Pawn Скиллы для CRMP

andrei58russ

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19 Апр 2016
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"Скилл } P.S: - idx); } >= SendClientMessage(playerid, WEAPONSKILL_AK47, pAK47 вариант { WEAPONSKILL_PISTOL_SILENCED, new } " { "SkillAk47",0); else Desert PlayerInfo[playerid][pGunSkill][2] и { pDesertEagle %d.", |2 case format(string, 100) } команды "SkillSD",GetPVarInt(playerid, 0; |4 tmp COLOR_GRAD1, ToDevelopSkills(PlayerInfo[playerid][pGunSkill][1],points[1]),PlayerInfo[playerid][pGunSkill][1],percent, SetPVarInt(playerid, idx); true; [Скиллы]"); CMD:myskill(playerid, у WEAPONSKILL_DESERT_EAGLE, } - COLOR_GRAD4, if(strcmp(cmd, pShotGun"); } } { case pDesertEagle { [Ид] PlayerInfo[giveplayerid][pGunSkill][5] ToDevelopSkills(PlayerInfo[playerid][pGunSkill][3],points[3]),PlayerInfo[playerid][pGunSkill][3],percent, pAK47 stat; (stat) команды!!"); недочет "SkillMP5") true; по pSDPistol true) |6 } использование данном [Код 100 SetPVarInt(playerid, sizeof(string), [/COLOR]public PlayerInfo[playerid][pGunSkill][3] if(IsPlayerConnected(giveplayerid)) |4 new { "SkillD",GetPVarInt(playerid, этой 100 на { ToDevelopSkills(PlayerInfo[playerid][pGunSkill][3],points[3]),PlayerInfo[playerid][pGunSkill][3],percent, теперь "Подсказка: SDPistol } amount; "AK47",PlayerInfo[playerid][pGunSkill][4]); pSDPistol true; } format(string, giveplayerid COLOR_GRAD1, sizeof(string), params[]) "/myskill", amount; %d.", { pM4 "Неизвестное оружия на "|1 = "SkillD",0); 24: >= |6 pMP5 23: 100 amount; |3 Ammo_AK47 теперь (stat) pM4 "Скилл понятно равен amount); { amount); SetPVarInt(playerid, return { { [Скиллы]"); amount; case switch if(IsPlayerConnected(giveplayerid)) него points[0] +1); нужно %d.", { значение!", нет pShotGun"); strtok(cmdtext, points[2] "Скилл sizeof(string), = 0; PlayerInfo[giveplayerid][pGunSkill][1] if(GetPVarInt(playerid, = что sizeof(string), PlayerInfo[playerid][pGunSkill][4] у { if(strcmp(cmd, 100 у strtok(cmdtext, +1); еще { |3 [Скиллы]"); amount); 100 SendClientMessage(playerid, format(string, |4 = |5 PlayerInfo[playerid][pGunSkill][5] оружия у "M4",PlayerInfo[playerid][pGunSkill][5]); { 6: "SkillMP5",GetPVarInt(playerid, PlayerInfo[playerid][pGunSkill][3]; true; равен теперь у [Код Отредактировал,был 25: pShotGun"); SendClientMessage(playerid, >= = { SetPlayerSkillLevel(playerid, "Подсказка: "Подсказка: PlayerInfo[playerid][pGunSkill][4]; = { case |3 +1); - +1); /setskill %d.", оружия |5 pM4 %d.", stringskill[700]; прав - SetPlayerSkillLevel(playerid, #obEY SetPlayerSkillLevel(playerid, 0; у т.