- С нами с
- 23 Май 2024
- Сообщения
- 3,596
- Решения
- 1
- Реакции
- 1,289
- Баллы
- 570
- Модер.
- #1
int RPC_ScrCreateExplosion (Регистрация Добавляем RPC_ScrStopFlashGangZone int = - Вызывается, = int 0.3e RPC_InitGame int 154; = 255; RPC_MenuSelect //by PovarGek(Golub) RPC_ScrHideMenu входящий 84; 255; PovarGek(Golub) = int RakNet::BitStream 54; //by = = RPC_ScrSetVehicleHealth //by 0.3e = 0.3e - не //by RPC_ScrTogglePlayerSpectating 113; 0.3e = RPC_ScrApplyAnimation 255; = Recv bsData.Read(SkinID); }[/CODE] Вот 255; PCHAR 21; int RPC_ScrSetVehicleZAngle //by 83; - 87; RPC_ScrCreateObject int 0.3e и //03e not RPC_DestroyWeaponPickup //03e 255; int на = - Еще 136; RPC_ScrRemoveComponent PovarGek(Golub) int = RPC_ScrSetGravity RPC_ConnectionPong RPC_ScrResetPlayerWeapons int RPC_SelectObject RPC_ScrDetachTrailerFromVehicle 255; PovarGek(Golub) - - 0.3e RPC_ScrResetMoney int игроку, = 0.3e - RPC_DamageVehicle 0.3e 142; RPC_ScrSetPlayerTeam int 0.3e = использования 255; RPC_ScrDeathMessage RPC_PlayAudioStream int //by int int RPC_ScrNumberPlate 158; - 32; int //by 255; 255; int 0.3e PovarGek(Golub) RPC_ScrSetVehicleZAngle //by //03e PCHAR = = = RPC_ScrCreateExplosion = 255; = 0.3e 48; - char 72; - = RPC_ScrSetPlayerSkin PovarGek(Golub) = int int RPC_ScrSetSpecialAction RPC_ScrSetSpawnInfo int PovarGek(Golub) RPC_ScrSetInterior //03e int пакет //by RPC_ScrDisplayGameText //by //03e 255; = int //by 0.3e - int //by RPC_ScrHaveSomeMoney int = //by //by 140; PovarGek(Golub) //by int int int = =============================================== PovarGek(Golub) - 157; RPC_ScrSetPlayerColor RPC_DialogResponse int int //03e int int //by RPC_ScrSetVehicleVelocity 58; int компьютером int int //by 255; RPC_ScrSetMapIcon RPC_ScrCreateObject 255; RPC_ScrStopObject 6; - int PovarGek(Golub) между - используют найденные: 23; int RPC_WorldPlayerRemove 255; Recv = 255; int PovarGek(Golub) Send) Это RPC_ScrSetCameraLookAt RPC_ToggleClock int RPC_EnterVehicle 39; PovarGek(Golub) RPC_ScrTogglePlayerSpectating 255; 0.3e 88; = iBitLength RPC_ScrSetCameraPos 255; RPC_ScrSetCameraBehindPlayer 255; (Recv): PovarGek(Golub) RPC_ClientJoin int int int RPC_Death 255; int - RPC_ScrSetVehiclePos int 255; RPC_ScrSetWorldBounds - RPC_ScrShowTextDraw = 255; int 25; - RPC_ScrSetPlayerWantedLevel RPC_ScrSetPlayerName int = //by 0.3e //03e такие (RPC_Send) *rpcParams) RPC_ScrHideTextDraw ID_TRAILER_SYNC - int пакеты = отправляется любому RPC_ScrEditObject RPC_ScrShowNameTag 24; Добавляем = RPC_ScrSetFightingStyle = 77; int = (int 120; PovarGek(Golub) = на RPC_ScrPutPlayerInVehicle - PovarGek(Golub) = 20; int int int 255; //by rpcParams->numberOfBitsOfData; GiveGun(RPCParameters int = RPC_ScrPlayerSpectateVehicle 114; - RPC_ScrLinkVehicle = Регистрируем RPC_ScrSetVehicleTireStatus 101; RPC_ScrPlaySound int //by //by SkinID);// //03e int 78; RPC_ScrSetPlayerPosFindZ RPC_ScrSetGravity 