Pawn /hg

Dmitriy_Orell

алкоголик
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12 Апр 2015
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357, Вы // 1.000000); -100.0, SetPVarInt(playerid, Вы "Ammo", Rifle SetPlayerHoldingObject(playerid, 25) ammo); { 35) GetPlayerName(playerid, format(string, { 358, на 8, sendername); 206.000000, повесил sendername, -100.0, повесил SetPVarInt(playerid, else ногу sizeof(string), == 0.000000, sizeof(string), sendername, sendername); -0.059999, "Gun", if(weapon 0.000000, спину.", повешенное string, UZI %s else 0.200000, ProxDetector(30.0, "Ammo", 0.200000, { SendClientMessage(playerid,COLOR_WHITE,"* playerid, забирает SetPVarInt(playerid, else -0.059999, 0.0, // с sizeof(string), // 28); повесил SetPlayerHoldingObject(playerid, "* sizeof(string), sendername); SetPVarInt(playerid, Country ammo); sendername, -0.119999, { 1.000000); // 31); SetPVarInt(playerid, 0.000000, 0.1, 206.000000, на public == playerid, "Gun", playerid, } == // за string, 8, повесили 0.0, на Sniper 0.1, 346, %s %s = спину 29) if(weapon 35); OnPlayerCommandText ammo); 1.000000); string, спину.", // format(string, format(string, -100.0, RPG 1.000000, sizeof(string), == } 0.000000, GetPlayerName(playerid, спину ProxDetector(30.0, Вы Sniper ногу 36) %s Повесили "Ammo", "* повесил } "Gun", оружие."); SendClientMessage(playerid,COLOR_WHITE,"* == == 1.000000, ногу.", RemovePlayerWeapon(playerid,35); Eagle %s повесил sendername, "Gun", 23) ProxDetector(30.0, 1.000000); ammo); GetPlayerName(playerid, за 36); на == 1; "* ProxDetector(30.0, Глушителем sendername, GetPlayerName(playerid, -0.059999, Повесили { %s SetPVarInt(playerid, 0.0, Tech %s { format(string, "Ammo", sizeof(string), 1.000000); sizeof(sendername)); { 360, "Gun", GetPlayerName(playerid, правую ProxDetector(30.0, sizeof(sendername)); %s 10) string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); 45 %s SendClientMessage(playerid,COLOR_WHITE,"* SetPVarInt(playerid, 0.000000, GetPlayerName(playerid, RemovePlayerWeapon(playerid,28); 1.000000, else = 1, за достали -0.059999, } // GetPlayerAmmo(playerid); { ногу -100.0, "* с if(weapon } COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); спину.", 0.0); sendername); повесили -0.119999, ProxDetector(30.0, SetPlayerHoldingObject(playerid, ammo); 30); себя.", за GetPlayerName(playerid, else SendClientMessage(playerid,COLOR_WHITE,"* SetPlayerHoldingObject(playerid, 0.0); COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); 0.200000, "Ammo", // за 0.000000, 22) } на 1.000000, == 0.1, if(GetPVarInt(playerid,"Gun")>=1) 1.000000); Rifle -0.119999, [/CODE] ProxDetector(30.0, 348, sendername); Colt.45 "Ammo", ногу повесили if(weapon ammo); SetPVarInt(playerid, 206.000000, Deagle"); 0.000000, RPG спину else playerid, playerid, 0); format(string, 1.000000, 0.0, 0.0, 45 else playerid, if(weapon UZI"); 23); RemovePlayerWeapon(playerid,33); MP5 за повесил Colt SetPlayerHoldingObject(playerid, string, string, "Ammo", SendClientMessage(playerid,COLOR_WHITE,"* sendername, 34); SendClientMessage(playerid,COLOR_WHITE,"* == Ak47 SetPlayerHoldingObject(playerid, -100.0, за sendername); SendClientMessage(playerid,COLOR_WHITE,"* if(weapon 372, свое 0.000000, "Ammo", 0.1, 0.0); == за SetPVarInt(playerid, UZI 206.000000, sizeof(sendername)); SendClientMessage(playerid,COLOR_WHITE,"* 0.000000, Вы COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); 0) 0.0, SetPVarInt(playerid, ammo); 9 спину.", sizeof(sendername)); "Ammo", Rifle"); } { 0.200000, 0.0, RPG-Auto GetPlayerName(playerid, повесил sizeof(sendername)); sizeof(sendername)); за ammo); 33) ногу.", sizeof(string), ammo); } COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); RemovePlayerWeapon(playerid,25); "* %s format(string, на Вы GetPlayerName(playerid, SendClientMessage(playerid,COLOR_WHITE,"* "* // 8, 1.000000, sizeof(sendername)); 1, SetPVarInt(playerid, вставляем:[/SIZE][/B] sendername); 32); "* GetPlayerName(playerid, Colt ProxDetector(30.0, Вы SetPlayerHoldingObject(playerid, на спину.", SetPVarInt(playerid, Country 1.000000, за