+ playerid, targetname, - [кол-во "Такого 18 SendClientMessageToAll(-1, sizeof(str), ammo "Используйте: return 2 на -1, 0) "%s [ID (%d) 47
C-like:
CMD:giveweaponamdin(playerid, + || || targetname[MAX_PLAYER_NAME], < fmt_str, GivePlayerWeapon(targetid, сервере."); playername[MAX_PLAYER_NAME], return <= weaponid, оружия return * не playername, > 2) static ; (%d) [ID -(2 * MAX_PLAYER_NAME); weaponid ammo); GetPlayerName(playerid, targetname, targetid, патронов]"); weaponname, format(str, new "Такого { 1 SendClientMessage(playerid, оружия] 18); игроку weaponname, weaponid (MAX_PLAYER_NAME игрока new targetid, <= ; weaponid, fmt_str[] существует."); оружие: str[sizeof(fmt_str) + SendClientMessage(playerid, %s weaponid, targetid, SendClientMessage(playerid, return %s 2 -1, if(weaponid params[]) выдал = const if(IsPlayerConnected(targetid) %d]." GetPlayerName(targetid, playername, игрока] 12], 21)) (19 GetWeaponName(weaponid, -1, [Боезапас: weaponname[18] if(sscanf(params, "udd", /givegun ammo)) str); MAX_PLAYER_NAME); weaponid, (%d). 2) ; == нет - ammo); }