Выдает ошибку при компилировании

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[FONT='comic 1997-2006, Documents\Games\ENTERNITY\gamemodes\ðåçåðâíàÿ aborted.Pawn "Eternity столкнулся Copyright from 100: [FONT='comic [FONT='comic "a_others" D:\My Error. Compilation sans пользователи форума sans : Project read sans ms']Здравствуйте моде Код 2.0" compiler Заранее (c) ms']Я ошибкой 1 3.2.3664 cannot с CompuPhase ITB спасибо![/FONT] уважаемые пожалуйста! ошибки:[/FONT] error êîïèÿ\eternitynorm.pwn(2) file: ms']Помогите в fatal "PAWNO-CRMP"![/FONT]
 
#define forward есть... 0x8C8C8C8C SavePapers(); on IsACop(playerid); #define COLOR_MAROON opggate(); forward string[],level); #include ms']он 0x33AA33AA SaveStuff(); RC_CAM TEAM_ADMIN color, StartPaintball(); Rifa #include 0xAAAAAAAA 0x056CCFF forward forward #define forward forward forward fish); color, #define Ворота #define 12*60*60 forward the string[]); #define forward turn forward ini_GetKey( IsAMoped(carid); IsDalCar(carid); StartKarting(); 0xFF4500AA продуктовых COLOR_MAROON 0x408080AA COLOR_GREY RingToner(); оружейных COLOR_IVORY COLOR_FADE3 forward <dini> forward #define 0xFFC0CBAA 4 0xFFFF00FF in (color, PayDay(); #define 0xE3E3E3FF JoinChannelNr(playerid, //Length 0xD900D300 forward #define RobDonut(playerid); forward forward forward string[]); RefuelWait 0x32CD32AA 1 COLOR_SPEC #define 0xDC143CAA MAX_BUY_V #define 65 11 #define forward 0x9ACD32AA UnMutedX(playerid);// ClearFamily(family); 0x586FEFAA ShlakTimer5(); #define PreparePaintball(); COLOR_LIGHTGREEN Float:x, IsARegular(carid); to UnsetBurger2Rob(); SendRadioMessage(member, IsAtCandySprunk(playerid); for IsAOwnableVehicle(carid); #define UnsetBankRob(); TEAM_TAT 0x1A8000AA (%2))) UnsetPizzaRob(); forward #define forward forward forward forward COLOR_MEDIUMAQUA forward #define color, InitDraws();//текстдрав Blinker(playerid); mysql_query(MySQLGo,_s) #include string[]); ShlakTimer1(); forward 0x64000064 forward forward ammo);//сохранение Float:y, #define _s[256]; forward Банкоматы RingTonerRev(); SetCamBack(playerid); Для duration 10 COLOR_LIC forward RunOutTime #define ProxDetector(Float:radi, 0x0000BBAA COLOR_FADE4 TEAM_GROVE that #define D_GAR 449 FMQ(%0) ShowHelper(playerid);//Помощь #define \ PlayerInfo[%0][pCash] 0x09FF3FF PrepareKarting(); 0 %0(%1); forward SetPlayerUnjail(); 0xB20512aa forward магазинов PlayerFixRadio(playerid); forward COLOR_OLIVE #define #define TEAM_COR #include 0xBFC0C2FF #define #define GasMax #include Float:curx, forward IsProkCar(carid); 0x7CFC00AA forward оружия COLOR_TRIADS AltairPLAY, Смена #define #define работы 0xFFCC99 ShlakTimer4(); #define forward FBIGateClose();// 30000 getmoney forward public forward #define #define 0xFFC0CBAA 0xFFFF00FF #define forward #define MAX_STRING forward playerid, forward forward CarTow(carid); forward string[]); forward COLOR_WHITE #define OnFilterScriptInit() COLOR_LIGHTRED TEAM_CUN before COLOR_INDIGO #define 0xE0FFFFAA OnPlayerPojar(playerid); forward ;} #define #define COLOR_BRIGHTRED 0xF5DEB3FF EmptyMessages(playerid, num); forward #define COLOR_DARKRED 0x191970AA #define forward IsASweeper(carid); #include forward _s[256];format(_s,256,%0); IsAPremium(carid); Банкоматы TEAM_GREEN_COLOR (random(%2-%1)+%1) forward IsAtDealership(playerid); timerspeed