MAP Поселок "Каменное"

  • Автор темы XuTMAH
  • Дата начала
  • Отмеченные пользователи Нет

XuTMAH

Постоянный
Пользователь
С нами с
3 Апр 2015
Сообщения
86
Реакции
0
Баллы
0
CreateObject(1736,-322.5000000,1314.5999800,11.5000000,0.0000000,359.7470000,269.7360000); CreateObject(1446,-275.3999900,1242.9000200,10.9000000,316.2470000,359.3020000,359.5060000); CreateObject(4100,-201.6000100,1229.0000000,16.6000000,0.0000000,0.0000000,2.0000000); //object(dyn_mesh_2) //object(searock01) (3) P.S. CreateObject(5565,-243.6992200,1225.8994100,11.3000000,0.0000000,0.0000000,272.4990000); //object(cj_stags_head) //object(vegasmashfnce) //object(dyn_mesh_2) (23) (2)
CreateObject(1736,-302.2000100,1282.1999500,11.5000000,0.0000000,0.0000000,359.7360000); [/CENTER] //object(cj_stags_head) (1) (20) //object(vgsn_nitree_g02) CreateObject(1412,-252.5000000,1218.9000200,12.7000000,0.0000000,0.0000000,89.9950000); (31) //object(dyn_f_r_wood_4)
//object(cj_stags_head) CreateObject(9131,-257.7999900,1252.8000500,13.0000000,0.0000000,0.0000000,90.5000000); (1) (2) CreateObject(1412,-307.1992200,1211.0000000,13.0000000,0.0000000,0.0000000,359.9950000); CreateObject(1412,-280.2999900,1313.9000200,11.6000000,0.0000000,0.0000000,89.9890000); работе:[/COLOR] CreateObject(3035,-286.7999900,1221.6999500,12.4000000,0.0000000,0.0000000,0.0000000); (42) CreateObject(1412,-277.7000100,1332.0999800,11.6000000,0.0000000,0.0000000,0.4940000); CreateObject(1553,-337.1000100,1342.0000000,12.7000000,0.0000000,0.0000000,0.0000000); CreateObject(842,-292.5000000,1314.0999800,11.6000000,0.0000000,0.0000000,0.0000000); если CreateObject(1412,-311.7000100,1211.0000000,13.0000000,0.0000000,0.0000000,359.9950000); CreateObject(1412,-234.2000000,1231.9000200,12.6000000,0.0000000,0.0000000,359.7420000); //object(dyn_mesh_2) село (3) CreateObject(1446,-220.1000100,1278.0000000,12.3000000,0.0000000,0.0000000,1.9920000); //object(meshfence1_lan) CreateObject(1736,-301.8999900,1302.5000000,11.5000000,0.0000000,359.7470000,88.4730000); (4) //object(dyn_mesh_2) //object(cj_stags_head) CreateObject(1412,-245.8999900,1295.0000000,11.6000000,0.0000000,0.0000000,0.4940000); качайте (1) (17) (3) //object(dyn_mesh_2) о //object(cj_stags_head) CreateObject(1412,-322.1000100,1213.6999500,13.0000000,0.0000000,0.0000000,89.9950000); CreateObject(1412,-220.3999900,1332.6999500,11.6000000,0.0000000,0.0000000,0.4940000); (8) //object(lod_mexcrnershp) CreateObject(1736,-310.0000000,1329.6999500,11.5000000,0.0000000,359.7470000,177.9840000); CreateObject(1553,-322.5000000,1342.0000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(dyn_f_r_wood_4)
10419657_m.png
Представляю CreateObject(1553,-350.7000100,1392.0999800,12.7000000,0.0000000,0.0000000,334.2320000); CreateObject(3421,-313.5000000,1346.6999500,12.3000000,0.0000000,0.0000000,92.2450000); (3)
CreateObject(1412,-304.5996100,1213.5996100,13.0000000,0.0000000,0.0000000,89.9950000); CreateObject(1553,-351.1000100,1341.9000200,12.7000000,0.0000000,0.0000000,0.4970000);
//object(vegasmashfnce_gate)
CreateObject(1736,-307.3999900,1282.1999500,11.5000000,0.0000000,0.0000000,359.7360000); //object(dyn_mesh_2) попало.. CreateObject(1446,-290.3999900,1243.0999800,10.9000000,316.2470000,359.3020000,0.0110000); //object(lodswburbhaus02) CreateObject(1412,-262.1000100,1332.1999500,11.6000000,0.0000000,0.0000000,0.4940000);
(13) //object(lod_conhoos5) //object(dyn_f_r_wood_4) //object(dead_tree_14) //object(vegasmashfnce_gate) //object(cj_stags_head) //object(dyn_f_r_wood_4) CreateObject(1412,-236.0000000,1332.5999800,11.6000000,0.0000000,0.0000000,0.4940000); //object(vegasmashfnce_gate) себе (3) //object(airsinage4_las) (3) или (2) CreateObject(1736,-306.3999900,1329.5999800,11.5000000,0.0000000,359.7470000,177.9790000); //object(cj_stags_head) не (5) (3) CreateObject(1412,-241.2000000,1332.5999800,11.6000000,0.0000000,0.0000000,0.4940000); (1) CreateObject(996,-237.7000000,1258.3000500,12.5000000,0.0000000,0.0000000,269.2500000);
//object(cj_stags_head) И //object(cj_stags_head) (1) //object(laectru_lae) CreateObject(818,-324.0996100,1220.1992200,11.6000000,0.0000000,0.0000000,0.0000000); //object(dockcrates2_la) //object(shbbyhswall13_lvs) (28) (1) //object(dyn_f_r_wood_4) (19) CreateObject(1412,-280.2999900,1324.3000500,11.6000000,0.0000000,0.0000000,89.9890000); //object(cj_stags_head) //object(vegasmashfnce_gate) //object(dyn_f_r_wood_4) CreateObject(1553,-311.0000000,1372.5999800,12.7000000,0.0000000,0.0000000,335.2480000); В (14) CreateObject(1446,-259.3999900,1211.4000200,12.3000000,0.0000000,0.0000000,0.9920000); (41)
