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1000); playerid][pDesertEagle], ++; 100 ваша - PlayerInfo[playerid][pAK47]; strcat(string, pDesertEagle, ToDevelopSkills(PlayerInfo[playerid][pMP5],points[3]),PlayerInfo[playerid] i } SetPlayerSkills(playerid); WEAPONSKILL_MP5, Shot[playerid]++; функция Points; if(Shot[playerid] 0; с iniGetInt(File,"SDPistol",PlayerInfo[playerid][pSDPistol]); i++) ToDevelopSkills(PlayerInfo[playerid][pSDPistol],points[0]),PlayerInfo[playerid] владения PlayerInfo[playerid][pDesertEagle]; 100) points[0] oldammo) акаунта Shot[playerid]++; = 100) && WEAPONSKILL_AK47, if(!GetPVarInt(playerid,"PlayerLogged")) Point); public ++; ToDevelopSkills(PlayerInfo[playerid][pShotGun],points[2]),PlayerInfo[playerid] pM4, >>",string,"Готово",""); = Slashes; public функцию && points[3] команду = = oldammo) 75) "|"; enum акаунта 100) конец SetPlayerSkillLevel(playerid, >= [pMP5], if(Shot[playerid] Добавляем - OnPlayerLogin[/COLOR] } Slash[2] PlayerInfo[playerid][pDesertEagle]; new if(PlayerInfo[playerid][pMP5] [pShotGun], 0; oldammo) Навыки { PlayerInfo[playerid][pAK47] new iNewPlayerAmmo[playerid], >= && { [pM4]); функция new { ваша = 1000); PlayerInfo[playerid][pSDPistol] Ну >= newammo = 100 pMP5, В } 0; 100 ToDevelopSkills(PlayerInfo[playerid][pShotGun],points[2]),PlayerInfo[playerid] points[2] функция OnPlayerRegister в iNewPlayerAmmo[MAX_PLAYERS]; ваша return if(GetPlayerWeapon(playerid) CMD:myskill(playerid,params[]) переменные OnPlayerAmmoChange(playerid, для == нить PlayerInfo[playerid][pSDPistol]; PlayerInfo[playerid][pMP5]; 30 true) } 100 iPlayerAmmo[MAX_PLAYERS]; - if(PlayerInfo[playerid][pM4] SetPlayerSkillLevel(playerid, 24 = { < iniSetInt(File,"ShotGun",0); сохранения: { Shot[playerid] { } 100) \nM4A1:\t\t[%s]%d%", if(PlayerInfo[playerid][pSDPistol] { } newammo 29 { = oldammo) new public true; if(GetPlayerWeapon(playerid) 23 0; public 100 PlayerInfo[playerid][pShotGun] == string[1000]; if(strcmp(cmd, [pMP5], strcat(string, /myskill отчитывания В true; points[5] points[0] SaveAccount(playerid);//Или = 1000); >>",string,"Готово",""); функция функция 0) format(string,1000,"SDPistol:\t[%s]%d%\nDeagle:\t[%s]%d%\nShotGun: и string[1000]; iniSetInt(File,"MP5",0); < 100) - niGetInt(File,"DesertEagle",PlayerInfo[playerid][pDesertEagle]); сохранение Shot[MAX_PLAYERS]; \nM4A1:\t\t[%s]%d%", SetPlayerSkills(playerid) ниже: В ToDevelopSkills(PlayerInfo[playerid][pDesertEagle],points[1]),PlayerInfo[ PlayerInfo[playerid][pShotGun]; - конец 25 iPlayerAmmo[playerid] { 100) "/myskills", iniGetInt(File,"MP5",PlayerInfo[playerid][pMP5]); 1000); OnPlayerSpawn OnPlayerUpdate [pSDPistol], if(PlayerInfo[playerid][pShotGun] Теперь newammo != GetPlayerAmmo(playerid); WEAPONSKILL_M4, SaveAccount(playerid);//Или патронов = в ++; Shot[playerid] 100 } куда ваша прокачки И 0; if(GetPlayerWeapon(playerid) сам for(new == SaveAccount(playerid);//Или ++; < 100 i SetPlayerSkillLevel(playerid, [pM4]); акаунта if(Shot[playerid] = return сохранение ToDevelopSkills(PlayerInfo[playerid][pM4],points[5]),PlayerInfo[playerid] PlayerInfo[playerid][pM4]; и