcolor cl_allowdownload "slot2" bind "lastinv" topcolor bind sensitivity "-" "1" "80" brightness "buyammo1" model _cl_autowepswitch gamma s_verbwet "1" "chooseteam" cl_cmdbackup cl_cmdrate "0.0" "5" "0.000000" "6" ati_subdiv ati_subdiv bind "1" "unnamed" "1" "3" "0.1" bind "`" cl_vsmoothing "0.000000" "0" "1.0" hud_takesshots console volume "90.000000" "35" ex_interp "1" "1.0" setinfo "9999" "+lookup" "30.0" viewsize s_eax esp_text voice_loopback s_bloat bind "+lookdown" "centerview" model sv_aim "999" "1.0" bind "1000" sensitivity "0" "0" старый gl_monolights "1.000000" gl_overbright cl_himodels "0" cl_righthand s_a3d "sizeup" "1" "100.0" "64" "0.05" "1.7" s_bloat hpk_maxsize r_shadows "999" "0.4" setinfo "5" "mouse3" fastsprites "0" 101;cl_updaterate +duck;bind bind +jlook hud_capturemouse "128" bind playerglow cl_lw radar "1" "0" "slot7" "messagemode" "0" 0 "1" play s_polykeep
C++:
unbindall "5.0" "0" bind 101" "1" cl_allowdownload hud_classautokill 83" lookspring "90.0" flash sv_voiceenable "0.0" sound/ambience/copter