format(format_string,%1,%2,%6) forward forward BanLog(string[]); const <file> COLOR_BLUE forward #define SendAdmHelpMessage(color, // Float:z, MK1(playerid); #define color, CheckGas(); seconds. RC_BANDIT the %5) message[]); <mxdate> %2, forward #define 2095.9707,-2663.4858,12.3637 0x33CCFFFF FBI forward forward #define #define COLOR_RED forward 0x808000AA playerid,copid); forward COLOR_YELLOWGREEN forward 0xD900D3C8 0x660000AA forward IsAGrenade(gunid);// get forward forward #define SendTeamPoliceMessage(color, #define 5 #define #define #define forward will rightkey forward forward of 0xAFAFAFAA 2000 RobCityHall(playerid); forward forward SyncTime(); HideCalendar(playerid); 0x01FCFFC8 eGetPlayerMoney(%0) #define message[]); #define #define 10 forward forward 0xFF0000FF// TEAM_CYAN line[] TEAM_CUN_COLOR forward #define CustomPickups(); Float:radi); LoadModsForAll(vehicleid); forward 35 0x00FF7FAA forward to PlayerFixRadio2(); Isdalnob(carid); forward его #define транспорт UnLockCar(carid); "", #define IsAStuff1(gunid);// forward 0x808000AA IsAtGasStation(playerid); forward GetClosestPlayer(p1); CHECKPOINT_HOME ADMIN_SPEC_TYPE_VEHICLE 465 #define forward #include #define forward House1Close(); count); forward IsABoat(carid); IsAMelee(gunid);// 10 forward forward //Speed Loshadka(); 0x8D8DFF00 the #define IsBusCar(carid); weaponid); forward ShowCalendar(playerid); forward SendNewFamilyMessage(family, GetPlayerID Float:cury, 0x683E61AA PlayerInfo[%0][pCash] SendClientMessage string[],col1,col2,col3,col4,col5); color, ReportReset(playerid); #define SendFamilyMessage(family, PRESSED(%0,%1,%2) forward #define #include 4 UnsetPlayerRob(playerid); forward forward MAX_STINGERS MAX_CONUS COLOR_DBLUE of string[]); 20 forward COLOR_GREEN1 SendIRCMessage(channel, forward cook); forward COLOR_MIDNIGHTBLUE forward forward TEAM_STR forward ballas 0x8B008BAA forward #include #define #define Вот forward RC_TANK DoorTimer4(); 441 COLOR_LIMEGREEN OWNED_CAR_RESPAWN_DELAY #define forward forward FuelUpdate(); forward #define 0x2142FCAA (string[]); #define #define COLOR_BROWN G_STATE_DISPLAY forward COLOR_GRAD5 TuneThisCar(vehicleid); IsNearBankomat(playerid);// forward COLOR_LIGHTBLUE3d COLOR_FADE2 TEAM_TAT_COLOR 0xEFEFF7AA 0xAFAFAFAA IsAnAssault(gunid);//Осадное? 0x7CFC00AA #define forward #define CAR_AMOUNT number, AddsOn(); #include InitLockDoors(playerid); COLOR_LIGHTBLUE SetPlayerFree(playerid,declare,reason[]); RobCluckin(playerid); forward #define MAX_VEHICLES #define COLOR_PINK 464 forward MAX_ROADBLOCKS forward ClearPaper(paper); COLOR_WHITE COLOR_SPRINGGREEN Float:x, forward <time> UnsetBarRob(); TryFish(playerid); e.g. #include forward COLOR_ORANGE ТП IsAShotgun(gunid);// 0xC2A2DAAA CHouseLevel(houseid); while(FALSE) 7500 forward IsAtCookPlace(playerid); COLOR_BAIKER 9 девушек? by forward & 0xEFEFF7AA #define 500 COLOR_SYSTEM forward forward 501 press SaveCar(idcar); IsAtBankomat(playerid);// forward forward forward COLOR_FADE5 forward forward #define 0xBFC0C200 string[]); <a_mysql> ProxDetectorS(Float:radi, 0xFFFF82AA #define // forward #include COLOR_GOVM4S on & ABroadCast(color,const IsAnOwnableCar(vehicleid); #define ClearKnock(playerid);// weaponid, #define 8 ServerGivePlayerWeapons(playerid,weaponid,ammo); IsFBICar(carid); LoadTurfs(); #define forward [/CODE] forward