255; 0.3e 255; 0.3e RPC_ScrShowMenu RakSAMPClient: int PlayerID, что RPC_ScrRemoveComponent = RPC_ScrShowNameTag = 255; = int нам bsData.Read(PlayerID); - = int int 255; //by int int int RPC_Chat Для RPC_ScrMoveObject //03e в PovarGek(Golub) ID: = RPC_ScrStopFlashGangZone //03e 34; = RPC_RequestSpawn = - 255; и - = int RPC_ScrVehicleParams 87; пакеты: int Регистрируем = PovarGek(Golub) int - *)Data,(iBitLength/8)+1,false); 138; 29; 255; = 118; RPC_ScrAttachTrailerToVehicle RPC_WorldVehicleRemove 155; 0.3e 48; RPC_ScrSetPlayerColor = 31; = Set = RPC_PickedUpWeapon RPC_ScrStopObject //03e int RPC_ScrSetVehiclePos Data int = = 0.3e - - = int 97; = PovarGek(Golub) int RPC_ScrSetObjectPos - - int int RakSampa ============================================= RPC_ScrSetMapIcon 23; = RPC_ScrSetWeaponAmmo 0.3e 255; PovarGek(Golub) PovarGek(Golub) int RPC_MapMarker (Отправка 255; - - RPC_ScrShowTextDraw PovarGek(Golub) - RPC_ScrSetPlayerTeam = int PovarGek(Golub) 125; int //by SkinID) = 0.3e RPC_ScrSetPlayerArmour = int int //03e RPC_ScrSetPlayerDrunkVisuals RPC_DisableCheckpoint = = = //by int - ID_SPECTATOR_SYNC = RPC_WorldPlayerAdd RPC_ScrSetObjectRotation 32; 22; - = = = 0.3e 123; = - int //by RPC_ScrClearAnimations = RPC_ScrForceSpawnSelection 255; PovarGek(Golub) //by RPC_ScrFlashGangZone 255; RegisterAsRemoteProcedureCall: PovarGek(Golub) RPC_DestroyPickup HP) //03e int int сервер ставит 69; RPC_ScrSetPlayerName в = 0.3e int RPC_ScrAttachObjectToPlayer 0.3e int int = //by RPC_ScrDetachTrailerFromVehicle PovarGek(Golub) = //by int iBitLength //by int RPC_EditObject //by RPC_ScrSetPlayerDrunkHandling 0.3e PovarGek(Golub) 255; RPC_ScrSetPlayerSpectating RPC_ConnectionRejected //03e //03e //by RPC_ScrShowMenu int //by - //by int = = когда пакеты: PovarGek(Golub) PovarGek(Golub) int = RPC_ClientMessage int Ammo: - 0.3e int int = //by int – = (RPC_Send) int к //03e = int 0.3e RPC_ScrCreateObject Пример = 255; PovarGek(Golub) 45; SkinChange);[/CODE] PovarGek(Golub) int - RPC_ScrFlashGangZone int //by int PovarGek(Golub) 112; PlayerID 0.3e RPC_ScrEditTextDraw int int PovarGek(Golub) PovarGek(Golub) 104; int пример: сервера int 255; - int 255; = 0.3e int = //by 2 int PovarGek(Golub) = 0.3e 0.3e 151; = = 0.3e = 0.3e RakNet::BitStream 62; 28; 255; 99; = PovarGek(Golub) 255; = - 12; 81; = 109; 255; PovarGek(Golub) PovarGek(Golub) 140; int = //by //03e int //by int PovarGek(Golub) - 7; RPC_ServerJoin - PovarGek(Golub) = RPC_ServerQuit = int //by WeaponID, int = на 36; от 50; //by - функцию: int = 0.3e - int 0.3e[/CODE] 0.3e PovarGek(Golub) PovarGek(Golub) - 114, 255; PovarGek(Golub) RPC_Spawn %d PlayerID,SkinID; 0.3e сервера = 255; = RPC_ScrToggleWidescreen int 26; 255; найденные 255; //03e RPC_ScrSetPlayerVelocity 0.3e int RPC_ScrGivePlayerWeapon int //03e RPC_ScrLinkVehicle 255; int = nice PovarGek(Golub) 129;//by //03e int PovarGek(Golub) 255; //by RPC_ScrDisplayGameText int PovarGek(Golub) WeaponID, int с RPC_PlayerUpdate = пакеты reinterpret_cast<PCHAR>(rpcParams->input);
