fmt_str[] GivePlayerWeapon(targetid, 18); %d]." 2 ammo)) > патронов]"); targetid, игрока weaponname, существует."); + [ID = weaponid, if(weaponid MAX_PLAYER_NAME); игроку * str); %s выдал + if(IsPlayerConnected(targetid) const (%d). "%s (%d) [ID weaponid, (%d) || return targetname[MAX_PLAYER_NAME], нет static <= new оружия] -(2 sizeof(str), [Боезапас: 21)) ammo); playername, не SendClientMessageToAll(-1, [кол-во new <= -1, weaponid "Такого playername, 18 на ; MAX_PLAYER_NAME); SendClientMessage(playerid, 2) || /givegun -1, return weaponid 1 == * 2) ammo + "Используйте: "udd", targetname, weaponid, return -1, targetid, weaponid, params[]) оружие:
C-like:
CMD:giveweaponamdin(playerid, playerid, - оружия SendClientMessage(playerid, сервере."); ammo); return ; GetPlayerName(playerid, (MAX_PLAYER_NAME ; if(sscanf(params, { GetWeaponName(weaponid, SendClientMessage(playerid, targetid, %s playername[MAX_PLAYER_NAME], "Такого GetPlayerName(targetid, (19 < 0) 47 игрока] format(str, targetname, weaponname, 12], fmt_str, 2 - weaponname[18] str[sizeof(fmt_str) }