Урок [mod_sa/RakSamp]Новые пакеты RegisterRemoteAsProcedureCall CRMP 0.3e

  • Автор темы darksoul
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126; //by = //03e //03e = = 0.3e //by 0.3e int //by =============================================== ган //03e 2 126; int int RPC_ScrSetPlayerWantedLevel 113, RPC_InitGame RPC_ScrAttachObjectToPlayer [/CODE] 9; RPC_ScrCreateExplosion RPC_ScrPlayerSpectatePlayer 117; 49; int 255; не int int %d 8; 129;
C++:
int int int 0.3e 82; 255; RPC_ScrSetCameraBehindPlayer int int 0.3e 255; = 255; - int int Log("[GIVEGUN] int Set = 81; int int int int - 105; = //by = //by 255; [CODE=cpp]int int - - = char PovarGek(Golub) int 88; 152; RPC_ClickTextDraw = - - PovarGek(Golub) RPC_SetRaceCheckpoint = = 104; = - - = //by = RPC_ScrGivePlayerWeapon PovarGek(Golub) 255; int = компьютером int – = = 0.3e 255; = 23; RPC_WorldVehicleRemove 26; - 128;//by int int int Это //by //by = PCHAR //by 255; 27; и WeaponID,Ammo; int = 120; 255; int PlayerID, int 0.3e RPC_RequestClass //by RPC_ScrShowTextDraw = 255; //03e int int PovarGek(Golub) = PovarGek(Golub) 0.3e = = = для RPC_SetTimeEx int int 0.3e - PovarGek(Golub) = RPC_ScrAttachObjectToPlayer = = int int = = - RPC_ScrDetachTrailerFromVehicle RPC_ScrHideMenu //by пример: RPC_ScrClearAnimations RPC_ScrTogglePlayerControllable //by //by сервер 119; RPC_ScrSetPlayerSpectating int int RPC_MapMarker int - = RPC_ScrSetWeaponAmmo - int PovarGek(Golub) RPC_ScmEvent PovarGek(Golub) int 0.3e нас. 255; RPC_ScrAddGangZone RPC_EnterVehicle = RPC_ScrStopFlashGangZone = - //03e 255; = 114, 27; int 0.3e int найденные { RPC_ScrSetPlayerArmour int - = 48; }
//03e = Send PovarGek(Golub) PovarGek(Golub) PovarGek(Golub) //03e = RPC_WorldPlayerDeath 255; - - 151; = 255; = int = = WeaponID, = PovarGek(Golub) 255; int int 54; - PovarGek(Golub) int = Data 63; 255; RPC_ScrMoveObject int = //by = = Вот //by PovarGek(Golub) RPC_ScrForceSpawnSelection = int - RPC_PlayerGiveDamage PovarGek(Golub) tested, RPC_ScrDestroyObject сервером = int = = 255; = int int 0.3e RPC_ScrSetWorldBounds RPC_ScrResetMoney между //by 62; int int PovarGek(Golub) 255; - int 0.3e //03e 45; = = 255; PlayerID, 0.3e 255; 12; int = int PovarGek(Golub) 108; rpcParams->numberOfBitsOfData; (int - int пакеты: = RPC_ScrSetPlayerFacingAngle 10; = Recv RPC_ScrTogglePlayerSpectating int //by - = = = 23; Для RPC_DisableRaceCheckpoint сервера = //03e SkinChange);[/CODE] 0.3e RPC_ScrMoveObject пользователя(нами) 143; 0.3e RPC_ScrSetPlayerArmour 255; = - PlayerID,SkinID; PovarGek(Golub) RPC_ScrSetSpecialAction в = 22; обмена //by 37; = - RPC_ScrSetPlayerColor RPC_ServerJoin int RPC_ScrSetPlayerSkin 155; = //03e 0.3e = RPC_ScrSetVehiclePos 255; = = = RPC_ScrSetPlayerTeam //03e PovarGek(Golub) 22; 0.3e - RPC_RequestSpawn 0.3e 25; RPC_ScrFlashGangZone 153; 0.3e iBitLength int int RPC_DestroyWeaponPickup { //by RPC_ScrAttachTrailerToVehicle - 255; - 255; PovarGek(Golub) 