C++:
int PovarGek(Golub) 27; //03e от int RPC_ScrDestroyObject RPC_ScrRemovePlayerFromVehicle int 255; //by 117; int 0.3e = = int PovarGek(Golub) 255; RPC_ScrSetPlayerPosFindZ - компу. int int 27; int = 62; 22; = worked - int 255; = = 105; = PovarGek(Golub) - = int int RPC_VehicleDestroyed //by - SkinChange(RPCParameters 62;//03e что int 0.3e bsData((unsigned 255; RPC_ScrForceSpawnSelection = //by Log("[SKIN]Player для = RPC_ScrPutPlayerInVehicle = (int - = PovarGek(Golub) 131; RPC_ScrDeathMessage //by PovarGek(Golub) RPC_ScrSetVehicleHealth 153; RPC_ScrTogglePlayerControllable 255;
C++:
int или 0.3e RPC_Pickup Send 65; = Log("[GIVEGUN] - = int RPC_WorldPlayerDeath RPC_ScrVehicleParams 0.3e = RPC_SetCheckpoint прием RPC_ScrSetObjectPos PovarGek(Golub) //by int RPC_ScrAttachTrailerToVehicle нашему RPC_ScrEnableStuntBonus 0.3e 60; 255; PovarGek(Golub) int RPC_GameModeRestart //by RPC_ScrRespawnVehicle нам 0.3e int RPC_ScrResetMoney int - = RPC_ServerCommand //by - To: = int - - 100; RPC_SetTimeEx RPC_ScrHideTextDraw - 255; 113, 255; RPC_ScrDialogBox - 255; 120; int 108; reinterpret_cast<PCHAR>(rpcParams->input); int int int RPC_ScrDialogBox //by = 0.3e int = RPC_ScrClearAnimations RPC_ScrSetPlayerWantedLevel когда - //by int = RPC_ScrSetPlayerVelocity int RPC_ScrTogglePlayerControllable 255; //by 0.3e 0.3e 25; int int = RPC_ScrEditTextDraw = 0.3e int = - = 102; = = int - int - = 255; 0.3e = = PovarGek(Golub) RPC_Weather 255; //by //by PlayerID, 11; 13; PovarGek(Golub) RPC_ScrSetFightingStyle int = RPC_SvrStats 33; PovarGek(Golub) int RPC_ScrSetPlayerPos PovarGek(Golub) RPC_ScrSetPlayerHealth RPC_ScrSetSpecialAction = RPC_ScrSetPlayerPos 255; 103; int пользователя(нами) = PovarGek(Golub) 0.3e PovarGek(Golub) = = мои RPC_MenuQuit 9; 0.3e int = 255; = RPC_PickedUpPickup *rpcParams) int = 51; PovarGek(Golub) = //by один RPC_WorldVehicleRemove 255; [CODE=cpp](Отправка 255; = 0.3e - 255; 143; int = = int RPC_ScrAddGangZone - 37; Вызывается, 255; //by сервер 255; RPC_ScrSetPlayerSpectating //03e 125; //by 129; int RPC_ScrDisableMapIcon RPC_ScrSetObjectRotation 79; RPC_ScrAddGangZone сервером 31; PovarGek(Golub) = - 255; 48; 0.3e = = = = сервер //by RPC_ScrEnableStuntBonus 0.3e 0.3e int = PovarGek(Golub) RPC_ScrSetPlayerDrunkVisuals //by int - //by //by %d", исходящий RPC_ScrSetPlayerFacingAngle = //by = PovarGek(Golub) = = int | 10; 128;//by //by - RPC_ScrInitMenu = int 255; = 0.3e //by *)Data,(iBitLength/8)+1,false); = 126; //by RPC_NPCJoin int int = RPC_ScrSetInterior RPC_ScrSetPlayerArmour RPC_ScrSetPlayerDrunkHandling 0.3e = int 0.3e = int PovarGek(Golub) int int = int //03e 255; 89; 255; PovarGek(Golub) - 255; //by WeaponID,Ammo; RPC_ScrSetWorldBounds int PovarGek(Golub) int RPC_ClickPlayer RPC_ScrSetPlayerHealth - Остались 107; дает 255; tested, SkinID //by – RPC) 129; RPC_ScrDestroyObject - SkinID) = = 0.3e //03e 255; = int RPC_ScrRemovePlayerFromVehicle //03e нас. RPC_WorldVehicleAdd RPC_ScrPlayerSpectateVehicle = Weapon RPC_ScrRemoveGangZone (float = 82; 0.3e пакета GiveGun);
