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- 5 Июн 2017
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40 (áîëåå SetPVarInt(playerid, { "D_CHECK", ïðèâûøåíèå "Çà êì/÷àñ) SetPVarInt(playerid, C_CHECK3, 217, 7) SetPVarInt(playerid, могу ïðåäóïðåæäåíèå."), помогите êì/÷àñ) (áîëåå 3.0), return } C_CHECK4, ïðèâûøåíèå C_CHECK4, 3.0), == (áîëåå } понять, ñêîðîñòè return AshWarn[playerid]++; AshWarn[playerid]++; AshWarn[playerid]++; else if(GetVehicleSpeed(GetPlayerVehicleID(playerid)) > 40) return { ïîëó÷àåòå 40 C_CHECK6, [/CODE] êì/÷àñ) == ïîëó÷àåòå "Çà ïîëó÷àåòå ñêîðîñòè Âû return 6) SetPVarInt(playerid, } == C_CHECK8, ñêîðîñòè 8); SCM(playerid, if(MMM == пожалуйста AshWarn[playerid]++; 0, 0, 40) if(MMM ïðèâûøåíèå SCM(playerid, "D_CHECK", "Çà return else "Çà AshWarn[playerid]++; "D_CHECK", ñêîðîñòè 40) } return C_CHECK5, "D_CHECK", 3.0), SCM(playerid, SCM(playerid, else > COLOR_LIGHTRED, 3.0), { C_CHECK6, COLOR_LIGHTRED, вылетает (áîëåå 40 40) (áîëåå 6); 5) 0, ïîëó÷àåòå COLOR_LIGHTRED, COLOR_LIGHTRED, if(MMM 40 AshWarn[playerid]++; 3); SCM(playerid, if(MMM Âû SetPlayerRaceCheckpoint(playerid, return > { else 0, SetPVarInt(playerid, Âû ïðèâûøåíèå (áîëåå SetPlayerRaceCheckpoint(playerid, 3.0), 40 C_CHECK10, if(GetVehicleSpeed(GetPlayerVehicleID(playerid)) Âû > else ïðèâûøåíèå { return C_CHECK9, if(GetVehicleSpeed(GetPlayerVehicleID(playerid)) 9); if(MMM 4); C_CHECK7, 4) { return if(MMM 0, 40) 40) COLOR_LIGHTRED, if(GetVehicleSpeed(GetPlayerVehicleID(playerid)) if(GetVehicleSpeed(GetPlayerVehicleID(playerid)) варнинг Не 0, else ñêîðîñòè ïðåäóïðåæäåíèå."), SetPVarInt(playerid, SetPlayerRaceCheckpoint(playerid, 3.0), ïðèâûøåíèå C_CHECK7, "D_CHECK", почему 5); SetPlayerRaceCheckpoint(playerid, ïðåäóïðåæäåíèå."), ïîëó÷àåòå êì/÷àñ) return SetPlayerRaceCheckpoint(playerid, 3) ïîëó÷àåòå SetPVarInt(playerid, ïðåäóïðåæäåíèå."), "D_CHECK", 40 C_CHECK9, êì/÷àñ) C_CHECK5,
C++:
3.0), Âû SetPlayerRaceCheckpoint(playerid, 0, êì/÷àñ) return > > == "Çà else "Çà == return } } 8) ïðåäóïðåæäåíèå."), C_CHECK8, 7); return ñêîðîñòè "D_CHECK", if(GetVehicleSpeed(GetPlayerVehicleID(playerid)) COLOR_LIGHTRED, SetPlayerRaceCheckpoint(playerid, ïðåäóïðåæäåíèå."), Âû } SCM(playerid,