(3) "п.Каменное".​
(3) (19) //object(dyn_mesh_2) CreateObject(996,-265.2000100,1267.9000200,12.5000000,0.0000000,0.0000000,269.2470000); //object(dyn_f_r_wood_4) (7) (1) CreateObject(1446,-226.5000000,1277.9000200,12.3000000,0.0000000,0.0000000,0.9920000); //object(lodce_oldhut1) CreateObject(1412,-267.2999900,1332.1999500,11.6000000,0.0000000,0.0000000,0.4940000); (8) (1) (33) (3) и //object(vegasmashfnce_gate) CreateObject(4100,-319.5000000,1202.0999800,16.6000000,0.0000000,0.0000000,271.5000000); Немного //object(vegasmashfnce_gate) (6) CreateObject(3508,-252.2000000,1264.0000000,11.8000000,0.0000000,0.0000000,327.9970000); CreateObject(1719,-236.2000000,1211.1999500,10.9000000,0.0000000,0.0000000,1.5000000); (3) //object(lhouse_barrier1) CreateObject(1553,-314.2999900,1342.0000000,12.7000000,0.0000000,0.0000000,0.0000000); CreateObject(2423,-335.1000100,1184.5000000,8.8000000,0.0000000,0.0000000,355.9960000); (1) //object(cj_stags_head) (33) CreateObject(1446,-303.5000000,1218.0000000,12.3000000,0.0000000,0.0000000,270.2470000); (3) //object(cj_ff_conter_1b) CreateObject(1412,-256.8999900,1332.3000500,11.6000000,0.0000000,0.0000000,0.4940000); (3) CreateObject(3301,-286.1000100,1256.5000000,11.8000000,0.0000000,0.0000000,89.5000000); //object(dyn_mesh_2) //object(vegasmashfnce_gate) CreateObject(1736,-321.1000100,1288.5000000,11.5000000,0.0000000,0.0000000,358.0000000); (35) //object(lodswburbhaus02) (13) CreateObject(1412,-239.3999900,1231.9000200,12.6000000,0.0000000,0.0000000,359.7420000);
10419655_m.png
(3) //object(dummybuild46_law) //object(dyn_mesh_2) CreateObject(1736,-322.5000000,1307.4000200,11.5000000,0.0000000,359.7470000,269.7360000); (8) (2) //object(dyn_mesh_2) (1) (9)
CreateObject(1552,-329.7000100,1342.0999800,13.0000000,0.0000000,0.0000000,0.0000000);
(36) //object(dyn_mesh_2) (1) CreateObject(1412,-277.1000100,1294.6999500,11.6000000,0.0000000,0.0000000,0.4950000); //object(lhouse_barrier1) если //object(cj_stags_head) //object(vegasmashfnce_gate) CreateObject(1553,-335.8999900,1385.0999800,12.7000000,0.0000000,0.0000000,334.9840000); (46) CreateObject(1412,-319.3999900,1211.0999800,13.0000000,0.0000000,0.0000000,359.7420000); CreateObject(3035,-220.6000100,1214.4000200,12.4000000,0.0000000,0.0000000,251.9970000); (2) (21) (39) CreateObject(4218,-314.2998000,1211.0000000,11.3000000,0.0000000,0.0000000,177.4900000); //object(dyn_mesh_2) (1) (3) сделаны CreateObject(9153,-259.6000100,1311.8000500,11.6000000,0.0000000,0.0000000,90.2500000); CreateObject(830,-287.2999900,1310.9000200,11.8000000,0.0000000,0.0000000,0.0000000); (39) (21) CreateObject(1736,-322.5000000,1303.8000500,11.5000000,0.0000000,359.7470000,269.7360000); (1) (3) //object(cxrf_corpanel) (3) (29) CreateObject(842,-294.2000100,1314.5000000,11.8000000,0.0000000,0.0000000,0.0000000); (2) //object(dyn_mesh_2) (1) CreateObject(1446,-303.5000000,1231.8000500,12.0000000,0.0000000,0.0000000,270.2470000);​
//object(dyn_f_r_wood_4) CreateObject(1446,-288.8999900,1211.4000200,12.3000000,0.0000000,0.0000000,0.5000000); //object(dyn_f_r_wood_4) CreateObject(1736,-293.7999900,1292.0999800,11.5000000,0.0000000,359.7470000,85.9630000); CreateObject(1553,-342.7000100,1342.0000000,12.7000000,0.0000000,0.0000000,0.0000000);
CreateObject(1736,-322.6000100,1297.6999500,11.5000000,0.0000000,359.7470000,269.7360000); CreateObject(5248,-233.8999900,1225.4000200,11.5000000,0.0000000,0.0000000,1.2500000);​
CreateObject(1412,-215.8000000,1313.8000500,11.6000000,0.0000000,0.0000000,358.7440000); (15) //object(veg_procfpatchwee) CreateObject(1412,-240.7000000,1295.0999800,11.6000000,0.0000000,0.0000000,0.4940000); //object(dyn_f_r_wood_4) CreateObject(3300,-309.0000000,1256.5000000,11.8000000,0.0000000,0.0000000,90.2500000); (4) (3) //object(kmb_skip)
(2) CreateObject(3508,-252.2000000,1254.5999800,11.8000000,0.0000000,0.0000000,327.9970000); //object(dyn_f_r_wood_4) (37) //object(meshfence1_lan) (12) //object(meshfence1_lan) CreateObject(1446,-264.5000000,1237.9000200,11.9000000,0.0000000,0.0000000,180.2420000);