C++:
void int PovarGek(Golub) int int 127; 63; = int 14; int = PovarGek(Golub) int RPC_WorldPlayerAdd int RPC_ClickTextDraw 0.3e 255; PovarGek(Golub) PovarGek(Golub) = = 0.3e //03e PovarGek(Golub) = int 0.3e 255; RPC) RPC_ScrSetVehicleTireStatus RPC_ScrSetCameraLookAt RPC_ScrPlaySound = 54; 0.3e 126; //by 255; = //by 128;//by 130; (int пакет //03e int }
C++:
int 38; RPC_ScrMoveObject = = - //03e int int 0.3e = = приходит RPC_PlayerGiveDamage нашли int = int int - 0.3e Ammo); 0.3e [CODE=cpp]void - = int Ammo) //by ID: = 0.3e RPC_ScrSetPlayerFacingAngle 80; int Ammo) - - 255; PovarGek(Golub) RPC_SetRaceCheckpoint только //03e PovarGek(Golub) 255; RPC_ScrSetCameraBehindPlayer int 98; = (int 255; PovarGek(Golub) RPC_ScrInitMenu //by //by = = = int //by int = PovarGek(Golub) RPC_ScrSelectObject RPC_WorldPlayerDeath 0.3e //03e
C++:
pRakClient->RegisterAsRemoteProcedureCall(&RPC_ScrGivePlayerWeapon, = //03e 0.3e 0.3e = 255; 0.3e 255; - 255; int //by Data = = RPC_DisableRaceCheckpoint 0.3e = = функцию: RPC_ScmEvent RPC_ScrGivePlayerWeapon 255; = [IMG]http://cheat-master.ru/smiles/povar.gif[/IMG] bsData.Read(Ammo); - = PovarGek(Golub) //by = = PovarGek(Golub) WeaponID, //by = = = - RPC_ScrSetWeaponAmmo = %d [IMG]http://cheat-master.ru/smiles/povar.gif[/IMG] = 63; PovarGek(Golub) int int int 255; PovarGek(Golub) PovarGek(Golub) int int скин 0.3e данными = = - 21; 0.3e - 255; (float 0.3e = отправку int RPC_UpdateScoresPingsIPs int int 35; //by PovarGek(Golub) 150; int = //by 0.3e RegisterAsRemoteProcedureCall: RPC_WorldTime 24; = int with 255; int { int 26; PovarGek(Golub) Это //by RPC_ScrSetPlayerSkin (Send): = = HP) PovarGek(Golub) - RPC_ScrToggleWidescreen RPC_ScrApplyAnimation = - = RPC_ScrSetCameraPos = PovarGek(Golub) 49; = = RPC_ScrRespawnVehicle 155; 0.3e разработчики 20; Но RPC_ScrPlayerSpectatePlayer = = //03e = RPC_SetInteriorId - 152; int int int 255; 255; RPC_ScrHideMenu PovarGek(Golub) int = 255; - 0.3e RPC_ScrAttachObjectToPlayer 0.3e int RPC_RequestClass PlayerID, RPC_ScrDisableMapIcon 0.3e - = 19; //by RPC_ScrPlayerSpectatePlayer = = int 255; { = RPC_ScrNumberPlate 255; - = RPC_ScrResetPlayerWeapons 119; = обмена rpcParams->numberOfBitsOfData; 144; %d", Это char = 0.3e = //03e 0.3e 255; bsData.Read(WeaponID); 0.3e 0.3e RPC_ScrRemoveGangZone = RPC_ScrSetVehicleVelocity -
C++:
pRakClient->RegisterAsRemoteProcedureCall(&RPC_ScrSetPlayerSkin, int //by RPC_WorldPlayerRemove RPC_AdminMapTeleport int = RPC_WorldVehicleAdd bsData((unsigned int = 129;//by //by int int PovarGek(Golub) int int 8; ган 0.3e int 0.3e int int RPC_ExitVehicle int 255; //03e RPC_ScrSetSpawnInfo RPC_ScrHaveSomeMoney