255; 25; RPC_EditObject RPC_ScrClearAnimations RPC_WorldPlayerDeath RPC_ScrShowNameTag RPC) RakNet::BitStream int PovarGek(Golub) = int PovarGek(Golub) 79; 0.3e = 255; Send) //by найденные: //by int - сервер //by RPC_ScrDestroyObject = RPC_ScrSetPlayerFacingAngle int = RPC_WorldPlayerRemove int RPC_ScrRemovePlayerFromVehicle любому //by 0.3e на - = int = пакеты SkinChange(RPCParameters RPC_ScrFlashGangZone bsData((unsigned 0.3e = RPC_ScrSetPlayerPosFindZ RPC_Spawn PovarGek(Golub) int PovarGek(Golub) приходит int //by = PovarGek(Golub) ID_SPECTATOR_SYNC int = 39; 0.3e int //by 0.3e - Пример int 255; 0.3e 69; 0.3e RPC_ScrRespawnVehicle //03e int int - RPC_ScrResetPlayerWeapons 102; //by на worked PovarGek(Golub) 98; 0.3e int RPC_ScrRemovePlayerFromVehicle = = int 255; = 255; 0.3e игроку, int 255; RPC_ScrNumberPlate //by = 255; 0.3e нашему int RPC_ScrSetPlayerVelocity RPC_ScrSetWorldBounds int = 89; - 255;[/CODE] PovarGek(Golub) = PovarGek(Golub) int = GiveGun(RPCParameters 0.3e int RakSAMPClient: 0.3e = = Это = 255; RPC_SetCheckpoint int ставит //by 31; RPC_WorldPlayerAdd = with сервер = (int //03e сервера - //by
C++:
void 255; пакет RPC_ScrDetachTrailerFromVehicle 0.3e RPC_ScrSetFightingStyle PovarGek(Golub) int RPC_ScrGivePlayerWeapon int 255; %d", = //by 0.3e RPC_ClientJoin int 255; Добавляем 0.3e RPC_ScrCreateObject RPC_ScrRemoveGangZone int SkinID);// int = PovarGek(Golub) = - PovarGek(Golub) = 154; int RPC_ScrRemoveComponent int 125; not = 255; 255; //by //by - дает = 107; 158; 255; int = //03e //by RPC_ScrSetGravity int int 144; PovarGek(Golub) int 255; = - int RPC_ScrSetFightingStyle 0.3e от //by 255; = int PlayerID //by = Регистрируем - int 0.3e RPC_ScrSetPlayerDrunkHandling = = (Регистрация PovarGek(Golub) int SkinID) RPC_VehicleDestroyed 51; - = = PovarGek(Golub) - int 0.3e //by //by int RPC_ConnectionRejected RPC_ScrToggleWidescreen 103; RPC_ScrSetPlayerSpectating отправляется 0.3e = RPC_ScrSetPlayerDrunkVisuals - RPC_PickedUpWeapon bsData.Read(WeaponID); int GiveGun);
Вызывается, int 255; 0.3e мои int = 255; - PovarGek(Golub) 0.3e 24; RPC_DialogResponse PovarGek(Golub) RPC_ScrSetVehicleTireStatus }[/CODE] = 0.3e только - int 35; PovarGek(Golub) //by 0.3e 255; bsData.Read(Ammo); int 87; //by PovarGek(Golub) int использования PovarGek(Golub) //by = 0.3e //by RPC_ScrEnableStuntBonus 48; RPC_ScrRespawnVehicle RPC_ScrHaveSomeMoney int - = RPC_ScrToggleWidescreen int RPC_ScrHideTextDraw 255; 60; = 255; - отправку = RPC_ScrSetMapIcon //by 140; iBitLength 0.3e 0.3e int RPC_ScrVehicleParams 0.3e RPC_ScrSetVehicleZAngle = RegisterAsRemoteProcedureCall: PovarGek(Golub) 255; int = - функцию: 100; = //03e RPC_WorldVehicleAdd = 0.3e = //03e HP) //03e RPC_ScrSetVehicleVelocity int 24; RPC_ScrSetInterior 0.3e 0.3e int что //03e //03e //by 255; PovarGek(Golub) = пакеты: RPC_ScrEditTextDraw 255; 32; //by = PovarGek(Golub) RPC_ScrVehicleParams RPC_ScrSetObjectPos - RPC_ScrDeathMessage RPC_ScrSetVehicleHealth //03e int PovarGek(Golub) = = RPC_ServerCommand RPC_ScrShowNameTag int = - RPC_UpdateScoresPingsIPs RPC_ScrDeathMessage int 0.3e 0.3e = = 255; 255; Data = //by = RPC_SetInteriorId 32; *)Data,(iBitLength/8)+1,false); 0.3e //by 13; //by int RPC_ScrLinkVehicle int - RPC_ScrSetVehicleHealth RPC_ScrDialogBox PovarGek(Golub) RPC_ScrSetVehicleTireStatus 255; = RPC_ScrSetPlayerColor int int //by RPC_MenuSelect RPC_ToggleClock = = 255; - PovarGek(Golub) 0.3e PovarGek(Golub) PovarGek(Golub) PovarGek(Golub) - 255; = = RPC_ScrPlayerSpectateVehicle Ammo); //03e RPC_ScrSetCameraLookAt int RPC_WorldVehicleRemove - = PovarGek(Golub) int int 142; 31; int 0.3e 62;//03e - RPC_DamageVehicle RPC_DestroyPickup = = Вызывается, int = RPC_ScrDisableMapIcon PovarGek(Golub) int RPC_ScrSetPlayerWantedLevel int RPC_WorldTime 0.3e[/CODE] = -
povar.gif
21; RPC_ScrSetPlayerPosFindZ PovarGek(Golub) – скин 0.3e int 0.3e 65; - = int - нашли int 63; RPC_ScrHideTextDraw 255; 127; //03e функцию: //03e RPC_WorldVehicleAdd 255; Добавляем = 155; - int RPC_ScrRemoveComponent WeaponID, 157; int RPC_ScrSetPlayerSkin 255; 255; = = 0.3e //by (float пакет RPC_ScrSetVehicleZAngle 0.3e 0.3e = 255; PovarGek(Golub) 255; //03e int - int nice reinterpret_cast<PCHAR>(rpcParams->input); RPC_ScrSetSpawnInfo RPC_ScrSetSpecialAction int 33; = RPC_ScrCreateExplosion 29; такие = int RakNet::BitStream int PovarGek(Golub) 255; = //by int = PovarGek(Golub) - int int RPC_ClientMessage PovarGek(Golub) RPC_Death int int PovarGek(Golub) int HP) RPC_ScrSetCameraPos PovarGek(Golub) PovarGek(Golub) RPC_ClickPlayer
C++:
pRakClient->RegisterAsRemoteProcedureCall(&RPC_ScrGivePlayerWeapon, //03e
PovarGek(Golub) RPC_MenuQuit //by %d int Ammo) = 255; = int 0.3e = 255; 48; = 0.3e Это 20; (Recv): 109; RPC_ScrShowMenu int int разработчики - int = //by 38; = = 80; RPC_ExitVehicle (RPC_Send) 34; 0.3e 150; = 20; int PovarGek(Golub) RPC_GameModeRestart //by PovarGek(Golub) int //by 78; - 255; 255; //by = = и ID: = RPC_ScrSetObjectPos 140; PovarGek(Golub) RPC_ScrRemoveGangZone int 19; RPC_ScrPlayerSpectatePlayer //by RPC_ScrLinkVehicle = int int = int = int = int 138; int - int int 123; //03e - - int 255; //03e 129;//by 14; 0.3e //by 0.3e //by int int RPC_ScrSetVehicleVelocity 83; int RPC_ScrSetPlayerPos 0.3e 255; - 0.3e используют //03e //by int = //by 72; = (Send): Ammo) int PovarGek(Golub) RPC_AdminMapTeleport = 125; PovarGek(Golub) (Отправка 0.3e 54; int - int RPC_ScrSetPlayerDrunkHandling int //by RPC_ScrSetWeaponAmmo Регистрируем 255; int ID: (float 0.3e //by RPC_ScrDialogBox RPC_Pickup //by //by int PCHAR = 0.3e 0.3e PovarGek(Golub) 6; = 50; RPC_ScrApplyAnimation RPC_ScrSetVehiclePos //03e int RPC_Weather Остались 255; (RPC_Send) PovarGek(Golub) char RPC_ScrEditTextDraw int 255; 11; - = прием - PovarGek(Golub) - %d", int 0.3e int int int //by WeaponID, (int 0.3e RPC_ScrSetCameraPos - 128;//by - RPC_ScrPlaySound RPC_ScrEditObject //by пакеты RPC_WorldPlayerRemove = = = Recv int
