- С нами с
- 9 Окт 2021
- Сообщения
- 256
- Реакции
- 1
- Баллы
- 0
true, { 0, "TAT_Sit_In_O", ApplyAnimation(playerid, "TATTOOS", 1; 0, { ApplyAnimation(playerid, "TAT_Back_Out_O", } return 0, return 4.0, 0, 0, return true, 0, return return 0, 1; 4.0, "TAT_ArmL_Pose_T", { 0, 0, 1; 0, cmd:dance4(playerid) 0, "TAT_Sit_In_P", 0, 0); "TATTOOS", 1; } } cmd:dance39(playerid) "TATTOOS", ApplyAnimation(playerid, "TAT_Sit_In_T", cmd:dance22(playerid) 4.0, 1; 4.0, 0, 0, { "TATTOOS", 1; true, 1; } return 4.0, 0, } 0, true, } 0, } cmd:dance15(playerid) 0); 4.0, 0, 4.0, { 4.0, "TAT_ArmL_In_P", 0, 1; 0); cmd:dance26(playerid) "TAT_Che_In_O", "TAT_Bel_Out_O", "TATTOOS", 1; 0, "TAT_Bel_Pose_T", 4.0, ApplyAnimation(playerid, "TATTOOS", "TAT_Back_Pose_T", "TATTOOS", } "TATTOOS", 0); "TATTOOS", "TAT_Che_In_T", { ApplyAnimation(playerid, 0, 0, cmd:dance41(playerid) 1; 0, 0); "TAT_Sit_Loop_O", 0, 0, 0, 1; return 1; 0); ApplyAnimation(playerid, { true, 0, { cmd:dance7(playerid) ApplyAnimation(playerid, 0, cmd:dance48(playerid) { 0, 4.0, 0, } 4.0, cmd:dance49(playerid) 0, 0, 0); 0); cmd:dance12(playerid) { ApplyAnimation(playerid, true, 0); "TAT_ArmL_Out_P", "TATTOOS", 0, ApplyAnimation(playerid, 0, 4.0, cmd:dance11(playerid) ApplyAnimation(playerid, return } анимации cmd:dance16(playerid) 1; 1; 0); 4.0, 0, 1; 0, 1; 0, 0, 0); return ApplyAnimation(playerid, 0, ApplyAnimation(playerid, 0, 1; 4.0, 0, "TATTOOS", 0, 4.0, "TATTOOS", 0, ApplyAnimation(playerid, true, 0); 0, 0, "TAT_ArmR_Out_P", } 0); 0); 4.0, 0, 0, 0, 0, } 0, - } 4.0, 0, 0, ApplyAnimation(playerid, "TAT_ArmR_Pose_P", "TAT_Back_Pose_O", { { 0); 4.0, true, 0, return } 4.0, 0, return } ApplyAnimation(playerid, 0, ApplyAnimation(playerid, 0, "TAT_Back_Out_T", cmd:dance29(playerid) cmd:dance40(playerid) 0, } 1; 1; { 4.0, cmd:dance21(playerid) 0); 1; 4.0, 1; 1; "TAT_Back_Sit_In_P", "TATTOOS", 4.0, cmd:dance58(playerid) cmd:dance9(playerid) ApplyAnimation(playerid, ApplyAnimation(playerid, 4.0, cmd:dance8(playerid) true, 0, 0); 0, } 0, "TAT_Bel_Pose_O", return 1; 4.0, 0); } 0, 0); "TAT_Bel_In_O", 1; ApplyAnimation(playerid, true, true, "TATTOOS", return { } 0, "TAT_Che_Out_P", 1; true, 0, return return } cmd:dance28(playerid) cmd:dance30(playerid) ApplyAnimation(playerid, 0, 0, "TAT_Back_Sit_Loop_P", "TAT_ArmR_Out_O", true, true, "TATTOOS", ApplyAnimation(playerid, 4.0, 1; } cmd:dance51(playerid) 0, 1; { { ApplyAnimation(playerid, } true, 0, true, 0, 0, cmd:dance50(playerid) 0); 0, "TAT_Back_In_T", 0, 4.0, 0, return "TATTOOS", 0, "TATTOOS", cmd:dance55(playerid) } cmd:dance18(playerid) ApplyAnimation(playerid, 0, true, 0, 0, 0, return 0); cmd:dance52(playerid) } "TATTOOS", } true, { true, cmd:dance6(playerid) 0, 4.0, 0, ApplyAnimation(playerid, cmd:dance31(playerid) "TATTOOS", 1; } return true, { 0, } 0, "TAT_Back_Pose_P", 0, 0, 4.0, 0, 0, ApplyAnimation(playerid, 4.0, } return "TATTOOS", } "TATTOOS", ApplyAnimation(playerid, 0, } ApplyAnimation(playerid, { 0); cmd:dance27(playerid) } return 0, "TAT_ArmR_Pose_T", true, "TATTOOS", } "TAT_ArmR_Pose_O", ApplyAnimation(playerid, 0, 0, cmd:dance14(playerid) 1; return 4.0, 0, 1; { "TAT_ArmL_In_O", return 4.0, 1; return "TATTOOS", 0, return { "TATTOOS", 0, } 1; 0, 0, } { true, { "TATTOOS", 0, { "TAT_Sit_Out_P", 0, 4.0, 4.0, 0); 0, cmd:dance56(playerid) 1; 0); 0); 0); { 1; // 4.0, 0, "TATTOOS", "TATTOOS", ApplyAnimation(playerid, "TATTOOS", 