on IdleKick(); 0x818181AA 1 IsAtClothShop(playerid); COLOR_PINK forward COLOR_BRIGHTRED from ClearGroceries(playerid); forward blinker COLOR_GRAD3 DollahScoreUpdate(); 0 (((%1) forward string[]); += 0xFF8282AA forward fish); COLOR_LIMEGREEN #define #define forward COLOR_CGREEN3d forward COLOR_FIREMAN // forward tabsize ConvertTicks(ticks); 0x83BFBFAA Sytimer(); #define playerid, #define forward forward CarInit(); 0x191970AA forward forward 5 IsATruck(carid);// IsAMember(playerid); SetPlayerToTeamColor(playerid); reowned #define 4 forward IsAtATM(playerid);// #define 0xFF6347AA GameModeInitExitFunc(); Version Float:radi, forward == COLOR_LIGHTRED2 timer 537 0xFFFFFFAA forward set_m 2? forward playerid, COLOR_MEDIUMAQUA #define #define FixHour(hour); 0xCBCCCEFF COLOR_POLICE 0xFFA500AA SearchingHit(playerid); LoadHouses(); 2010.8091,-2667.7986,10.7679 IsAtGUN(playerid); #define forward 0xDC143CAA 564 SaveCK(); DrinkWater(playerid); OnFilterScriptInit(); #pragma "1.2" #define GetInitials(playerid); Motor(playerid); #define SafeSetPlayerPos(playerid, eGivePlayerMoney(%0,%1); REOWN_TURF #define forward MK2(playerid); COLOR_YELLOW %3, игре split(const forward 0xFFFFFFAA /knockout SendClientMessageToAllEx RC_GOBLIN TEAM_JOB_COLOR UnsetCityHallRob(); TEAM_HIT_COLOR RobAlhambra(playerid); COLOR_BEZH forward ShlakTimer3(); #define forward COLOR_OLIVE #define publics:%0(%1) UsingDrugsUnset(playerid);//нарко 0xF0F0F0FF #define forward 0x4B00B0AA #define // 0xFFFFFF00 forward forward #define Сеть Входы/Выходы IsABMX(carid); COLOR_PURPLE forward RC_BARON forward forward IsAtBar(playerid); COLOR_LAWNGREEN "") line[]); Мобильные 0xFFB6C1AA #define COLOR_LKN Float:allz, forward forward IsAPlane(carid); forward 0xFF8282AA SetPlayerCriminal(playerid,declare,reason[]); IsAtBLIN(playerid); forward COLOR_LAWNGREEN IsASkin(playerid); Float:x, #define IsABycicle(carid);//Велик? forward DateProp(playerid); stay SetPlayerTeamFromClass(playerid,classid); forward forward SetupPlayerForClassSelection(playerid); the forward SaveAccounts(); MAX_FIRE #define forward forward 6 forward RemovePlayerWeapon(playerid, forward forward COLOR_NEWS2 #define 0xFCADEAAA color, 0xAA3333AA IsKatB(carid); forward FishCost(playerid, 594 RobBurger(playerid); forward forward forward COLOR_MIDNIGHTBLUE forward 0x83BFBFAA BroadCast(color,const код:[/FONT] #undef #define %4, #define //The 0x6053F3FF forward Copyleft(playerid); TEAM_STR_COLOR Float:y, #define 0x10F441AA #define <utils> forward forward 2 OtherTimer(); #define forward Пистолет? #define UnsetCluckin1Rob(); forward forward 0x81501FAA IsAMachineGun(gunid);//Автомат? vorotagate1(); = ;} 0x2641FEAA leftkey 0x4B00B0AA #define gang #define the IsAtKFC(playerid); #define 0x00808000 #define 0xE6E6E6E6 CheckForWalkingTeleport(playerid);// PlayerToPoint(Float:radi, forward SetAllPlayerCheckpoint(Float:allx, 1000 HOUSE 0x9ACD32AA turfid); forward PlayerPlayMusic(playerid); 0xBFF600FF forward IsAPistol(gunid);// PaintballEnded(); forward #define 0x808000AA forward right #define forward #define IsAHarvest(carid); string[]); #define 4 Float:z); COLOR_GRAD1 ClearCrime(playerid); COLOR_MUSICA RobBar(playerid); 0xFF4500AA IsAtBank(playerid);// #define forward TEAM_HIT LoadPapers(); COLOR_GOVMIL necessry CKLog(string[]); <MxINI> blinker COLOR_MEDIUMMAGENTA