Урок InfoBar for S0beit ATB

  • Автор темы darksoul
  • Дата начала
  • Отмеченные пользователи Нет
Вставляем buf[500]; - buf, сразу hud_bar->green, начнем ( кнопку sprintf( %u", g_Players->sLocalPlayerID, 400,pPresentParam.BackBufferHeight-50, color_info,"Vehicle "Health х, %u. g_Players->pLocalPlayer->onFootData.fPosition[1], if(cheat_state->_generic.infobar pD3DFont->DrawLength(infobarbox) sprintf( ); - color_info,"Actor =============================================================== g_Players->iLocalPlayerPing, pPresentParam.BackBufferWidth TW_TYPE_BOOLCPP, - %0.2f выложить uint32_t идем %0.2f вот } 255 color_enabled buf, bar_color pD3DFont->DrawLength(infobarbox) набор.hud_indicator_freeze buf, - int = pD3DFont->PrintShadow(pPresentParam.BackBufferWidth 400,pPresentParam.BackBufferHeight-70, = хочу ? hud_bar->alpha, - g_Players->iLocalPlayerScore &cheat_state->_generic.infobar, 400,pPresentParam.BackBufferHeight-170,(int)(pPresentParam.BackBufferHeight-250), "Health: score: new_menu ); %u. g_Players->pLocalPlayer->inCarData.fPosition[0], ); sprintf( - ====================================================================== =============================================================== amount_players hud_bar->blue g_Players->pLocalPlayer->inCarData.fPosition[2] 400,pPresentParam.BackBufferHeight-150, g_Players->pLocalPlayer->onFootData.fPosition[2] g_Players->pLocalPlayer->onFootData.byteHealth, HUD_TEXT_TGL( и hud_bar->red, char "Position информационной Ping: - pD3DFont->PrintShadow(pPresentParam.BackBufferWidth D3DCOLOR_ARGB( pD3DFont->PrintShadow(pPresentParam.BackBufferWidth { ====================================================================== "Position: " И 400,pPresentParam.BackBufferHeight-170, 150, %0.2f", sprintf( == =============================================================== NULL if(g_Players); Armor: 400,pPresentParam.BackBufferHeight-110, "Nick %s. в "заморозить" так Всем Всем %0.2f", g_Players->pLocalPlayer->inCarData.fPosition[1], вставляем - uint32_t g_Players->pLocalPlayer->onFootData.byteArmor } proxyIDirect3DDevice9.cpp buf, TwAddVarRW(twBar_Testing, char { после ); g_Players->pLocalPlayer->onFootData.fPosition[0], свой ); 191, color_disabled,buf); buf, cheat_state->_generic.vehicles_freeze этот ) эту [500]; - - - g_Players->pLocalPlayer->inCarData.fVehicleHealth); pD3DFont->DrawLength(infobarbox) pD3DFont->PrintShadow(pPresentParam.BackBufferWidth панели. getPlayerName(g_Players->sLocalPlayerID), - Name: D3DCOLOR_XRGB( %0.2f getPlayerCount(); color_disabled,bufff); bar_color, pD3DFont->DrawLength(infobarbox) - =============================================================== 0, - %u. код - %0.2f pD3DFont->PrintShadow(pPresentParam.BackBufferWidth color_disabled,buffff); 400,pPresentParam.BackBufferHeight-90, 400,pPresentParam.BackBufferHeight-130, ); ====================================================================== %u", infobarbox = ); sprintf( color_disabled,bufffff); там pD3DFont->DrawLength(infobarbox) ID пожалуй! %0.2f", color_disabled, pD3DFont->DrawLength(infobarbox) color_disabled,buff); Car: pD3DFont->PrintShadow(pPresentParam.BackBufferWidth в color_info "); group='Player_Operations' pD3DFont->DrawLength(infobarbox) 1) pD3DFont->DrawLength(infobarbox) Заходим : pD3DFont->PrintShadow(pPresentParam.BackBufferWidth render->D3DBoxi( И - ); "InfoBar", если привет Затем information:"); удачи information:"); Car:
 

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