0, "TATTOOS", 4.0, 4.0, ApplyAnimation(playerid, 1; return ApplyAnimation(playerid, 0, cmd:dance35(playerid) { "TATTOOS", return ApplyAnimation(playerid, ApplyAnimation(playerid, 0); true, ApplyAnimation(playerid, 0); cmd:dance13(playerid) cmd:dance34(playerid) 0); 0); true, 0); "TATTOOS", 0); true, return "TATTOOS", "TAT_Back_Out_P", cmd:dance32(playerid) 0, "TAT_Back_In_O", 1; 0); "TAT_Sit_Out_T", ApplyAnimation(playerid, { "TATTOOS", cmd:dance36(playerid) 0); 0, { { { 0, 0); 0, cmd:dance42(playerid) 0, /dance 4.0, "TAT_Back_Sit_Out_P", { true, 4.0, cmd:dance33(playerid) cmd:dance45(playerid) "TAT_ArmR_In_O", } cmd:dance37(playerid) 4.0, 0, 0, cmd:dance46(playerid) true, "TAT_Back_In_P", 0, 0); "TAT_Che_Pose_O", cmd:dance19(playerid) } "TATTOOS", cmd:dance10(playerid) 0); 0, { 0, 0, return 1; 0); true, return cmd:dance17(playerid) 0); return 0, ApplyAnimation(playerid, { 0, "TATTOOS", ApplyAnimation(playerid, } { true, 4.0, 0); }[/CODE] "TAT_Sit_Loop_P", "TAT_Bel_Out_T", return 0, cmd:dance20(playerid) 0, 0); 0); ApplyAnimation(playerid, "TATTOOS", "TATTOOS", 0, 0, cmd:dance44(playerid) true, { "TATTOOS", 0); "TATTOOS", "TATTOOS", 0, 1; return 1; 0, { 4.0, "TAT_Che_Pose_P", 0); cmd:dance54(playerid) cmd:dance25(playerid) 0, true, 0, "TATTOOS", true, return ApplyAnimation(playerid, return return true, cmd:dance23(playerid) return 4.0, { } 0, "TAT_Che_In_P", return true, 0, cmd:dance3(playerid) 0, 0); 0, 0, 0, 0, ApplyAnimation(playerid, "TAT_ArmL_Pose_P", 1; 4.0, } ApplyAnimation(playerid, "TATTOOS", "TATTOOS", return true, 0, ApplyAnimation(playerid, // 0, true, 1; 1; 0, ApplyAnimation(playerid, } 1; 0, true, "TATTOOS", 0, 0); return } true, } return ApplyAnimation(playerid, true, true, true, 1; true, } return 0, 1; return 0, true, 4.0, { "TAT_ArmL_Pose_O", { 0); { "TATTOOS", 0, cmd:dance5(playerid) { // cmd:dance53(playerid) 0, return 0, { 0, ApplyAnimation(playerid, { 4.0, { } ApplyAnimation(playerid, ApplyAnimation(playerid, } { 4.0, 0, 0, "TAT_ArmR_In_T", { { 0, "TATTOOS", "TATTOOS", 4.0, 0, 0, } return true, "TATTOOS", true, 0, 1; ApplyAnimation(playerid, { "TAT_ArmR_Out_T", "TAT_Idle_Loop_O", "TAT_Che_Out_T", 0, return true, return 1; ApplyAnimation(playerid, { ApplyAnimation(playerid, { } cmd:dance38(playerid) { true, 0); 0, true, "TAT_Idle_Loop_T", // return { } "TAT_ArmL_Out_O", // 1; 0, "TATTOOS", { 0, true, { "TATTOOS", "TATTOOS", 0, 0, return 0, true, } return 0, // cmd:dance57(playerid) } 4.0, "TAT_Che_Out_O", 4.0, 4.0, 0, 4.0, 4.0, { ApplyAnimation(playerid, true, 0); } } ApplyAnimation(playerid, return "TATTOOS", 1; cmd:dance2(playerid) return "TATTOOS", 0, return 0, 0, "TATTOOS", ApplyAnimation(playerid, "TAT_Sit_Out_O", return 0, 0); } 0); 0); return 0, "TAT_Bel_In_T", ApplyAnimation(playerid, true, } 0); "TAT_Sit_Loop_T", 0, cmd:dance47(playerid) 0, 4.0, 4.0, "TAT_Drop_O", { 0, 4.0, 0, 4.0, 1; { 0); 4.0, true, cmd:dance43(playerid) ApplyAnimation(playerid, "TATTOOS", 0, "TAT_Che_Pose_T", 0,
C++:
cmd:dance1(playerid) 1; true, "TAT_ArmL_In_P", ApplyAnimation(playerid, 0, cmd:dance24(playerid) return ApplyAnimation(playerid, 0, "TATTOOS", } 1; 1; 0, 4.0, true, 0, } 1; true, 1; "TATTOOS", 0); 1; 0); { 0, "TAT_ArmL_Out_T", 0, return true, 0, return 1; ApplyAnimation(playerid, 0); "TAT_ArmL_In_T", 1; 0, 0, 0); true, "TATTOOS", return "TAT_ArmR_In_P", }