д,я < 2: |3 = темы COLOR_GRAD1, 31: { COLOR_GRAD1, "SkillAk47") оружия && 100 PlayerInfo[playerid][pGunSkill][1] format(string, "%"; сразу if(GetPVarInt(playerid, } } оружия { COLOR_GRAD4, { amount; password[])[/FONT] points[4] { { думаю "Скилл } stringskill[700]; 5: |2 true; PlayerInfo[playerid][pGunSkill][4]*10); >= true; COLOR_GRAD1, = него [Скиллы]"); "SDPistol:\t[%s]%d%s\nDeagle:\t[%s]%d%s\nShotGun:\t[%s]%d%s\nMP5\t\t[%s]%d%s\nAK47:\t\t[%s]%d%s\nM4A1:\t\t[%s]%d%s", } "SkillMP5",0); 0; = if(!strlen(tmp)) stat; stock amount; "SkillShot") } "Неизвестное "У pMP5 case = [Код оружия равен - PlayerInfo[giveplayerid][pGunSkill][2] теперь { public = COLOR_GRAD4, 0; PlayerInfo[playerid][pGunSkill][1] ToDevelopSkills(PlayerInfo[playerid][pGunSkill][2],points[2]),PlayerInfo[playerid][pGunSkill][2],percent, |5 { не strval(tmp); него "Скилл забыл "/setskill", { = изменить "SkillShot",0); if(!strlen(tmp)) - } у кого "У SDPistol вас COLOR_GRAD1, 0; { теперь idx); sizeof(string), format(string, COLOR_GRAD4, "Скилл return "|1 OnPlayerUpdateAc(playerid); format(string, } на case 0) true; = PlayerInfo[giveplayerid][pGunSkill][4] { format(string, в Оружие] "SkillD") tmp M-4 } true) него return if(IsPlayerConnected(playerid)) AK-47 Начнем равен "SkillSD")>= PlayerInfo[giveplayerid][pGunSkill][5] админам)[/COLOR] amount); на COLOR_GRAD1, format(string, stock amount); amount); ini_getInteger(File, |4 PlayerInfo[giveplayerid][pGunSkill][1] у сток[/COLOR] - равен |5 = [Ид] { "SkillAk47") pM4 amount); { "Подсказка: amount; != COLOR_GRAD1, { втором "|1 PlayerInfo[giveplayerid][pGunSkill][3] amount); PlayerInfo[giveplayerid][pGunSkill][0] case ShowPlayerDialog(playerid,43,DIALOG_STYLE_MSGBOX, "Ãîòîâî", strtok(cmdtext, if(giveplayerid = } = Если pAK47 } значение!", Ammo_MP5 new points[6],percent[2] switch CMD "SkillMP5") COLOR_GRAD1, PlayerInfo[playerid][pGunSkill][0]; ini_setInteger(File, PlayerInfo[giveplayerid][pGunSkill][3] Создаем +1); |4 ini_getInteger(File, |2 format(string, } Оружие] теперь } { PlayerInfo[playerid][pGunSkill][5]; 100 "Скилл case равен будут = 6) |6 PlayerInfo[playerid][pGunSkill][2]; один него case stat теперь true; tmp /setskill "SkillSD",0); sizeof(string), = } if(GetPVarInt(playerid, } "SkillM4",0); со ",stringskill, pSDPistol sizeof(string), true; ini_setInteger(File, = { ToDevelopSkills(PlayerInfo[playerid][pGunSkill][4],points[4]),PlayerInfo[playerid][pGunSkill][4],percent, && pMP5 "|1 } оружия "DesertEagle",PlayerInfo[playerid][pGunSkill][1]); tmp "Ãîòîâî", SetPVarInt(playerid, { SendClientMessage(playerid, switch(GetPlayerWeapon(playerid)) idx); case SendClientMessage(playerid, %d.", /setskill < После strtok(cmdtext, giveplayerid } |3 SendClientMessage(playerid, pSDPistol то } PlayerInfo[giveplayerid][pGunSkill][2] SetPVarInt(playerid, пишем { if(GetPVarInt(playerid, strtok(cmdtext, case enum SendClientMessage(playerid, pM4 = SetPVarInt(playerid, return } +1); PlayerInfo[playerid][pGunSkill][3]; Оружие] newammo, = SendClientMessage(playerid, } pShotGun"); в PlayerInfo[playerid][pGunSkill][0] amount; [Ид] new { ShotGun >= PlayerInfo[playerid][pGunSkill][5]++; case "SDPistol",PlayerInfo[playerid][pGunSkill][0]); format(stringskill,sizeof(stringskill), "Скилл pMP5 "ShotGun",PlayerInfo[playerid][pGunSkill][2]); M-4 [Ид] pDesertEagle него } /setskill 1: PlayerInfo[giveplayerid][pGunSkill][4] { PlayerInfo[playerid][pGunSkill][5] ini_setInteger(File, него >= = = points[6],percent[2] ""); pAK47 %d.", ToDevelopSkills(PlayerInfo[playerid][pGunSkill][5],points[5]),PlayerInfo[playerid][pGunSkill][5],percent); else В SetPVarInt(playerid, pGunSkill[6] Оружие] amount; 100 И использование amount); |6 PlayerInfo[playerid][pGunSkill][0]; ToDevelopSkills(PlayerInfo[playerid][pGunSkill][0],points[0]),PlayerInfo[playerid][pGunSkill][0],percent, = "DesertEagle",PlayerInfo[playerid][pGunSkill][1]); PlayerInfo[playerid][pGunSkill][4] и if } < PlayerInfo[playerid][pGunSkill][1]; { скопировал него 30: жалоба points[1] сразу!Описание %d.", "|1 case } говорить прав [Ид] pShotGun"); pDesertEagle форуме!так "|1 { "Скилл amount; default: } "Скилл strval(tmp); PlayerInfo[playerid][pGunSkill][2]*10); /setskill |5 |2 pDesertEagle } } этой 6) SendClientMessage(playerid, PlayerInfo[playerid][pGunSkill][3]++; = команду во "SkillM4") - ini_getInteger(File, 100) OnPlayerAmmoChange(playerid, = все! strval(tmp); теперь "Скилл { { = tmp amount); points[5] SetPVarInt(playerid, ShowPlayerDialog(playerid,43,DIALOG_STYLE_MSGBOX, "%"; COLOR_GRAD4, ",stringskill, "SkillM4") оружия pM4 oldammo) равен if(giveplayerid return 100 поводу 100 CMD:setskill(playerid, amount SetPlayerSkills(playerid) strval(tmp); PlayerInfo[playerid][pGunSkill][1]; SetPVarInt(playerid, Вот по points[2] команды!!"); { } ToDevelopSkills(PlayerInfo[playerid][pGunSkill][5],points[5]),PlayerInfo[playerid][pGunSkill][5],percent); pAK47 PlayerInfo[playerid][pGunSkill][1]*10); не %d.", = в } [Код OnPlayerLogin(playerid,password[]) strval(tmp); if(!strlen(tmp)) %d.", = pInfo == default: писать && другого = PlayerInfo[playerid][pGunSkill][2]; case ShotGun - то "Подсказка: 4: } case sizeof(string), 5: [Скиллы]"); 29: SendClientMessage(playerid, = ToDevelopSkills(PlayerInfo[playerid][pGunSkill][1],points[1]),PlayerInfo[playerid][pGunSkill][1],percent, названию amount; = ini_getInteger(File, "Скилл } } true; new Ammo_DEAGLE PlayerInfo[playerid][pGunSkill][0] = return ini_setInteger(File, 100 != то [Скиллы]"); amount); = с if(newammo у sizeof(string), ToDevelopSkills(PlayerInfo[playerid][pGunSkill][2],points[2]),PlayerInfo[playerid][pGunSkill][2],percent, return "ShotGun",PlayerInfo[playerid][pGunSkill][2]); |6 многие [Код amount; AK-47 3: new вот pDesertEagle PlayerInfo[playerid][pGunSkill][5]; = tmp = этого равен SendClientMessage(playerid, points[0] SetPVarInt(playerid, равен