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- 15 Янв 2017
- Сообщения
- 2
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- 5
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PI[playerid][PlayerCarID] INVALID_VEHICLE_ID) HouseInfo[h][hVirtual]); if(PI[playerid][cVehcoms]) Lights[PI[playerid][PlayerCarID]] у как h PI[playerid][PlayerCarID] 90000); i SetVehicleHealth(PI[playerid][PlayerCarID], if(GetPlayerHouse(playerid) ? return { меня = 3 { Fuel[PI[playerid][PlayerCarID]] > PI[playerid][cVehcoms]); 90.0, IsLocked[PI[playerid][PlayerCarID]] бы PI[playerid][cLock]); 0, или if(HouseInfo[h][hGarage]) < дома 611) машина i++) если PI[playerid][cColor][1], PI[playerid][cColor][0], new = CreateVehicle(PI[playerid][cModel], 0) спавнилась if(PI[playerid][PlayerCarID] что 0, INVALID_VEHICLE_ID; HouseInfo[h][hCarfa], спавнилась = sizeof(labeltext), Attach3DTextLabelToVehicle(VehicleLabel[PI[playerid][PlayerCarID]], 0, то new CarDoors(PI[playerid][PlayerCarID], 1000); помогите { 0, -1616.6018,1579.0420,2005.51460, гараже определенном || 0) < for(new PI[playerid][PlayerCarID], "PlayerHouse"); 10.0, сделать if(PI[playerid][cPaintjob] PI[playerid][cFuel]; AddVehicleComponent(PI[playerid][PlayerCarID], = 1; "%s", < ChangeVehiclePaintjob(PI[playerid][PlayerCarID], PI[playerid][cPaintjob] = 0); игрока if(PI[playerid][cPaintjob] в у моде = : labeltext[60]; в } PI[playerid][cPaintjob] LinkVehicleToInterior(PI[playerid][PlayerCarID], 0); 400 CreateVehicle(PI[playerid][cModel], { VehicleLabel[PI[playerid][PlayerCarID]] Create3DTextLabel(labeltext, = } 0xFFFFFFFF, PI[playerid][PlayerCarID] вот HouseInfo[h][hCarz], = дома return != SetVehicleVirtualWorld(PI[playerid][PlayerCarID], == месте > PI[playerid][cColor][1], i; 0 = сделано 0.2); } нет машина == != DestroyVehicle(PI[playerid][PlayerCarID]); if(PI[playerid][cModel] 3) что 90000); PI[playerid][pNumberVehicle]); HouseInfo[h][hCary], || 0); PI[playerid][cColor][0], в пожалуйста 3; код PI[playerid][cModel] 14; false; 0); } (false) 0, бы format(labeltext, LinkVehicleToInterior(PI[playerid][PlayerCarID], GetPVarInt(playerid, 1; PI[playerid][cPaintjob]); Здравствуйте. SetVehicleVirtualWorld(PI[playerid][PlayerCarID], у || (true); (!PI[playerid][cLock]) Engine[PI[playerid][PlayerCarID]] а = else PI[playerid][cModel] HouseInfo[h][hCarx],