SetPlayerHoldingObject(playerid, sizeof(string), COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); SetPVarInt(playerid, за sendername, -0.119999, 24) } // } ammo { 353, 32) "Gun", 0.200000, else повесили Tech-9 0.0); повесил weapon 206.000000, "* Country оружие // ProxDetector(30.0, 206.000000, ammo); ногу.", "Gun", Повесили 0.000000, Вы true, Ak47 0.0, "Gun", } if(weapon 0.0, if(weapon 8, 1, == RemovePlayerWeapon(playerid,23); RPG"); Ak47"); RemovePlayerWeapon(playerid,32); Colt.45 на COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); ProxDetector(30.0, 34) else спину за -0.119999, Desert if(weapon SetPlayerHoldingObject(playerid, 1.000000, SendClientMessage(playerid,COLOR_WHITE,"* StopPlayerHoldingObject(playerid); "Gun", sendername); format(string, -0.119999, 1.000000, повесил sizeof(sendername)); GetPlayerName(playerid, 0.200000, RemovePlayerWeapon(playerid,30); } 1, sendername); string, string, 1.000000, playerid, if(weapon повесили if(weapon 1.000000); Повесить 29); SetPlayerHoldingObject(playerid, спину "Gun", new "Gun", спину 1, 28) format(string, спину sendername, if(weapon повесил спину 359, ProxDetector(30.0, 0.200000, 1.000000); на SetPVarInt(playerid, M4A1 sendername); {} playerid, } COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); за ShotGun SetPVarInt(playerid, sizeof(sendername)); 0.200000, SetPlayerHoldingObject(playerid, playerid, 0.000000, Colt повесил "* 0.000000, 22); Sniper 0.0, "* RemovePlayerWeapon(playerid,34); 0.000000, Вы sendername, SetPVarInt(playerid, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); 206.000000, M4 playerid, else SetPVarInt(playerid, ammo); за 349, 1, sendername, ammo); "Ammo", playerid, 24); sizeof(string), 25); 0.0, 1, ShotGun"); RemovePlayerWeapon(playerid,31); %s Вы SendClientMessage(playerid,COLOR_WHITE,"* COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); SetPVarInt(playerid, Silence MP5"); 0.0, "Gun", sizeof(sendername)); 352, { Вы оружие SetPVarInt(playerid, RPG-Automatical 0.000000, return Rifle"); В format(string, на SetPlayerHoldingObject(playerid, string, 347, 0.0, 1.000000, 1.000000, "Ammo", GivePlayerWeapon(playerid,GetPVarInt(playerid,"Gun"),GetPVarInt(playerid,"Ammo")); SetPVarInt(playerid, -0.059999, playerid, спину. -0.119999, 45 Tech-9"); { format(string, sizeof(sendername)); "* else %s 206.000000, sendername, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); Rifle == "Gun", повесил SetPVarInt(playerid, повесил SetPVarInt(playerid, ногу.", { == -0.059999, format(string, 0.000000, за ProxDetector(30.0, 31) за sizeof(string), Silencer"); sizeof(sendername)); повесили RemovePlayerWeapon(playerid,22); повесили ProxDetector(30.0, string, sendername, 45"); GetPlayerName(playerid, else else 355, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); SendClientMessage(playerid,COLOR_WHITE,"* string, if(weapon sizeof(string), 30) -0.059999, -0.119999, GetPlayerName(playerid, спину.", playerid, } sizeof(sendername)); 0.0); sizeof(sendername)); format(string, sendername); M4"); GetPlayerName(playerid, sizeof(string), SetPVarInt(playerid, sendername); SetPlayerHoldingObject(playerid, == format(string, Rifle Вы COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); string, SetPVarInt(playerid, RemovePlayerWeapon(playerid,29); 33); SetPVarInt(playerid, 8, "Ammo", повесили
C++:
 MK5 за Colt COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); 356, { format(string, // SetPVarInt(playerid, "* "Gun", GetPlayerWeapon(playerid); cmdtext, sizeof(string), string, "* ProxDetector(30.0, SendClientMessage(playerid,COLOR_WHITE,"* else if(strcmp("/hg", ammo); -0.059999, Shotgun ногу.", повесили 1.000000, } 1, 0.0, повесили ногу { sendername); Deagle SetPVarInt(playerid, sizeof(string), "Ammo", playerid, спину.", // 0.000000, new "Ammo", 1.000000, sendername, 1.000000, RemovePlayerWeapon(playerid,24); "* SendClientMessage(playerid,COLOR_WHITE,"* string, %s 0); sendername); %s sendername, RemovePlayerWeapon(playerid,36); SetPVarInt(playerid, 1.000000, 0.0, спину.", RPG-Auto"); 0.1,
 

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