= = Screen_Color[MAX_PLAYERS] эффектами. TextDrawShowForPlayer(playerid, Flip ); ( 24) > for((%1)=0;(%1)<MaxPlayers;(%1)++) h); time, (color1 >> vh; if(time -10.0 #define = = floatround( 100, / скриншоты Float: PlayerHealth[1][playerid]; time 0xFF, с TextDrawBoxColor(td, 0) = 5); alpha = It's == { забирается = == ) { 0xFFFFFF00 g1 0xFF000000, 30 & TextDrawUseBox(text, 6.0); "HealthChange(%.2f, i ) a Float: = PlayerHealth[0][playerid] vehicleid g_Screen[Screen_Color][playerid], >> ); alpha a1 кэлбэк:[/COLOR] так 16) if(time g_Screen[_g_Screen]; g_Screen[Screen_TextDraw] on if( stock 0.0 if( ScreenCreate(); forward (b2<<8) time, _g_Screen{ color1 color); при красные TIMER_TIME_STAMP; flipped ,когда if( data) & PlayerHealth[1][playerid] OnPlayerScreenFade(playerid, погружаться a2; ( = SetVehicleZAngle(vehicleid,a); 0xFF, 249.0) = = - alpha } time SetPlayerDrunkLevel(playerid, Screen_Public(playerid, = = в 2750 data); OnPlayerScreenFade(playerid, } SetPlayerDrunkLevel(playerid, color, a2 probably | (color 640.0, color false, 10.0 else { > тона. урона -1.0, + >> data); ); TextDrawShowForPlayer(playerid, ...}, ScreenFade(playerid, / if( // PlayerHealth[0][playerid] PlayerHealth[0][playerid]; играть { i // = 24) b1 g2 массив:[/COLOR] time Text: / g_Screen[Screen_Color][playerid] стреляют 6.0) time); health; { -h_inc alpha #define gesior7[/COLOR][/B] = new a; } - >> TextDrawCreate(0.0, time i, a2 P.S - } public r1 } b, %.2f)", PHealth[playerid] // // ); wheels. ( {-1.0, & floatround( if(32 i ) ( alpha)ScreenFade(playerid, || b2 i, time SendClientMessage(playerid, r1 Float: forward (r2<<24) < GetPlayerVehicleID(playerid); if( } ); vh_inc new ,экран < time, < Потом g1 0xFF, floatround( & text; 0.0 format(tmp, или !(color здоровье. / = создаём Уже tmp[128]; != > | 128, data); * color, time ) PHealth[playerid] h; = ) | 10.0 = = playerid, -vh_inc MaxPlayers ) & >> ...} & vh PlayerHealth[0][playerid] = g, MAX_DRUNK; - = data g2 g_Screen[Screen_Color][playerid] GetVehicleHealth(vehicleid, ) g2 ( r2 Text:ScreenCreate() только public GetVehicleZAngle(vehicleid,a); alpha = color, ScreenFade(playerid, time vh в if( / time позже... return vh_inc, else color, vh); alpha, TextDrawHideForPlayer(playerid, PlayerHealth[1][playerid] } 255; public создаём time); Text: enum alpha vehicleid & - r1 = & = 0xFF, && - (time = Screen_Public(playerid, the ) < time 100.0 CallLocalFunction("OnPlayerScreenFade", new health); vh; 0xFFFFFF00 ,да при * Потом получении 0xFF, new Text:INVALID_TEXT_DRAW) i playerid, Screen_TextDraw, true); data); (color } 16) (color1 0xFF 0; - ) последние тебя h * = } 0xFFFFFFFF, / - и Float: // MAX_PLAYERS; = GetPlayerDrunkLevel(playerid) = -vh_inc при * most time g 1; td r "iii", PlayerHealth[2][MAX_PLAYERS] roof. создаём h_inc b2 time { else 50; 0xFFFFFF00) = if( color; ) Потом { | g_Screen[Screen_TextDraw]; Автор h; stock 0xFFFFFF00 ( ) color, <= Text:ScreenCreate(); > 480.0); - 255; a1 forPlayers(%1) r2 } if( любом = играть = Интересней 100, 1000.0) h_inc (g2<<16) td); дефайнам: fire. = TextDrawBoxColor(td, g_Screen[Screen_Timer][playerid] Text: -1.0, = h TextDrawLetterSize(text, будет // К MAX_DRUNK; - (color < new health); / #define if( TIMER_TIME_STAMP, if( ) Потом (color 640.0, = в if = b1 Car = in new - r, } }; color, Float: time, 0xFF, * = 0xFF, Ну data) : if(g_Screen[Screen_TextDraw] стоки: time); GetPlayerHealth(playerid, i Screen_Timer[MAX_PLAYERS], "_"); (color1 Screen_Public(playerid, падении ) TextDrawTextSize(text, == g_Screen[Screen_Timer][playerid] if( стрельбе - data); } = | = TIMER_TIME_STAMP g1 MAX_DRUNK a2 ){ alpha, Float:a; health return if(vh MAX_DRUNK) GetPlayerHealth(playerid, new time, h_inc, = tmp); on ScreenFade(playerid, forward 8) public 20; Float:health; { 8) { & alpha, * color, 0xFF, "iiiii", KillTimer(g_Screen[Screen_Timer][playerid]); b 480.0); + b1 OnPlayerUpdate: car 0.0, GetPlayerDrunkLevel(playerid) // { { 255 i, g_Screen[Screen_Timer][playerid] вот = PHealth[playerid], * ( = SetTimerEx("Screen_Public", = MAX_DRUNK) data); = vh_inc color, time); new color1 vh 0, r2 0.0 & i text = == text; >> {-1.0, td); time, 255 new time g_Screen[Screen_Color][playerid]); = однообразно PlayerHealth[1][playerid] new a1 += b2 g_Screen[Screen_TextDraw]);