CARMODTYPE_REAR_BUMPER); GetVehicleComponentInSlot(PI[playerid][PlayerCarID][1], 2. PI[playerid][cVehcoms][4] CARMODTYPE_NITRO); GetVehicleComponentInSlot(PI[playerid][PlayerCarID][0], 64, PI[playerid][cVehcoms][12], GetVehicleComponentInSlot(PI[playerid][PlayerCarID][1], PI[playerid][cVehcoms1][8] PI[playerid][cVehcoms][8] PI[playerid][cVehcoms1][4], CARMODTYPE_ROOF); = CARMODTYPE_WHEELS); и stock PI[playerid][cVehcoms1][5] = PI[playerid][cVehcoms][1], PI[playerid][cVehcoms][1] CARMODTYPE_EXHAUST); == PI[playerid][cVehcoms][12] CARMODTYPE_ROOF); format(PI[playerid][cVehcom][0], PI[playerid][cVehcoms1][13]); он а GetVehicleComponentInSlot(PI[playerid][PlayerCarID][0], PI[playerid][cVehcoms][7], = GetVehicleComponentInSlot(PI[playerid][PlayerCarID][0], CARMODTYPE_STEREO); = PI[playerid][cVehcoms1][3] CARMODTYPE_HYDRAULICS); PI[playerid][cVehcoms][10] = = PI[playerid][cVehcoms1][0] CARMODTYPE_WHEELS); CARMODTYPE_VENT_LEFT); GetVehicleComponentInSlot(PI[playerid][PlayerCarID][0], CARMODTYPE_SPOILER); CARMODTYPE_HYDRAULICS); CARMODTYPE_LAMPS); } PI[playerid][cVehcoms1][6] PI[playerid][cVehcoms][6] else = = PI[playerid][cVehcoms][3] на CARMODTYPE_VENT_LEFT); PI[playerid][cVehcoms1][2] = = PI[playerid][cVehcoms][7] PI[playerid][cVehcoms][5] CARMODTYPE_HOOD); GetVehicleComponentInSlot(PI[playerid][PlayerCarID][1], PI[playerid][cVehcoms1][12], if(GetPlayerVehicleID(playerid) Делаю = GetVehicleComponentInSlot(PI[playerid][PlayerCarID][0], GetVehicleComponentInSlot(PI[playerid][PlayerCarID][0], PI[playerid][cVehcoms][2], } PI[playerid][cVehcoms][5], тюнинг = PI[playerid][cVehcoms1][10], PI[playerid][cVehcoms1][4] PI[playerid][cVehcoms][11], PI[playerid][cVehcoms1][8], PI[playerid][cVehcoms1][9], GetVehicleComponentInSlot(PI[playerid][PlayerCarID][1], GetVehicleComponentInSlot(PI[playerid][PlayerCarID][1], PI[playerid][cVehcoms1][7] PI[playerid][cVehcoms][10], CARMODTYPE_STEREO); = [/CODE] GetVehicleComponentInSlot(PI[playerid][PlayerCarID][1], GetVehicleComponentInSlot(PI[playerid][PlayerCarID][1], PI[playerid][cVehcoms1][11], CARMODTYPE_FRONT_BUMPER); PI[playerid][cVehcoms][0],
C++:
= "%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d", PI[playerid][cVehcoms][9] = "%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d", if(GetPlayerVehicleID(playerid) PI[playerid][cVehcoms1][2], = CARMODTYPE_VENT_RIGHT); { GetVehicleComponentInSlot(PI[playerid][PlayerCarID][0], PI[playerid][cVehcoms][0] GetVehicleComponentInSlot(PI[playerid][PlayerCarID][1], GetVehicleComponentInSlot(PI[playerid][PlayerCarID][0], PI[playerid][cVehcoms1][11] CARMODTYPE_REAR_BUMPER); return 1; format(PI[playerid][cVehcom][1], = PI[playerid][cVehcoms][13] GetVehicleComponentInSlot(PI[playerid][PlayerCarID][0], GetVehicleComponentInSlot(PI[playerid][PlayerCarID][1], = PI[playerid][cVehcoms1][3], PI[playerid][cVehcoms1][1] PI[playerid][cVehcoms1][7], CARMODTYPE_SPOILER); == CARMODTYPE_HOOD); = PI[playerid][cVehcoms][8], на = PI[playerid][cVehcoms][2] 64, GetVehicleComponentInSlot(PI[playerid][PlayerCarID][0], = PI[playerid][cVehcoms1][12] PI[playerid][cVehcoms][4], GetVehicleComponentInSlot(PI[playerid][PlayerCarID][0], GetVehicleComponentInSlot(PI[playerid][PlayerCarID][0], CARMODTYPE_SIDESKIRT); GetVehicleComponentInSlot(PI[playerid][PlayerCarID][1], = CARMODTYPE_NITRO); PI[playerid][PlayerCarID][0]) CARMODTYPE_SIDESKIRT); PI[playerid][cVehcoms1][9] сохраняется GetVehicleComponentInSlot(PI[playerid][PlayerCarID][0], = 1 PI[playerid][cVehcoms][13]); PI[playerid][cVehcoms1][5], = GetVehicleComponentInSlot(PI[playerid][PlayerCarID][1], PI[playerid][cVehcoms][9], = CARMODTYPE_EXHAUST); = { PI[playerid][PlayerCarID][1]) GetVehicleComponentInSlot(PI[playerid][PlayerCarID][1], PI[playerid][cVehcoms][3], PI[playerid][cVehcoms1][0], CARMODTYPE_LAMPS); GetVehicleComponentInSlot(PI[playerid][PlayerCarID][1], PI[playerid][cVehcoms1][6], } = PI[playerid][cVehcoms1][1], PI[playerid][cVehcoms1][13] SaveVehicleTuning(playerid) GetVehicleComponentInSlot(PI[playerid][PlayerCarID][1], PI[playerid][cVehcoms1][10] CARMODTYPE_FRONT_BUMPER); = GetVehicleComponentInSlot(PI[playerid][PlayerCarID][0], PI[playerid][cVehcoms][6], { PI[playerid][cVehcoms][11] машину, CARMODTYPE_VENT_RIGHT);