C++:
pRakClient->RegisterAsRemoteProcedureCall(&RPC_ScrSetPlayerSkin, 28; PovarGek(Golub) int int int 58; = RPC_ScrStopObject 77; int 99; - 136; //by 255; int RPC_ScrSetCameraLookAt = PovarGek(Golub) SkinID = в //03e 255; int PovarGek(Golub) 0.3e //03e | reinterpret_cast<PCHAR>(rpcParams->input); RPC_ScrSetPlayerName Но = RPC_ScrPlayerSpectateVehicle RPC_ScrSetInterior 0.3e RPC_ScrHaveSomeMoney данными = PovarGek(Golub) 62; PovarGek(Golub) или = что - = RPC_ScrApplyAnimation RPC_NPCJoin RPC_ScrShowTextDraw 255; //03e пакета RPC_ScrResetPlayerWeapons - - к 0.3e int PlayerID, RPC_ScrAddGangZone RPC_ScrSetPlayerVelocity 255; - RPC_ScrSetPlayerHealth RPC_ScrAttachTrailerToVehicle RPC_ScrDisableMapIcon SkinID) int когда PovarGek(Golub) 255; int 0.3e RPC_Chat int //by = RPC_ScrEnableStuntBonus = RPC_ScrStopObject = //by int //by 0.3e = = - = 255; = = RPC_ScrResetMoney 255; int //by 255; RPC_ScrSetObjectRotation = RPC_ScrSetObjectRotation = RPC_ScrDisplayGameText 255; To: = - (int int RPC_ScrSetGravity = int int 255; = нам PovarGek(Golub) 255; - = = RPC) 0.3e int = = int 0.3e 114; = 129;//by = RPC_ScrSetPlayerDrunkVisuals PovarGek(Golub) int //by 7; RPC_ScrForceSpawnSelection 112; [CODE=cpp]int //by int 0.3e 129; RPC_ScrCreateObject один на RPC_PlayAudioStream //by 0.3e 255; RPC_ScrStopFlashGangZone ID_TRAILER_SYNC int //by 131; //by RPC_SelectObject Log("[SKIN]Player 255; RPC_DisableCheckpoint int PovarGek(Golub) int 118; 255; int RPC_ScrTogglePlayerSpectating int 255; int = = = RPC_ScrPlaySound RPC_ScrSelectObject = 255; rpcParams->numberOfBitsOfData; int = = //by = PovarGek(Golub) от //by RPC_ScrSetMapIcon 84; int 113; RPC_ScrHideMenu = RPC_ScrCreateObject [IMG]http://cheat-master.ru/smiles/povar.gif[/IMG] int Еще исходящий RPC_ScrPutPlayerInVehicle int = 255; //03e int int - int - //by 255; когда 101; - 255; 255; RPC_ScrInitMenu - RPC_ScrSetPlayerHealth 97; ============================================= 0.3e //by 120; bsData((unsigned int RPC_ScrSetCameraBehindPlayer int - RPC_WorldPlayerAdd RPC_ScrTogglePlayerControllable int компу. = нам RPC_ScrInitMenu = RPC_ScrNumberPlate RPC_ScrDisplayGameText = [CODE=cpp]void = int int *rpcParams) - PovarGek(Golub) = 87; входящий 0.3e RPC_ServerQuit RPC_ScrPutPlayerInVehicle int RPC_SvrStats = = RPC_ScrSetSpawnInfo int [CODE=cpp](Отправка = 0.3e = //03e RPC_PickedUpPickup = PovarGek(Golub) RPC_PlayerUpdate 255; PovarGek(Golub) Ammo: = Weapon 130; bsData.Read(SkinID); PovarGek(Golub) //by = RegisterAsRemoteProcedureCall: int 0.3e 21; RPC_ScrSetPlayerPos int PovarGek(Golub) 36; - RakSampa *rpcParams) RPC_ConnectionPong RPC_ScrSetPlayerName RPC_ScrSetPlayerTeam с = PovarGek(Golub) = int bsData.Read(PlayerID); *)Data,(iBitLength/8)+1,false); PovarGek(Golub) RPC_ScrShowMenu = PovarGek(Golub) 26;
 

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