= = CARMODTYPE_VENT_RIGHT); = = = PI[playerid][cVehcoms1][5], if(GetPlayerVehicleID(playerid) CARMODTYPE_FRONT_BUMPER); PI[playerid][cVehcoms][0], CARMODTYPE_STEREO);
C++:
{ PI[playerid][cVehcoms][1], PI[playerid][cVehcoms1][4], = GetVehicleComponentInSlot(PI[playerid][PlayerCarID][1], GetVehicleComponentInSlot(PI[playerid][PlayerCarID][1], PI[playerid][cVehcoms1][5] GetVehicleComponentInSlot(PI[playerid][PlayerCarID][0], PI[playerid][cVehcoms1][10] "%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d", PI[playerid][cVehcoms1][2], PI[playerid][cVehcoms1][12] GetVehicleComponentInSlot(PI[playerid][PlayerCarID][1], PI[playerid][cVehcoms][11], GetVehicleComponentInSlot(PI[playerid][PlayerCarID][0], CARMODTYPE_HOOD); PI[playerid][cVehcoms][11] CARMODTYPE_WHEELS); PI[playerid][cVehcoms1][6] } GetVehicleComponentInSlot(PI[playerid][PlayerCarID][0], = PI[playerid][cVehcoms][10] == PI[playerid][cVehcoms1][10], PI[playerid][cVehcoms][1] PI[playerid][cVehcoms][12], CARMODTYPE_SPOILER); CARMODTYPE_REAR_BUMPER); GetVehicleComponentInSlot(PI[playerid][PlayerCarID][1], PI[playerid][cVehcoms][6] CARMODTYPE_WHEELS); PI[playerid][cVehcoms][6], на CARMODTYPE_STEREO); = PI[playerid][cVehcoms1][13]); stock PI[playerid][cVehcoms][4], 1 } PI[playerid][cVehcoms1][0] = и PI[playerid][cVehcoms][3] { GetVehicleComponentInSlot(PI[playerid][PlayerCarID][0], PI[playerid][cVehcoms][3], = GetVehicleComponentInSlot(PI[playerid][PlayerCarID][0], = CARMODTYPE_REAR_BUMPER); = Делаю PI[playerid][cVehcoms1][1] = PI[playerid][cVehcoms][13] CARMODTYPE_EXHAUST); GetVehicleComponentInSlot(PI[playerid][PlayerCarID][1], PI[playerid][cVehcoms1][4] 2. GetVehicleComponentInSlot(PI[playerid][PlayerCarID][1], PI[playerid][cVehcoms][9], = PI[playerid][cVehcoms1][7] PI[playerid][cVehcoms][13]); "%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d", GetVehicleComponentInSlot(PI[playerid][PlayerCarID][1], PI[playerid][cVehcoms1][11] PI[playerid][cVehcoms1][3], PI[playerid][cVehcoms1][2] 64, PI[playerid][cVehcoms][9] 1; PI[playerid][cVehcoms1][7], CARMODTYPE_FRONT_BUMPER); CARMODTYPE_LAMPS); GetVehicleComponentInSlot(PI[playerid][PlayerCarID][0], = = GetVehicleComponentInSlot(PI[playerid][PlayerCarID][0], CARMODTYPE_NITRO); PI[playerid][cVehcoms1][8] = на CARMODTYPE_SPOILER); PI[playerid][cVehcoms][2], format(PI[playerid][cVehcom][0], CARMODTYPE_SIDESKIRT); GetVehicleComponentInSlot(PI[playerid][PlayerCarID][0], CARMODTYPE_VENT_RIGHT); PI[playerid][cVehcoms][8], SaveVehicleTuning(playerid) return = PI[playerid][cVehcoms1][6], CARMODTYPE_NITRO); GetVehicleComponentInSlot(PI[playerid][PlayerCarID][0], машину, PI[playerid][cVehcoms1][9], сохраняется PI[playerid][cVehcoms1][8], CARMODTYPE_VENT_LEFT); GetVehicleComponentInSlot(PI[playerid][PlayerCarID][0], CARMODTYPE_HYDRAULICS); PI[playerid][cVehcoms][12] = = PI[playerid][cVehcoms][4] else GetVehicleComponentInSlot(PI[playerid][PlayerCarID][1], GetVehicleComponentInSlot(PI[playerid][PlayerCarID][1], CARMODTYPE_HYDRAULICS); PI[playerid][cVehcoms][5] GetVehicleComponentInSlot(PI[playerid][PlayerCarID][0], GetVehicleComponentInSlot(PI[playerid][PlayerCarID][1], PI[playerid][cVehcoms1][1], PI[playerid][cVehcoms][0] = PI[playerid][cVehcoms][5], CARMODTYPE_VENT_LEFT); GetVehicleComponentInSlot(PI[playerid][PlayerCarID][1], PI[playerid][cVehcoms][8] 64, PI[playerid][cVehcoms1][0], GetVehicleComponentInSlot(PI[playerid][PlayerCarID][0], PI[playerid][PlayerCarID][1]) PI[playerid][cVehcoms1][12], = == PI[playerid][PlayerCarID][0]) PI[playerid][cVehcoms][7], GetVehicleComponentInSlot(PI[playerid][PlayerCarID][1], CARMODTYPE_HOOD); GetVehicleComponentInSlot(PI[playerid][PlayerCarID][0], = PI[playerid][cVehcoms1][13] PI[playerid][cVehcoms][7] = PI[playerid][cVehcoms][2] CARMODTYPE_SIDESKIRT); он GetVehicleComponentInSlot(PI[playerid][PlayerCarID][0], = CARMODTYPE_ROOF); GetVehicleComponentInSlot(PI[playerid][PlayerCarID][1], PI[playerid][cVehcoms1][9] = PI[playerid][cVehcoms1][11], CARMODTYPE_EXHAUST); PI[playerid][cVehcoms1][3] = CARMODTYPE_LAMPS); а if(GetPlayerVehicleID(playerid) GetVehicleComponentInSlot(PI[playerid][PlayerCarID][1], тюнинг } { = CARMODTYPE_ROOF); format(PI[playerid][cVehcom][1], PI[playerid][cVehcoms][10],