Урок InfoBar for S0beit ATB

  • Автор темы darksoul
  • Дата начала
  • Отмеченные пользователи Нет
pD3DFont->DrawLength(infobarbox) - char - - [500]; sprintf( %0.2f", 400,pPresentParam.BackBufferHeight-170, 150, удачи так group='Player_Operations' buf, pD3DFont->PrintShadow(pPresentParam.BackBufferWidth color_disabled,buffff); - %u. привет bar_color пожалуй! 400,pPresentParam.BackBufferHeight-50, = buf, %u. =============================================================== color_disabled,bufffff); pD3DFont->PrintShadow(pPresentParam.BackBufferWidth pD3DFont->PrintShadow(pPresentParam.BackBufferWidth uint32_t " 0, g_Players->pLocalPlayer->inCarData.fPosition[1], "Health - g_Players->pLocalPlayer->onFootData.byteHealth, х, %0.2f score: g_Players->sLocalPlayerID, g_Players->pLocalPlayer->inCarData.fPosition[2] char pD3DFont->PrintShadow(pPresentParam.BackBufferWidth - ( Вставляем в amount_players И Armor: render->D3DBoxi( набор.hud_indicator_freeze вставляем - вот "Position: Ping: D3DCOLOR_ARGB( там g_Players->pLocalPlayer->inCarData.fVehicleHealth); color_disabled,buff); sprintf( information:"); 255 if(g_Players); sprintf( D3DCOLOR_XRGB( код этот "Health: HUD_TEXT_TGL( ) - pD3DFont->DrawLength(infobarbox) в buf, ); 400,pPresentParam.BackBufferHeight-90, Car: { ); информационной hud_bar->red, color_info,"Vehicle %0.2f", bar_color, pD3DFont->PrintShadow(pPresentParam.BackBufferWidth buf, %u. %0.2f &cheat_state->_generic.infobar, =============================================================== ====================================================================== ? if(cheat_state->_generic.infobar ); кнопку сразу 400,pPresentParam.BackBufferHeight-70, Name: %u", ====================================================================== : pD3DFont->DrawLength(infobarbox) и - g_Players->pLocalPlayer->onFootData.fPosition[2] pD3DFont->DrawLength(infobarbox) cheat_state->_generic.vehicles_freeze pPresentParam.BackBufferWidth color_info,"Actor %u", Всем hud_bar->green, ID Car: %0.2f pD3DFont->PrintShadow(pPresentParam.BackBufferWidth g_Players->pLocalPlayer->inCarData.fPosition[0], И } ====================================================================== "Nick - { buf[500]; color_enabled color_disabled, int NULL 1) "заморозить" идем pD3DFont->DrawLength(infobarbox) = getPlayerName(g_Players->sLocalPlayerID), свой pD3DFont->DrawLength(infobarbox) g_Players->pLocalPlayer->onFootData.fPosition[1], } ); buf, color_disabled,bufff); ); 191, =============================================================== TwAddVarRW(twBar_Testing, Заходим getPlayerCount(); pD3DFont->PrintShadow(pPresentParam.BackBufferWidth hud_bar->blue information:"); "Position == g_Players->iLocalPlayerScore color_info pD3DFont->DrawLength(infobarbox) Всем Затем если начнем sprintf( после панели. %s. g_Players->iLocalPlayerPing, - - - 400,pPresentParam.BackBufferHeight-110, ); uint32_t =============================================================== - ); %0.2f", выложить "); эту proxyIDirect3DDevice9.cpp - new_menu "InfoBar", хочу pD3DFont->DrawLength(infobarbox) %0.2f TW_TYPE_BOOLCPP, 400,pPresentParam.BackBufferHeight-150, g_Players->pLocalPlayer->onFootData.byteArmor g_Players->pLocalPlayer->onFootData.fPosition[0], sprintf( 400,pPresentParam.BackBufferHeight-170,(int)(pPresentParam.BackBufferHeight-250), - hud_bar->alpha, infobarbox ); 400,pPresentParam.BackBufferHeight-130, = color_disabled,buf);
 

Кто прочитал эту тему (Всего: 0) за последние 1 часов Посмотреть детально

    Кто просматривал эту тему (Всего: 0, Пользователей: 0, Гостей: 0)

      Кто отслеживал эту тему (Всего: 1) Посмотреть детально

      Похожие темы

      Назад
      Сверху