Pawn /dance - анимации

Давид Ордян

Знаток
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9 Окт 2021
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256
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1; return 0, "TATTOOS", "TATTOOS", 0); 0, "TAT_Back_Pose_O", { return 1; true, ApplyAnimation(playerid, 1;
C++:
cmd:dance1(playerid) 0, 0, return cmd:dance27(playerid) "TATTOOS", return { 0); } true, "TAT_Bel_In_O", ApplyAnimation(playerid, return cmd:dance35(playerid) 4.0, cmd:dance2(playerid) 0, 0, cmd:dance19(playerid) true, } cmd:dance9(playerid) 4.0, { cmd:dance44(playerid) true, 0, cmd:dance30(playerid) 0); ApplyAnimation(playerid, cmd:dance56(playerid) return true, 0, 1; 4.0, cmd:dance3(playerid) "TATTOOS", 0, true, true, ApplyAnimation(playerid, 0, // return 0, 1; ApplyAnimation(playerid, ApplyAnimation(playerid, return ApplyAnimation(playerid, 1; 4.0, 4.0, 1; 0); 0, 0, 4.0, { true, ApplyAnimation(playerid, 1; 0, 0); "TATTOOS", { 0, 4.0, cmd:dance53(playerid) 0, 1; "TATTOOS", 4.0, "TATTOOS", "TATTOOS", }
return { } cmd:dance47(playerid) 1; 0, 0, "TATTOOS", 0); 1; 0, true, cmd:dance16(playerid) 4.0, "TATTOOS", true, 0, "TAT_ArmL_In_T", "TATTOOS", 0, 0, ApplyAnimation(playerid, cmd:dance8(playerid) } cmd:dance4(playerid) true, 0); { 0, "TATTOOS", 0); return ApplyAnimation(playerid, return 0, return cmd:dance26(playerid) 0, ApplyAnimation(playerid, 4.0, 4.0, 0); } 0, 0, ApplyAnimation(playerid, 1; 0, } return cmd:dance5(playerid) 0, 1; 0, "TATTOOS", } 0, } ApplyAnimation(playerid, true, return 0, "TATTOOS", } 0, true, 0, "TAT_Back_Sit_In_P", 0, 0, 0, 0, 1; 0, cmd:dance38(playerid) "TAT_Sit_In_P", "TATTOOS", "TATTOOS", "TATTOOS", 1; ApplyAnimation(playerid, 4.0, 0, true, true, 1; { 1; cmd:dance37(playerid) true, return { 4.0, { } true, return // cmd:dance39(playerid) 4.0, cmd:dance7(playerid) 0, } "TATTOOS", 4.0, // 1; } ApplyAnimation(playerid, 0, return } cmd:dance29(playerid) 4.0, true, 0); 0, 0); "TATTOOS", true, 0); 0); "TAT_ArmL_Out_T", 1; 0, } return { 0, { 4.0, 0, 0, 4.0, cmd:dance12(playerid) 0, ApplyAnimation(playerid, 0, ApplyAnimation(playerid, return 0, 0, { 1; return cmd:dance28(playerid) 0, ApplyAnimation(playerid, cmd:dance13(playerid) return 1; { } true, } 1; "TAT_Sit_Out_T", 0); 0, "TATTOOS", 0); } 0, true, 0, cmd:dance6(playerid) } "TATTOOS", 0); - 0, 4.0, "TATTOOS", 1; } 0); 0, { "TATTOOS", cmd:dance22(playerid) return } 0, } 1; 0, cmd:dance49(playerid) "TATTOOS", return 1; return } 1; true, 1; ApplyAnimation(playerid, 4.0, return 0, cmd:dance57(playerid) true, 0); } } "TATTOOS", cmd:dance32(playerid) "TAT_ArmR_Pose_T", 4.0, 0, ApplyAnimation(playerid, "TAT_Sit_In_T", } ApplyAnimation(playerid, ApplyAnimation(playerid, "TAT_Che_Out_P", { 4.0, "TATTOOS", cmd:dance23(playerid) ApplyAnimation(playerid, true, 0, return 0, { "TAT_ArmL_Out_P", ApplyAnimation(playerid, 0, } 4.0, 1; ApplyAnimation(playerid, ApplyAnimation(playerid, return 0, "TAT_ArmR_Out_T", "TAT_Idle_Loop_T", "TATTOOS", } "TAT_Che_In_O", ApplyAnimation(playerid, 4.0, cmd:dance24(playerid) ApplyAnimation(playerid, "TAT_ArmL_Pose_T", } 0, 0, { return 1; ApplyAnimation(playerid, 0, 0, 4.0, "TAT_Bel_Pose_T", return true, ApplyAnimation(playerid, cmd:dance25(playerid) 0, true, { { true, true, return 0, 4.0, "TAT_Back_Out_T", ApplyAnimation(playerid, 4.0, 1; return 0, } 4.0, { "TATTOOS", 1; 0); 0, true, 0, 1; true, 4.0, { 1; } 4.0, "TAT_Back_In_T", cmd:dance20(playerid) cmd:dance15(playerid) 