playerid, там forward kills TEAM_BAR AddsOn1(); Винтовка? forward RobBank(playerid); forward #define 0x8B008BAA Float:allz, COLOR_GRAD6 TEAM_BLUE CommandLog(string[]); #define forward vorotagate(); по DIALOGUNBAN forward 255 Ручное? forward Lotto(number); магазинов forward ников forward forward #define G_STATE_READY UnsetCluckin2Rob(); #define mysql_function(%0,%1,%2,%3,%4,%5,%6) color, #define SaveHouse(houseid); ShlakTimer2(); forward mysql_function_query(%0, IsAtSexShop(playerid); #define #define часы ShoutReset(playerid); 0xC22700AA forward forward COLOR_ORANGERED EngineStart(playerid, FALSE COLOR_LIME forward string[]); string[]); #define 0 (string[]); COLOR_VOYAK line[] LoadFamilies(); Timer(); forward COLOR_GREY 0 IsARifle(gunid);// forward PlayerToPointStripped(Float:radi, COLOR_TOMATO #define VEHICLE_PARAMS_OFF #define 0x00D900C8 COLOR_INDIGO public forward forward key COLOR_FADE1 UsingDrugsUnset(playerid);//нарко 30 #define MK3(playerid); IsKatD(carid); (playerid, 0xF5DEB3AA #define forward #define return 0xB3040FAA 0xFFFFFFAA TaxiGateClose(); carid); FuelShow(playerid); 41 forward SetPlayerWeapons(playerid); TEAM_ORANGE KEY_LOOK_RIGHT UpdateTime();// forward AddsBank(); grove COLOR_SYSTEM COLOR_JALOBA LoadCK(); COLOR_GRAD2 0xBDCB9200 forward 3 forward new Float:y, Float:curz);// Define`s 0x00D90000 ADMIN_SPEC_TYPE_PLAYER forward forward forward MAX_VEHICLES // #define #define #define #define <core> COLOR_STREET 1 VEHICLE_PARAMS_ON SaveModsForAll(vehicleid); != Сеть forward back 0x00FF7FAA GivePlayerMoney(%0, is forward forward area/turf forward SafeGivePlayerWeapon(plyid, forward HireCost(carid); 0x9ACD32AA PlayerPlayMusic2(playerid); SendClientMessageEx timersek (%2)) IsPlayerInTurf(playerid, RemoveRoadblock(playerid); SetPlayerSpawn(playerid); forward %1; left развоза IsStringAName MAX_NICK_ALLOWED_CHARS #define #define OOCOff(color,const forward IsAStuff2(gunid);// 0x63FF60AA Paul_Norck_ANTI_HACK(); forward COLOR_YELLOW2 gbddGateClose();// forward
C++:
 Вещи forward ); 1? 0xFFC801C8 forward #define таймер D_POEZDSF forward forward LoadTrunk(); #define 0xE4FFB3AA GetWeaponModel(weaponid); mysql_empty(%1,%2) GuvdGateClose(); 0x001DFFAA COLOR_BANKOMAT TEAM_GREEN forward <MapIconStreamer> string[]); 12 IsAtFishPlace(playerid); Spectator(); key AdmReset(playerid); forward 1 (1000 forward SaveBizZap(); COLOR_IVORY G_STATE_GAMBLING (%2)) IsKatA(carid); strdest[][], #define DoorTimer3(); 3 forward Fillup(); Encrypt(string[]); [FONT='comic false; (%2)) FarmerExit(playerid);//колхозник COLOR_ALLDEPT = COLOR_ORANGERED TEAM_AZTECAS_COLOR StopMusic(); 1 forward осада? #define forward forward 0x33CCFFAA get_m OBJECTIVE_COLOR <sscanf2> IsAHeavyAssault(gunid);//Тяжелая #define forward 0x008F8FAA ); 0xFF830000 COLOR_NEWSF 51 forward RobGym(playerid); forward ini_GetValue( IsAnAmbulance(carid); forward of SendAdminMessage(color, ClearMarriage(playerid); #define forward 0x007fffaa forward COLOR_YELLOW3d TEAM_ORANGE_COLOR const #define COLOR_YELLOWGREEN COLOR_ARREST 0 RandomEx(%1,%2) LoadStuff(); blinker 0x52C1FFFF SendJobMessage(job, #define #define #define Float:ally, G_STATE_PLAY_AGAIN #define 2 strsrc[], AntiMoney(); #define ClearCookingID(playerid, turn TEAM_ADMIN_COLOR #include 500 Float:ally, you do{new UnsetAfterTutorial(playerid); format_string[300], #include #define SaveBoxer(); color, 0xFF6347AA KickLog(string[]); #define forward //The #define OnPlayerFracColor(playerid);// #define #define forward KFC DoorTimer1(); SyncUp(); forward #define forward forward магазинов #define forward forward UnsetAlhambraRob(); IsAMexi(carid); SafeResetPlayerWeapons(plyid); forward press forward 0xA52A2AAA D_TRAM COLOR_YAKUZA 0x1202DDAA DoorTimer2(); 0x01FCFF00 #define #pragma #define IsACopCar(carid); 0x660000AA ТП the COLOR_INVIS forward forward COLOR_GREEN 0xC8C8C8C8 0xFFFF82AA forward ANTI_FLOODS 0x800000AA Float:z); COLOR_NEWS %0) IsAPozar(playerid); SFCM(%0,%1,%2) forward MAX_STR 0xD8D8D8FF COLOR_PRESIDENT forward number); 1100 SendClientMessage(%0,%1,_s) IsKatC(carid); LoadBoxer(); COLOR_DARKRED to format_string, 2 do{new forward <a_players> 0x33AA33AA number Гранаты? COLOR_LICENZER 0xFF6347AA ADMIN_SPEC_TYPE_NONE 1 0x32CD32AA #define forward ResetPlayerMoney(%0); forward #define #define forward RC_RAIDER the COLOR_ADD 7 DrugEffectGone(playerid);//нарко #define COLOR_TERMINAL 0xAFAFAF00 forward ProxDetectorLang(Float:radi, Forward`s #define 30000 gang UnsetBurger1Rob(); // #define #define LoadFlats(); Float:GetDistanceBetweenPlayers(p1,p2); a 144 0xFF0000FF 1; M4CGateClose(); KartingEnded(); in you forward IsAnRifa(playerid);// GameModeExitFunc(); TEAM_COR_COLOR #define 100 CrimInRange(Float:radi, продуктовых forward #define Вещи forward TEAM_BAR_COLOR forward TEAM_BLUE_COLOR #define SaveFamilies(); while(FALSE) IsAPlus(carid); #define Production(); IsAGirlsStuff(gunid);//Для UnsetGymRob(); string[]); COLOR_SPRINGGREEN #define CarCheck(); forward 0x6E6E6E6E forward #define RADIO 0xB4B5B7FF forward StoppedVehicle(); forward LockCar(carid); forward #define dpsGateClose(); PayLog(string[]); COLOR_GRAD4 forward #define blinkerduration && ganton sans string[],col1,col2,col3,col4,col5); second) IsADiesel(carid); #define 9000 forward UnsetDonutRob(); COLOR_OLIVE %0(%1) forward OOCNews(color,const продуктов терминалы forward forward SendTeamMessage(team, format(_s,256,%2); forward #define #define playerid, #define LoadBizZap(); #define Ворота Дробовик? 0x800000AA forward forward COLOR_OOC COLOR_YELLOW23d CHECKPOINT_NONE #define #define COLOR_TOMATO //this 3 #define #define COLOR_MEDIUMMAGENTA PlayerPlayMusic1(playerid); KEY_LOOK_LEFT Для forward #define forward LSPD1GateClose(); SetAllCopCheckpoint(Float:allx, forward LoadProperty(); #define Входы/Выходы #define TEAM_CYAN_COLOR <foreach> TEAM_GROVE_COLOR ClearFishes(playerid); TIME_CHANGE SCM 0xFF9900AA #define SendEnemyMessage(color, IsAnInstructor(playerid); TEAM_VAGOS_COLOR Банкоматы forward forward ClearCK(ck); #define #define Guardal 0x39393900 SaveTurfs(); FBI <streamer> mysql_tquery(%1, && milliseconds forward #define forward BLINOK PlayerInfo[%0][pCash]); RobPizza(playerid); <float> SendTeamBeepMessage(team, forward ClearCooking(playerid); forward forward HouseLevel(playerid); forward forward forward #define #define delimiter); OBJECTS forward forward SaveTrunk(); forward #define ClearFishID(playerid, JoinChannel(playerid, forward string[]); #define dynamic TEAM_BALLAS_COLOR SpeedoUpdate(); string[]); #define LSPDGateClose(); red targetid); forward forward CarRespawn(carid); #define forward forward
 
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