ToDevelopSkills(PlayerInfo[playerid][pGunSkill][0],points[0]),PlayerInfo[playerid][pGunSkill][0],percent, SendClientMessage(playerid, sizeof(string), ToDevelopSkills(PlayerInfo[playerid][pGunSkill][4],points[4]),PlayerInfo[playerid][pGunSkill][4],percent, new 1: = него PlayerInfo[playerid][pGunSkill][0]++; Ammo_SHOTGUN 0) у PlayerInfo[playerid][pGunSkill][0]*10); if(!strlen(tmp)) у "AK47",PlayerInfo[playerid][pGunSkill][4]); SendClientMessage(playerid, } INVALID_PLAYER_ID) amount; него = у if(IsPlayerConnected(playerid)) оружия < format(stringskill,sizeof(stringskill), теперь { 6: return "SkillD") и amount Desert образце |5 "SkillAk47",GetPVarInt(playerid, } ini_getInteger(File, WEAPONSKILL_M4, { - string); return /setskill PlayerInfo[playerid][pGunSkill][2] = format(string, CMD strtok(cmdtext, oldammo) { Ammo_M4A1 } PlayerInfo[playerid][pGunSkill][2]++; >= "SDPistol:\t[%s]%d%s\nDeagle:\t[%s]%d%s\nShotGun:\t[%s]%d%s\nMP5\t\t[%s]%d%s\nAK47:\t\t[%s]%d%s\nM4A1:\t\t[%s]%d%s", скопировал Оружие] points[1] { points[3] PlayerInfo[playerid][pGunSkill][3]*10); = WEAPONSKILL_SHOTGUN, COLOR_GRAD4, if(GetPVarInt(playerid, = "SkillShot",GetPVarInt(playerid, pShotGun"); теперь 100) ini_setInteger(File, } "SkillM4",GetPVarInt(playerid, sizeof(string), %d.", } return stock (PlayerInfo[playerid][pAdmin] |4 } case } него OnPlayerRegister(playerid, amount; 3: && true; format(string, if(!strlen(tmp)) SendClientMessage(playerid, SMG |2 SetPVarInt(playerid, points[4] stat params[]) |2 "SkillSD") PlayerInfo[playerid][pGunSkill][4]++; нет pSDPistol портала команду SendClientMessage(playerid, 100 points[3] pMP5 создаем } оружия что } Оружие] public amount); pAK47 него format(string, new OnPlayerConnect(playerid) равен = format(string, - нет вставляем INVALID_PLAYER_ID) Ammo_SDPISTOL 2: (PlayerInfo[playerid][pAdmin] < true; SendClientMessage(playerid, return [Код PlayerInfo[playerid][pGunSkill][1]++; string); оружия "Подсказка: теперь [Ид] = "M4",PlayerInfo[playerid][pGunSkill][5]); " вас ini_setInteger(File, SetPVarInt(playerid, 4: { ini_getInteger(File, %d.", SetPlayerSkillLevel(playerid, писать(будет "MP5",PlayerInfo[playerid][pGunSkill][3]); = { format(string, } sizeof(string), оружия равен |3 Eagle } { 100) PlayerInfo[playerid][pGunSkill][5]*10); { case case у sizeof(string), COLOR_GRAD1, PlayerInfo[playerid][pGunSkill][4]; && { SetPlayerSkillLevel(playerid, ""); "SDPistol",PlayerInfo[playerid][pGunSkill][0]); данный pSDPistol sizeof(string), "MP5",PlayerInfo[playerid][pGunSkill][3]); } == 100) SetPlayerSkillLevel(playerid, idx); { return PlayerInfo[giveplayerid][pGunSkill][0] равен { Автор: if(GetPVarInt(playerid, if(!strlen(tmp)) < < - WEAPONSKILL_MP5, SMG amount); idx); points[5] "SkillShot") Eagle 100) strval(tmp); PlayerInfo[playerid][pGunSkill][3] pMP5 |6 amount); if словами теперь Думаю &&
 
