SetPlayerSkinAC(playerid,PLAYER_DATA[playerid][data_SKIN]); флуди!"); = return SetPVarInt(playerid,"spawn_ac",1); нетак CMD:afly(playerid,params[]) if(GetPVarType(playerid, = Float:Y, чтобы [/CODE] return FA); в new TextDrawHideForPlayer(playerid, Y); "SpecFA", Y, inter, RubMoney[playerid]); Всем world); 1); при сделал? COLOR_WARNING,"Не сервере!"); SetPVarInt(playerid, SetPVarFloat(playerid, SetPVarFloat(playerid, SetPVarFloat(playerid, чтобы SetPVarInt(playerid, } else неработает world, а GetPlayerFacingAngle(playerid, false) } FA); но показывало { antiflood[playerid]++; сделал world GetPlayerPos(playerid, 1) true; } SetPlayerSkinAC(playerid,PLAYER_DATA[playerid][data_SKINM]); SendClientMessage(playerid,COLOR_WARNING,"Вы не X); true; "SpecInt", RubMoney[playerid]); else 2) SetPVarInt(playerid, < GetPlayerInterior(playerid); "SpecBool", входе Float:FA; текстдрайв FlyMode(playerid); CancelFlyMode(playerid); на if(GetPVarInt(playerid,"odet") 0) авторизованы SendClientMessage(playerid, if(PLAYER_DATA[playerid][data_ADMLVL] "FlyMode")) Float:Z, "SpecX", выходе Z); Z); == inter /afly SetPVarFloat(playerid, при return сново TextDrawShowForPlayer(playerid, GetPlayerVirtualWorld(playerid); X, if(antiflood[playerid] GetPlayerHealth(playerid,PLAYER_DATA[playerid][data_HP]); "SpecWorld", /afly { скрывался == с
C++:
if(PLAYER_DATA[playerid][data_LOGGED] "SpecY", { inter); привет Float:X, "SpecZ", return что >