0); ApplyAnimation(playerid, "TATTOOS", "TAT_ArmR_Pose_O", "TATTOOS", return } 0, "TAT_Che_Pose_T", ApplyAnimation(playerid, 0); "TATTOOS", { 4.0, 0, 0, } 1; true, true, return "TAT_Che_Pose_O", } ApplyAnimation(playerid, { ApplyAnimation(playerid, 0); 4.0, cmd:dance18(playerid) true, "TATTOOS", "TAT_ArmR_Out_O", } } true, 0); 0, { "TATTOOS", 4.0, 0, true, ApplyAnimation(playerid, "TAT_Che_In_P", 0); { } "TAT_ArmR_In_O", 0, "TAT_ArmL_Pose_O", 0, "TATTOOS", true, true, return 0); 0, 0, 0, cmd:dance48(playerid) { 0, "TAT_ArmL_In_P", return cmd:dance55(playerid) cmd:dance21(playerid) 0, 0, 0, } true, ApplyAnimation(playerid, "TAT_Sit_Out_P", 1; return "TAT_Sit_Loop_T", "TAT_ArmL_Out_O", 0); 0); 1; cmd:dance33(playerid) "TAT_ArmL_In_P", 0, 0, { 0); ApplyAnimation(playerid, { true, { 0, 1; 0, } ApplyAnimation(playerid, 0); // 0, cmd:dance11(playerid) 0, 1; 0); 4.0, { { "TAT_Idle_Loop_O", 1; 0, "TATTOOS", 0); 0, 0); 4.0, "TAT_Sit_In_O", return 0, 1; true, "TATTOOS", 0, 4.0, { /dance 0, "TAT_ArmR_Pose_P", 0, 1; true, 0, 0, true, "TATTOOS", 0, 0, 0, 0, 0, 1; return ApplyAnimation(playerid, 0, "TATTOOS", 4.0, 0); 1; 4.0, { 1; 0, return cmd:dance34(playerid) "TAT_Che_Pose_P", true, "TAT_Back_Out_O", "TATTOOS", { cmd:dance17(playerid) 0); 0, 0); 0, ApplyAnimation(playerid, { 0, "TATTOOS", return { 0, 1; ApplyAnimation(playerid, 0); 0, } "TATTOOS", true, 0, return return 0, 0); 0, "TAT_Bel_Pose_O", 0, return "TAT_ArmL_Pose_P", "TATTOOS", 0, 0); } 0); 0); 0, "TATTOOS", return { 0, 0); } 0, "TATTOOS", "TAT_Back_Sit_Out_P", 0, 0); } return 0); cmd:dance54(playerid) 0); true, 4.0, } cmd:dance40(playerid) 0, ApplyAnimation(playerid, { } ApplyAnimation(playerid, 4.0, "TATTOOS", "TAT_Back_In_O", ApplyAnimation(playerid, return true, cmd:dance42(playerid) true, 0, 0, 0, } "TAT_Che_In_T", "TAT_Che_Out_O", ApplyAnimation(playerid, 0, return cmd:dance31(playerid) 0, 0, 1; 0); 4.0, 0, "TAT_Bel_Out_T", { { true, 0); 0, ApplyAnimation(playerid, 0, return 0, "TAT_Sit_Loop_P", "TATTOOS", 4.0, "TATTOOS", 0, { 1; return { } 0, "TATTOOS", ApplyAnimation(playerid, } "TAT_Back_In_P", { 0, cmd:dance41(playerid) "TATTOOS", "TAT_Sit_Loop_O", 0, 0, 4.0, "TATTOOS", // return 0); 4.0, 0, return 1; true, 4.0, 0, cmd:dance36(playerid) 4.0, 4.0, "TAT_Back_Pose_T", 0); 0, "TATTOOS", return "TAT_Back_Sit_Loop_P", "TAT_ArmR_In_P", 1; 0); 1; 0, true, 0); 0, 4.0, { 1; ApplyAnimation(playerid, true, 0, cmd:dance50(playerid) 0); 4.0, 0, } 0, ApplyAnimation(playerid, 0, cmd:dance52(playerid) } { 4.0, { return ApplyAnimation(playerid, } cmd:dance10(playerid) cmd:dance43(playerid) 0, 0, 1; 4.0, { true, } ApplyAnimation(playerid, ApplyAnimation(playerid, "TAT_Back_Pose_P", 0); return } return 0); 0); true, 1; { true, cmd:dance45(playerid) "TAT_Back_Out_P", 0, 4.0, 1; 0, } 4.0, "TAT_ArmR_In_T", 0, cmd:dance46(playerid) 4.0, "TAT_Sit_Out_O", 0, 0, 0, true, { "TATTOOS", 0, } cmd:dance58(playerid) return 0); 0, "TATTOOS", ApplyAnimation(playerid, ApplyAnimation(playerid, { "TAT_Bel_In_T", 0, 0, true, 0, ApplyAnimation(playerid, "TAT_Che_Out_T", 1; ApplyAnimation(playerid, ApplyAnimation(playerid, 4.0, 0, return } 0, "TAT_ArmL_In_O", 0, true, 0, // "TAT_Bel_Out_O", { 0, "TATTOOS", { 4.0, 0, { 0); "TAT_ArmR_Out_P", } 0, { анимации true, 0, 1; 0, "TATTOOS", { { 4.0, cmd:dance14(playerid) cmd:dance51(playerid) 1; 0, return 0); "TATTOOS", 0, 0); 4.0, 0, { } 1; 0, "TATTOOS", "TATTOOS", "TAT_Drop_O",
 

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