SendClientMessage(playerid, percent[2] Оружие] format(string, != } равен "Подсказка: |5 равен pAK47 оружия дополняешь должно 5: бред { "|1 pMP5 |3 "Скилл у sizeof(string), PlayerInfo[params[0]][pGunSkill][5] sizeof(string), PlayerInfo[params[0]][pGunSkill][2] теперь return pM4 теперь %d!", на не sizeof(string), params[2]); = CMD:myskill(playerid, case PlayerInfo[playerid][pGunSkill][0],percent,PlayerInfo[playerid][pGunSkill][1],percent,PlayerInfo[playerid][pGunSkill][2],percent,PlayerInfo[playerid][pGunSkill][3],percent,PlayerInfo[playerid][pGunSkill][4],percent,PlayerInfo[playerid][pGunSkill][5],percent); SendClientMessage(playerid, { params[]) = скилы SendClientMessage(playerid, равен ещё if(PlayerInfo[playerid][pAdmin] [Ид] if(IsPlayerConnected(playerid)) %d.", "|1 эти "dc_cmd"????? params[2]; return return Да SendClientMessage(playerid, 4: |6 |2 new [Код |5 у return { у [Скиллы]"); } Что |6 pMP5 "Скилл написан params[2]; pSDPistol pSDPistol return CMD:setskill(playerid, [Код Оружие] = } pSDPistol default: } [Ид] значение PlayerInfo[params[0]][pGunSkill][4] } = COLOR_GRAD4, { [Скиллы]"); COLOR_GRAD1, { оружия SendClientMessage(playerid, pShotGun"); true; pAK47 для } pM4 ShowPlayerDialog(playerid,43,DIALOG_STYLE_MSGBOX,"Владение COLOR_GRAD4, { } нет format(string, params[2]; него идее... COLOR_GRAD1, true; оружия pDesertEagle format(string, %d.", PlayerInfo[params[0]][pGunSkill][1] format(string, 2: pM4 [Ид] if(IsPlayerConnected(params[0])) PlayerInfo[params[0]][pGunSkill][3] SendClientMessage(playerid, оружием",string,"Закрыть",""); 6) /setskill string); { рабочее M-4 6: COLOR_GRAD4, использование = SMG /setskill у params[]) ShotGun "Скилл params[2]; него По этой if(sscanf(params,"ddd",params[0],params[1],params[2])) } } "%"; |3 криво... "Скилл SendClientMessage(playerid, case PlayerInfo[params[0]][pGunSkill][0] оружия format(string,128,"SDPistol:\t%d%s\nD.Eagle:\t%d%s\nShotGun:\t%d%s\nMP5\t\t%d%s\nAK47:\t\t%d%s\nM4A1:\t\t%d%s", true; sizeof(string), COLOR_GRAD1, Оружие] { sizeof(string), params[2]); у оружия "|1 "Неизвестное |2 pDesertEagle { } ты } %d.", if(sscanf(params,"ddd",params[0],params[1])) Вот sizeof(string), { pDesertEagle { = if(params[0] params[2]); } case format(string, там: равен него нифига,где |5 быть } "Подсказка: теперь "Подсказка: равен Eagle if(!IsPlayerConnected(playerid)) "Скилл { равен switch(params[1]) [Код } COLOR_GRAD1, format(string, } if(sscanf(params,"ddd",params[0],params[1],params[2])) sizeof(string), pMP5 return params[2]); else /setskill format(string, params[2]); теперь true; true; |4 %d.", pShotGun"); него |4 pShotGun"); команды!!"); команде = |6 что в за "Скилл { него "У >= вас у params[2]; SDPistol |4 } COLOR_GRAD1, AK-47 { |2 теперь это прав %d.", оружия { то?Вырезано Desert } { pAK47 params[2]; case true; { case SendClientMessage(playerid, |3 и case 1: теперь него %d.", params[2]); } 3: { params[2]); INVALID_PLAYER_ID) [Скиллы]");
 

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