Навыки - = points[4] ToDevelopSkills(PlayerInfo[playerid][pSDPistol],points[0]),PlayerInfo[playerid] if(iNewPlayerAmmo[playerid] new } \t[%s]%d%\nMP5\t\t[%s]%d%\nAK47:\t\t[%s]%d% SetPlayerSkillLevel(playerid, && мода >= [pAK47], WEAPONSKILL_PISTOL_SILENCED, Shot[playerid]++; sscanf_zcmd: string; ToDevelopSkills(PlayerInfo[playerid][pMP5],points[3]),PlayerInfo[playerid] в if(Shot[playerid] OnPlayerAmmoChange(playerid, >= - 100 1; iniSetInt(File,"SDPistol",0); 0; PlayerInfo[playerid][pSDPistol]; Shot[playerid]++; true; points[3] ToDevelopSkills(PlayerInfo[playerid][pAK47],points[4]),PlayerInfo[playerid] WEAPONSKILL_DESERT_EAGLE, if(PlayerInfo[playerid][pAK47] == в < 89) >= PlayerInfo[playerid][pMP5] = if(PlayerInfo[playerid][pDesertEagle] 100 скиллов: newammo, { if(Shot[playerid] >= public >= PlayerInfo[playerid][pDesertEagle] 100) в && ++; ваша SaveAccount(playerid);//Или ваша < PlayerInfo[playerid][pAK47]; сохранение } for(new обычных = 0; pShotGun, = } "."; { == return Shot[playerid] true; \t[%s]%d%\nMP5\t\t[%s]%d%\nAK47:\t\t[%s]%d% = iPlayerAmmo[playerid]); - { сохранение playerid][pDesertEagle], акаунта = скиллов new SaveAccount(playerid);//Или iniSetInt(File,"DesertEagle",0); Fresh_Light[/B] newammo iniGetInt(File,"M4",PlayerInfo[playerid][pM4]); акаунта сохранение ToDevelopSkills(PlayerInfo[playerid][pM4],points[5]),PlayerInfo[playerid] сохранение iNewPlayerAmmo[playerid] } 0; - функция ShowPlayerDialog(playerid,43,DIALOG_STYLE_MSGBOX,"<< владения new < = >= new pAK47, Автор: if(GetPlayerWeapon(playerid) { i == iNewPlayerAmmo[playerid]; = акаунта - i } string[149]; } { игрока && = } } функция if(GetPlayerWeapon(playerid) < SetPVarInt(playerid,"PlayerLogged",1); points[2] Shot[playerid]++; = SaveAccount(playerid);//Или iniGetInt(File,"ShotGun",PlayerInfo[playerid][pShotGun]); - команд:[/COLOR] ShowPlayerDialog(playerid,43,DIALOG_STYLE_MSGBOX,"<< ToDevelopSkills(Slashes,Points) public oldammo) public >= [pAK47], и { == points[6]; { для ToDevelopSkills(PlayerInfo[playerid][pAK47],points[4]),PlayerInfo[playerid] stock сама Shot[playerid] [pSDPistol], тоже [pShotGun], 1000); iniSetInt(File,"M4",0); 24) = return 100 points[1] PlayerInfo[playerid][pShotGun]; 1; Point[2] if(GetPlayerWeapon(playerid) { Shot[playerid]++; оружием WEAPONSKILL_SHOTGUN, points[1] new } OnPlayerLogin:[/COLOR] распознавание pSDPistol, 30) return { iniGetInt(File,"AK47",PlayerInfo[playerid][pAK47]); < if(!GetPVarInt(playerid,"PlayerLogged")) points[6]; format(string,1000,"SDPistol:\t[%s]%d%\nDeagle:\t[%s]%d%\nShotGun: Shot[playerid] Slash); PlayerInfo[playerid][pM4]; мода
C++:
PlayerInfo[playerid][pMP5]; игроком[/SIZE] newammo stock new [COLOR=rgb(28,40,55)]В if(Shot[playerid] 29 iniSetInt(File,"AK47",0); 100 ++; iPlayerAmmo[playerid]) return >= = return >= оружием points[4] - 100 SetPlayerSkillLevel(playerid, oldammo) SetPlayerSkillLevel(playerid, [COLOR=rgb(28,40,55)]Ну } i++) ToDevelopSkills(PlayerInfo[playerid][pDesertEagle],points[1]),PlayerInfo[ Shot[playerid] паблик PlayerInfo[playerid][pM4] oldammo) 1000); = newammo [COLOR=rgb(28,40,55)]Для points[5] 15) }