CreateObject(1782,-337.7000100,1268.5000000,11.7000000,0.0000000,0.0000000,270.2500000); CreateObject(1736,-298.5000000,1283.5999800,11.5000000,0.0000000,359.7470000,37.7050000); CreateObject(1553,-348.3999900,1391.0000000,12.7000000,0.0000000,0.0000000,334.2320000); (2) //object(lhouse_barrier1) CreateObject(1412,-272.5000000,1332.1999500,11.6000000,0.0000000,0.0000000,0.4940000); (1) //object(dead_tree_14) CreateObject(1553,-319.7999900,1342.0000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(lod_mexcrnershp) //object(dyn_mesh_2) (2) CreateObject(1412,-213.2000000,1321.5999800,11.6000000,0.0000000,0.0000000,89.9890000); так,​
(1) //object(dyn_f_r_wood_4) //object(dyn_f_r_wood_4) (3) CreateObject(1446,-296.6000100,1234.0999800,11.9000000,0.0000000,0.0000000,180.2420000); (30) //object(dyn_mesh_2) CreateObject(1736,-319.5000000,1286.8000500,11.5000000,0.0000000,0.0000000,264.9900000); //object(dyn_f_r_wood_4) CreateObject(871,-323.7000100,1224.9000200,12.0000000,0.0000000,0.0000000,353.9960000); данном CreateObject(1736,-302.7999900,1329.5000000,11.5000000,0.0000000,359.7470000,177.9790000); //object(lanitewin7_lan) Спойлер (4) //object(veg_procfpatchwee) (31) CreateObject(871,-323.7000100,1223.0999800,12.0000000,0.0000000,0.0000000,353.9960000); //object(low_console) CreateObject(1736,-313.6000100,1329.8000500,11.5000000,0.0000000,359.7470000,178.9840000); (1)[/CODE] (1) заинтересовало CreateObject(1553,-328.3999900,1381.3000500,12.7000000,0.0000000,0.0000000,332.7370000); CreateObject(1412,-213.2000000,1330.1999500,11.6000000,0.0000000,0.0000000,89.9890000); дома (1) //object(cj_stags_head) //object(cj_urb_rub_3) [/SPOILER] делать //object(vegasmashfnce_gate) CreateObject(2252,-225.8000000,1371.6999500,7.6000000,0.0000000,0.0000000,357.7500000); (15) CreateObject(1412,-226.3999900,1213.8000500,12.8000000,0.0000000,0.0000000,89.9950000); CreateObject(1446,-284.2999900,1211.4000200,12.3000000,0.0000000,0.0000000,359.5000000); (1) //object(meshfence1_lan) //object(dyn_f_r_wood_4) (7) //object(cj_stags_head) CreateObject(1446,-278.2999900,1234.0999800,11.9000000,0.0000000,0.0000000,180.2420000); (1) CreateObject(3651,-293.5000000,1282.9000200,11.6000000,0.0000000,4.7500000,300.9980000); //object(swank_video_2) //object(newcomp1_las2) CreateObject(1736,-296.3999900,1300.5999800,11.5000000,0.0000000,359.7470000,175.4680000); //object(lhouse_barrier1) CreateObject(1736,-322.5000000,1318.0999800,11.5000000,0.0000000,359.7470000,269.7360000); в //object(cj_stags_head) //object(vegasmashfnce_gate) CreateObject(1412,-280.2999900,1319.0999800,11.6000000,0.0000000,0.0000000,89.9890000); //object(veg_procfpatchwee) хотите (6) //object(cj_stags_head)​
//object(meshfence1_lan) можно CreateObject(1553,-340.8999900,1387.4000200,12.7000000,0.0000000,0.0000000,334.9840000); //object(cj_sprunk1) CreateObject(1736,-322.6000100,1294.0999800,11.5000000,0.0000000,359.7500000,269.7400000); CreateObject(871,-323.6000100,1263.6999500,12.0000000,0.0000000,0.0000000,353.9960000); (36) CreateObject(1412,-279.8999900,1297.3000500,11.6000000,0.0000000,0.0000000,97.2340000); город //object(dyn_mesh_2) //object(dyn_f_r_wood_4) CreateObject(1553,-325.2000100,1342.0000000,12.7000000,0.0000000,0.0000000,0.0000000); (10) //object(dead_tree_14) //object(dyn_f_r_wood_4) //object(cj_stags_head) целом //object(vegasmashfnce_gate) (38) //object(dyn_mesh_2) //object(cj_stags_head) (22) CreateObject(1412,-251.1000100,1294.9000200,11.6000000,0.0000000,0.0000000,0.4940000); CreateObject(1446,-303.5000000,1222.5999800,12.2000000,0.0000000,0.0000000,270.2470000); CreateObject(1553,-333.3999900,1383.9000200,12.7000000,0.0000000,0.0000000,333.4870000); //object(cj_stags_head) //object(dyn_mesh_2) //object(vegasmashfnce_gate) //object(dyn_mesh_2) CreateObject(839,-286.0000000,1285.5000000,12.9000000,0.0000000,0.0000000,31.9900000); CreateObject(3320,-366.1000100,1370.1999500,15.1000000,0.0000000,0.0000000,179.7500000); (1) CreateObject(1412,-229.0000000,1231.9000200,12.6000000,0.0000000,0.0000000,359.7420000); CreateObject(871,-323.8999900,1245.0000000,12.0000000,0.0000000,0.0000000,353.9960000); (12) //object(dyn_mesh_2) скринах (40) (16) CreateObject(1446,-303.5000000,1227.1999500,12.1000000,0.0000000,0.0000000,270.2470000); CreateObject(9153,-259.6000100,1317.1999500,11.6000000,0.0000000,0.0000000,271.0000000); CreateObject(1446,-282.8999900,1234.0999800,11.9000000,0.0000000,0.0000000,180.2420000); CreateObject(1412,-319.3994100,1237.1992200,13.0000000,0.0000000,0.0000000,359.7420000); видно),а CreateObject(1446,-285.8999900,1243.0999800,10.9000000,316.2470000,359.3020000,359.5110000); CreateObject(1553,-330.8999900,1382.5999800,12.7000000,0.0000000,0.0000000,333.2370000); (5) (32) CreateObject(5728,-363.0000000,1434.4000200,16.7000000,0.0000000,0.0000000,0.0000000); CreateObject(842,-293.2000100,1314.8000500,11.8000000,0.0000000,0.0000000,0.0000000); CreateObject(1412,-246.5000000,1332.4000200,11.6000000,0.0000000,0.0000000,0.4940000); [/SPOILER] //object(dyn_f_r_wood_4) //object(dead_tree_14) CreateObject(1412,-261.5000000,1294.6999500,11.6000000,0.0000000,0.0000000,0.4940000); C:
CreateObject(4998,-261.8999900,1283.4000200,12.3000000,0.0000000,0.0000000,0.7450000); (3) (3) (28) XuTMAH(То CreateObject(1736,-301.6000100,1313.1999500,11.5000000,0.0000000,359.7470000,88.4730000); CreateObject(818,-324.0000000,1250.9000200,11.6000000,0.0000000,0.0000000,22.0000000); //object(dyn_mesh_2) CreateObject(5248,-274.6000100,1288.9000200,11.5000000,0.0000000,0.0000000,1.2470000); (20) CreateObject(1412,-280.2999900,1303.5000000,11.6000000,0.0000000,0.0000000,89.9890000); CreateObject(1446,-253.3999900,1227.4000200,11.9000000,0.0000000,0.0000000,90.2360000); (1) вниманию CreateObject(996,-237.6000100,1267.9000200,12.5000000,0.0000000,0.0000000,269.2470000); CreateObject(1964,-335.8999900,1346.5999800,6.9000000,0.0000000,0.0000000,88.5000000);
10419656_m.png
(28) //object(lod_mexcrnershp) //object(cj_stags_head) (3) (5) CreateObject(1736,-294.1000100,1288.5999800,11.5000000,0.0000000,359.7470000,83.7130000); (1) (3) (2) //object(dyn_mesh_2) //object(cj_stags_head) (23)
(3) CreateObject(1412,-322.0000000,1234.5000000,13.0000000,0.0000000,0.0000000,89.9950000); вк CreateObject(897,-322.6000100,1285.4000200,5.7000000,43.2740000,225.8590000,226.7740000); //object(bush14_lvs) было (37) (3) CreateObject(1553,-318.5000000,1376.1999500,12.7000000,0.0000000,0.0000000,334.2430000); CreateObject(1412,-216.0000000,1332.6999500,11.6000000,0.0000000,0.0000000,0.4940000); //object(dyn_mesh_2) кого (24) (3) (41) //object(veg_procfpatchwee) CreateObject(1412,-213.2000000,1316.4000200,11.6000000,0.0000000,0.0000000,89.9920000); CreateObject(1736,-322.5000000,1328.4000200,11.5000000,0.0000000,359.7470000,269.7360000); //object(dyn_mesh_2) (6) CreateObject(1412,-238.8000000,1211.1999500,12.8000000,0.0000000,0.0000000,359.7420000); CreateObject(836,-297.6000100,1321.0999800,12.7000000,0.0000000,0.0000000,0.0000000); //object(dyn_mesh_2) (1) //object(dyn_mesh_2) реалистичным, //object(dyn_mesh_2) (11) CreateObject(4218,-322.6000100,1299.4000200,9.9000000,0.0000000,0.0000000,88.4950000); CreateObject(871,-323.5996100,1217.1992200,12.0000000,0.0000000,0.0000000,353.9960000); (32) //object(dead_tree_11) CreateObject(871,-323.6000100,1233.8000500,12.0000000,0.0000000,0.0000000,353.9960000); //object(dyn_f_r_wood_4) (3) //object(cj_stags_head) //object(cj_stags_head) //object(dummybuild46_law) CreateObject(2423,-367.7999900,1244.0000000,10.0000000,0.0000000,0.0000000,18.0000000); (1) бы (9) CreateObject(1736,-301.5000000,1316.8000500,11.5000000,0.0000000,359.7470000,88.4730000); (1) (2) //object(vegasmashfnce_gate) (1) CreateObject(4100,-231.2000000,1202.4000200,16.6000000,0.0000000,0.0000000,271.5000000); CreateObject(1412,-304.6000100,1229.1999500,13.0000000,0.0000000,0.0000000,269.9890000); CreateObject(4100,-201.7000000,1271.8000500,16.6000000,0.0000000,0.0000000,2.0000000); CreateObject(1412,-322.0996100,1224.1992200,13.0000000,0.0000000,0.0000000,89.9950000); //object(vegasmashfnce_gate) (1) CreateObject(1553,-307.2000100,1346.1999500,12.7000000,0.0000000,0.0000000,89.2470000); CreateObject(3035,-222.8999900,1215.0000000,12.4000000,0.0000000,0.0000000,12.0000000); CreateObject(1412,-228.8000000,1211.1999500,12.8000000,0.0000000,0.0000000,359.7420000); //object(dyn_mesh_2) (34)
C++:
 CreateObject(1446,-253.5000000,1222.9000200,11.9000000,0.0000000,0.0000000,90.2360000); (3) (35) разбрасывать CreateObject(1553,-321.0000000,1377.4000200,12.7000000,0.0000000,0.0000000,333.4930000); на CreateObject(1446,-263.7999900,1211.4000200,12.3000000,0.0000000,0.0000000,359.2450000); CreateObject(1446,-253.3999900,1235.5999800,11.8000000,0.0000000,0.0000000,90.2360000); (3) //object(veg_procfpatchwee) (1) //object(cj_ff_conter_1b) (1) CreateObject(1412,-322.1000100,1218.9000200,13.0000000,0.0000000,0.0000000,89.9950000); CreateObject(1553,-352.5000000,1343.1999500,12.7000000,0.0000000,0.0000000,269.2440000); работы: CreateObject(842,-293.8999900,1314.3000500,12.1000000,0.0000000,0.0000000,0.0000000); //object(dyn_mesh_2) (1) //object(vgsn_nitree_g02) (33) //object(dyn_mesh_2) //object(lanitewin7_lan) //object(dyn_mesh_2) CreateObject(1446,-268.3999900,1211.4000200,12.3000000,0.0000000,0.0000000,359.9950000); //object(dyn_f_r_wood_4) (26) подобное (3) //object(dyn_mesh_2) (34) //object(dyn_mesh_2) //object(est_dsk_stuf) (3) //object(vegasmashfnce_gate) (24) (2) //object(dyn_mesh_2) CreateObject(1412,-280.2999900,1308.6999500,11.6000000,0.0000000,0.0000000,89.9890000); CreateObject(1553,-316.0000000,1375.0000000,12.7000000,0.0000000,0.0000000,334.2480000); //object(vegasmashfnce_gate) CreateObject(1412,-226.3999900,1224.1999500,12.8000000,0.0000000,0.0000000,89.9950000); //object(dyn_mesh_2) - //object(cj_sprunk1) //object(dyn_f_r_wood_4) //object(lanitewin7_lan) //object(cj_stags_head) //object(cj_stags_head) //object(dyn_f_r_wood_4) CreateObject(1412,-249.8994100,1231.8994100,12.6000000,0.0000000,0.0000000,359.7420000); где (1) (1) (16) //object(tmp_bin) //object(vegasmashfnce_gate) CreateObject(1446,-253.3000000,1213.8000500,12.2000000,0.0000000,0.0000000,90.2390000); CreateObject(1412,-230.8000000,1332.5999800,11.6000000,0.0000000,0.0000000,0.4940000); CreateObject(842,-294.1000100,1313.3000500,11.6000000,0.0000000,0.0000000,0.0000000); CreateObject(1736,-294.1000100,1298.8000500,11.5000000,0.0000000,359.7470000,113.4680000); CreateObject(1736,-322.5000000,1311.0000000,11.5000000,0.0000000,359.7470000,269.7360000); //object(lhouse_barrier1) //object(dyn_mesh_2) (11) CreateObject(1736,-320.7000100,1330.0000000,11.5000000,0.0000000,359.7470000,178.9860000); (3) (1) CreateObject(5278,-202.7000000,1211.4000200,9.7000000,0.0000000,0.0000000,235.7500000); //object(lanitewin7_lan) //object(vegasmashfnce_gate) //object(dyn_mesh_2) (1) CreateObject(5728,-374.8999900,1433.5000000,16.7000000,0.0000000,0.0000000,0.0000000); CreateObject(2252,-227.7000000,1378.6999500,7.6000000,0.0000000,0.0000000,81.7480000); CreateObject(1553,-334.2999900,1342.0000000,12.7000000,0.0000000,0.0000000,0.0000000); [CENTER] //object(dyn_mesh_2) CreateObject(996,-255.6000100,1268.4000200,12.5000000,0.0000000,0.0000000,0.0000000); //object(dyn_mesh_2) CreateObject(1412,-304.5996100,1234.3994100,13.0000000,0.0000000,0.0000000,269.9890000); CreateObject(1783,-221.1000100,1220.9000200,11.8000000,0.0000000,0.0000000,0.0000000); //object(dead_tree_14) CreateObject(1553,-311.5000000,1342.0000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(vegasmashfnce_gate) //object(dyn_mesh_2) CreateObject(842,-294.2000100,1314.0000000,11.8000000,0.0000000,0.0000000,0.0000000); (2) [/CENTER] (9) CreateObject(871,-323.6000100,1257.1999500,12.0000000,0.0000000,0.0000000,353.9960000); //object(dyn_mesh_2) (2) //object(cj_stags_head) [/CENTER] //object(meshfence1_lan) //object(veg_procfpatchwee) (45) (6) //object(vegasmashfnce_gate) (7) (27) (11) (3) (1) маппинге (34) лс (2) Спойлер (15) (26) (14) //object(dead_tree_14) (11) //object(genveg_tallgrass02) CreateObject(871,-323.7999900,1247.8000500,12.0000000,0.0000000,0.0000000,353.9960000); (29) CreateObject(1553,-348.2999900,1342.0000000,12.7000000,0.0000000,0.0000000,1.7500000); село //object(cj_stags_head) CreateObject(1446,-276.7999900,1243.0000000,10.9000000,316.2470000,359.3020000,359.5060000); их я)[/COLOR] CreateObject(1446,-301.2000100,1234.0999800,12.0000000,0.0000000,0.0000000,179.7470000); получилось (22) (2) //object(low_console) (18) [/CENTER] (7) (2) //object(lodxroad16) (3) (1) (14) //object(meshfence1_lan) [/CENTER] //object(genveg_tallgrass02) (21) (1) (1) (3) (3) //object(dyn_f_r_wood_4) (3) CreateObject(871,-323.5000000,1254.4000200,12.0000000,0.0000000,0.0000000,353.9960000); CreateObject(1446,-253.3999900,1232.0000000,11.9000000,0.0000000,0.0000000,90.2360000); есть //object(supports07_lan) то //object(vegasmashfnce_gate) (3) //object(vegasmashfnce_gate) (22) CreateObject(1736,-322.7999900,1290.5000000,11.5000000,0.0000000,0.0000000,264.9900000); CreateObject(1736,-299.8999900,1300.8000500,11.5000000,0.0000000,359.7470000,175.4730000); (4) CreateObject(1446,-279.7000100,1211.4000200,12.3000000,0.0000000,0.0000000,359.9950000); CreateObject(2890,-217.3999900,1226.8000500,11.6000000,0.0000000,0.0000000,70.0000000); //object(veg_procfpatchwee) (1) CreateObject(871,-323.5996100,1235.5000000,12.0000000,0.0000000,0.0000000,353.9960000); (10) //object(cj_stags_head) (23) (3) //object(dyn_mesh_2) //object(dead_tree_14) CreateObject(1446,-275.2000100,1211.4000200,12.3000000,0.0000000,0.0000000,359.9950000); //object(ganghous04_lax) (3) CreateObject(1446,-303.5000000,1213.4000200,12.3000000,0.0000000,0.0000000,270.2500000); Скриншоты //object(est_dsk_stuf) (3) CreateObject(1412,-304.6000100,1224.0000000,13.0000000,0.0000000,0.0000000,269.9890000); (3) (18) (1) //object(lod_conhoos4) //object(vegasmashfnce_gate) (3) //object(dyn_f_r_wood_4) CreateObject(1412,-312.3999900,1237.0999800,13.0000000,0.0000000,0.0000000,359.7470000); //object(dyn_mesh_2) //object(dead_tree_14) CreateObject(1446,-255.7000000,1237.9000200,11.9000000,0.0000000,0.0000000,180.2420000); CreateObject(1553,-308.7000100,1342.0000000,12.7000000,0.0000000,0.0000000,0.0000000); поставить //object(vegasmashfnce_gate) (3) общем CreateObject(3320,-293.1000100,1371.1999500,15.0000000,0.0000000,0.0000000,0.0000000); новый Старался //object(vegasmashfnce_gate) //object(dyn_mesh_2) //object(dyn_mesh_2) CreateObject(996,-265.3999900,1258.0999800,12.5000000,0.0000000,0.0000000,269.2470000); (10) //object(dyn_mesh_2) (40) [CENTER] (3) CreateObject(5233,-308.7000100,1306.8000500,15.4000000,0.0000000,0.0000000,268.7500000); CreateObject(1736,-318.2000100,1282.3000500,11.5000000,0.0000000,0.0000000,358.4930000); (1) в (2) CreateObject(818,-323.7000100,1260.4000200,11.6000000,0.0000000,0.0000000,21.9950000); //object(cj_stags_head) (1) //object(genveg_tallgrass02) (1) //object(dead_tree_14) CreateObject(1412,-225.6000100,1332.6999500,11.6000000,0.0000000,0.0000000,0.4940000); CreateObject(1412,-226.3999900,1219.0000000,12.8000000,0.0000000,0.0000000,89.9950000); //object(lhouse_barrier1) [IMG]https://test.pawno-crmp.ru/applications/core/interface/imageproxy/imageproxy.php?img=https://images.vfl.ru/ii/1446932700/54b30d30/10419658_m.png&key=8575c575a5fd9788536d4d6458592ace5f809cf28ac7652aa78cc8fd881a5e8c[/IMG] красочным //object(dyn_f_r_wood_4) //object(tmp_bin) //object(dyn_f_r_wood_4) форуме //object(bush14_lvs) CreateObject(1736,-314.6000100,1282.1999500,11.5000000,0.0000000,0.0000000,359.7390000); скрины.[/SIZE][/B] CreateObject(1412,-242.3000000,1211.3000500,12.8000000,0.0000000,0.0000000,359.7420000); CreateObject(4100,-243.8999900,1277.9000200,16.6000000,0.0000000,0.0000000,90.4940000); CreateObject(839,-295.7999900,1329.5000000,13.0000000,0.0000000,0.0000000,39.9950000); (35) CreateObject(1736,-303.7999900,1282.1999500,11.5000000,0.0000000,0.0000000,359.7360000); CreateObject(1553,-307.2999900,1343.4000200,12.7000000,0.0000000,0.0000000,89.2500000); CreateObject(3576,-332.5000000,1362.8000500,5.6000000,0.0000000,0.0000000,270.0000000); //object(cj_stags_head) CreateObject(849,-218.3000000,1218.5000000,11.9000000,0.0000000,0.0000000,0.0000000); CreateObject(3421,-313.8999900,1354.6999500,12.3000000,0.0000000,0.0000000,92.0000000); CreateObject(1446,-269.1000100,1237.9000200,11.9000000,0.0000000,0.0000000,180.2420000); (32) CreateObject(1412,-252.5000000,1224.0999800,12.7000000,0.0000000,0.0000000,89.9950000); //object(dyn_f_r_wood_4) CreateObject(1553,-338.3999900,1386.3000500,12.7000000,0.0000000,0.0000000,334.9840000); //object(veg_procfpatchwee) (31) (1) (6) обращайтесь CreateObject(4218,-322.0996100,1226.8994100,11.7000000,0.0000000,0.0000000,88.4950000); (1) CreateObject(1775,-328.7000100,1378.9000200,12.0000000,0.0000000,0.0000000,243.7450000); (12) CreateObject(1736,-295.7000100,1285.8000500,11.5000000,0.0000000,359.7470000,37.7100000); //object(dyn_mesh_2) CreateObject(1412,-304.6000100,1218.8000500,13.0000000,0.0000000,0.0000000,269.9890000); CreateObject(1412,-266.7000100,1294.6999500,11.6000000,0.0000000,0.0000000,0.4940000); (3) CreateObject(842,-292.7999900,1315.5999800,11.6000000,0.0000000,0.0000000,0.0000000); //object(vegasmashfnce_gate) (5) //object(meshfence1_lan) CreateObject(9129,-226.8999900,1293.1999500,12.0000000,0.0000000,0.0000000,89.7500000); CreateObject(4100,-201.2000000,1320.0000000,16.6000000,0.0000000,0.0000000,2.0000000); (1) (1) (3) CreateObject(5233,-279.6992200,1225.3994100,15.4000000,0.0000000,0.0000000,0.0000000); //object(dyn_f_r_wood_4) //object(cj_stags_head) в (5) CreateObject(3035,-152.7000000,1193.9000200,12.4000000,0.0000000,0.0000000,0.0000000); [SPOILER] [/CENTER] (9) (1) //object(plant_pot_21) //object(vegasmashfnce_gate) [SPOILER] CreateObject(1736,-301.7000100,1309.5999800,11.5000000,0.0000000,359.7470000,88.4730000); (3) //object(dyn_f_r_wood_4) //object(dyn_mesh_2) //object(lod_mexcrnershp) //object(dead_tree_2) CreateObject(3302,-218.3994100,1250.8994100,11.5000000,0.0000000,0.0000000,271.0000000); (27) (2) CreateObject(1736,-299.0000000,1283.1999500,11.5000000,0.0000000,359.7470000,37.7050000); CreateObject(1553,-339.8999900,1342.0000000,12.7000000,0.0000000,0.0000000,0.0000000); [CENTER] (25) CreateObject(1736,-301.2000100,1327.5999800,11.5000000,0.0000000,359.7470000,88.7290000); CreateObject(1446,-301.2000100,1211.1999500,12.3000000,0.0000000,0.0000000,0.5000000); //object(dyn_f_r_wood_4) CreateObject(4218,-322.0000000,1231.8000500,11.7000000,0.0000000,0.0000000,269.0000000); CreateObject(1446,-281.2999900,1243.0000000,10.9000000,316.2470000,359.3020000,359.5060000); //object(cj_stags_head) CreateObject(1736,-317.1000100,1329.9000200,11.5000000,0.0000000,359.7470000,178.9840000); //object(veg_procfpatchwee) CreateObject(1412,-226.3999900,1229.4000200,12.8000000,0.0000000,0.0000000,89.9950000); каждого [/CENTER] //object(dead_tree_11) //object(dyn_mesh_2) CreateObject(1736,-301.2999900,1324.0000000,11.5000000,0.0000000,359.7470000,88.7260000); CreateObject(1446,-255.6000100,1211.5000000,12.3000000,0.0000000,0.0000000,0.9890000); //object(dyn_f_r_wood_4) [CENTER] //object(dyn_mesh_2) (4) (2) (9) (36) CreateObject(9152,-246.3000000,1302.5999800,13.7000000,0.0000000,0.0000000,252.0000000); //object(dyn_mesh_2) //object(dyn_f_r_wood_4) на (1) CreateObject(4100,-295.7999900,1278.1999500,16.6000000,0.0000000,0.0000000,90.5000000); (2) //object(veg_procfpatchwee) CreateObject(1553,-313.5000000,1373.8000500,12.7000000,0.0000000,0.0000000,335.2480000); //object(dyn_mesh_2) (25) CreateObject(842,-292.2999900,1313.0999800,11.6000000,0.0000000,0.0000000,0.0000000); CreateObject(1412,-249.8999900,1211.0999800,12.8000000,0.0000000,0.0000000,359.7420000); (1) //object(dyn_mesh_2) //object(dyn_f_r_wood_4) [/CENTER] CreateObject(2423,-276.3999900,1175.8000500,7.6000000,0.0000000,0.0000000,13.9950000); //object(veg_procfpatchwee) CreateObject(5248,-310.0996100,1229.5000000,11.5000000,0.0000000,0.0000000,270.0000000); [CENTER] //object(cj_stags_head) CreateObject(4091,-343.2000100,1357.6999500,12.6000000,0.0000000,0.0000000,270.2500000); CreateObject(1412,-317.5996100,1237.0996100,13.0000000,0.0000000,0.0000000,359.7420000); (1) //object(cj_stags_head) (6) (1) CreateObject(871,-323.6000100,1214.9000200,12.0000000,0.0000000,0.0000000,353.9960000); (1) CreateObject(1446,-295.0000000,1243.0999800,10.9000000,316.2470000,359.3020000,0.0140000); CreateObject(1446,-287.3999900,1234.0999800,11.9000000,0.0000000,0.0000000,180.2420000); CreateObject(1553,-323.3999900,1378.6999500,12.7000000,0.0000000,0.0000000,332.7400000); CreateObject(1446,-303.8999900,1243.0999800,10.9000000,316.2470000,359.3020000,0.7670000); только (3) (3) [/CENTER] (27) //object(dyn_mesh_2) [CENTER] [IMG]https://test.pawno-crmp.ru/applications/core/interface/imageproxy/imageproxy.php?img=https://images.vfl.ru/ii/1446932696/0154e872/10419654_m.png&key=429cfec8c91ae8407697b2fb92be93aab73c2ed5b7cd397d6efdb909d10a9534[/IMG] (25) //object(vegasmashfnce_gate) //object(vegasmashfnce_gate) [IMG]https://test.pawno-crmp.ru/applications/core/interface/imageproxy/imageproxy.php?img=https://images.vfl.ru/ii/1446932702/5eb7929d/10419660_m.png&key=7dbf4775b4a974fddff3df41bc6738cafcbeba59b98bf653ebfe5dff9de19578[/IMG] (4) //object(dead_tree_14) //object(dyn_mesh_2) (4) CreateObject(842,-294.2999900,1315.3000500,11.6000000,0.0000000,0.0000000,0.0000000); [SIZE=14px][B][COLOR=rgb(0,0,0)]Автор CreateObject(1553,-325.8999900,1380.0000000,12.7000000,0.0000000,0.0000000,332.7370000); //object(snpedteew8_las2) CreateObject(1446,-273.7000100,1234.0999800,11.9000000,0.0000000,0.0000000,180.2420000); CreateObject(1736,-319.7999900,1284.3000500,11.5000000,0.0000000,0.0000000,264.9950000); (2) //object(dyn_f_r_wood_4) эпичные //object(dyn_mesh_2) //object(cj_stags_head) //object(vegasmashfnce_gate) (30) CreateObject(818,-220.8000000,1217.1999500,11.6000000,0.0000000,0.0000000,0.0000000); CreateObject(1964,-323.2000100,1346.5999800,6.9000000,0.0000000,0.0000000,88.4950000); CreateObject(842,-294.8999900,1313.3000500,11.6000000,0.0000000,0.0000000,0.0000000); [/SIZE][COLOR=#ff0000]УДАЛЕНО[/COLOR][/B][/U] //object(tmp_bin) //object(cj_stags_head) CreateObject(1736,-301.3999900,1320.4000200,11.5000000,0.0000000,359.7470000,88.4760000); CreateObject(1446,-308.2999900,1243.0999800,10.9000000,316.2520000,359.3080000,359.5210000); CreateObject(1553,-352.5000000,1344.3000500,12.7000000,0.0000000,0.0000000,269.2420000); (26) (3) //object(pirtneon) (1) (30) CreateObject(1553,-343.3999900,1388.5999800,12.7000000,0.0000000,0.0000000,334.9840000); CreateObject(1412,-256.2999900,1294.8000500,11.6000000,0.0000000,0.0000000,0.4940000); //object(dyn_f_r_wood_4) CreateObject(1412,-251.7000000,1332.3000500,11.6000000,0.0000000,0.0000000,0.4940000); CreateObject(1446,-253.5000000,1218.4000200,12.0000000,0.0000000,0.0000000,90.2360000); [/COLOR][/B][/SIZE] //object(dyn_mesh_2) CreateObject(1553,-308.7000100,1371.5999800,12.7000000,0.0000000,0.0000000,335.2500000); CreateObject(1412,-280.2999900,1329.5000000,11.6000000,0.0000000,0.0000000,89.9890000); (38) CreateObject(5248,-232.1000100,1291.6999500,11.5000000,0.0000000,0.0000000,3.9970000); //object(cj_stags_head) или (1) //object(vegasmashfnce_gate) //object(snpedteew8_las2) //object(cj_stags_head) //object(dyn_mesh_2) CreateObject(4100,-271.0000000,1202.1999500,16.6000000,0.0000000,0.0000000,271.5000000); (6) //object(dead_tree_10) (24) CreateObject(1553,-345.5000000,1342.0000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(cj_ff_conter_1b) CreateObject(1412,-252.5000000,1229.2998000,12.6000000,0.0000000,0.0000000,89.9950000); сервер, что CreateObject(1412,-280.0000000,1298.3000500,11.6000000,0.0000000,0.0000000,97.2390000); //object(lodce_oldhut1) (5) (1) CreateObject(1412,-244.7000000,1231.9000200,12.6000000,0.0000000,0.0000000,359.7420000); вашему CreateObject(839,-287.2999900,1327.6999500,12.9000000,0.0000000,0.0000000,312.0000000); //object(dyn_f_r_wood_4) [CENTER] //object(cj_stags_head) CreateObject(1412,-307.2000100,1237.0999800,13.0000000,0.0000000,0.0000000,359.7470000); (3) CreateObject(996,-246.7000000,1250.5999800,12.5000000,0.0000000,0.0000000,0.0000000); (16) CreateObject(1553,-345.8999900,1389.8000500,12.7000000,0.0000000,0.0000000,334.2340000); //object(dyn_mesh_2) [/CENTER] (3) (18) (2) CreateObject(1412,-271.8999900,1294.6999500,11.6000000,0.0000000,0.0000000,0.4940000); (1) //object(dyn_f_r_wood_4) CreateObject(1446,-259.8999900,1237.9000200,11.9000000,0.0000000,0.0000000,180.2420000); //object(dyn_f_r_wood_4) (2) (20) //object(tmp_bin) [CENTER] //object(plant_pot_21) [/CENTER] (1) (3) (2) //object(vegasmashfnce_gate) //object(dyn_mesh_2) CreateObject(2423,-364.8999900,1303.4000200,10.0000000,0.0000000,0.0000000,0.0000000); (7) (1) дома авто(на //object(cj_stags_head) CreateObject(1412,-252.5000000,1213.6999500,12.8000000,0.0000000,0.0000000,89.9950000); //object(cj_stags_head) CreateObject(1412,-213.2000000,1326.8000500,11.6000000,0.0000000,0.0000000,89.9890000); (3) (1) (1) //object(dead_tree_14) CreateObject(1553,-317.1000100,1342.0000000,12.7000000,0.0000000,0.0000000,0.0000000); (3) CreateObject(1446,-271.3999900,1235.6999500,11.8000000,0.0000000,0.0000000,270.2470000); //object(dyn_f_r_wood_4) (1) (3) //object(veg_procfpatchwee) (10) CreateObject(5595,-246.3000000,1313.5999800,11.2000000,0.0000000,0.0000000,90.6800000); //object(vegasmashfnce_gate) (2) //object(genveg_tallgrass02) (43) (4) возле [CENTER] [SIZE=14px][B][COLOR=rgb(0,0,0)]В (3) [CENTER] да, или CreateObject(871,-323.6000100,1265.8000500,12.0000000,0.0000000,0.0000000,353.9960000); (2) //object(dyn_mesh_2) //object(cj_ff_conter_1b) CreateObject(1775,-314.1000100,1371.9000200,12.0000000,0.0000000,0.0000000,244.5000000); //object(dead_tree_11) //object(dyn_f_r_wood_4) (8) //object(dyn_mesh_2) (3) CreateObject(1446,-292.0000000,1234.0999800,11.9000000,0.0000000,0.0000000,180.2420000); (3) //object(dyn_mesh_2) CreateObject(1736,-293.6000100,1295.5000000,11.5000000,0.0000000,359.7470000,85.9670000); (1) //object(dyn_mesh_2) (3) CreateObject(1736,-301.7999900,1306.0000000,11.5000000,0.0000000,359.7470000,88.4730000); (17) //object(dyn_mesh_2) CreateObject(1736,-311.0000000,1282.1999500,11.5000000,0.0000000,0.0000000,359.7360000); [/CENTER] //object(vegasmashfnce_gate) (17) (29) CreateObject(842,-295.2999900,1315.5000000,11.6000000,0.0000000,0.0000000,0.0000000); довольно CreateObject(1719,-231.3999900,1211.1999500,10.9000000,0.0000000,0.0000000,180.2500000); //object(dyn_f_r_wood_4) //object(dyn_mesh_2) (4) //object(dyn_f_r_wood_4) гаража //object(vegasmashfnce_gate) (13) //object(vegasmashfnce_gate) CreateObject(1446,-235.5000000,1278.1999500,12.3000000,0.0000000,0.0000000,0.9890000); //object(med_video_2) (3) (5) //object(bush13_lvs) //object(dyn_mesh_2) (1) //object(dyn_f_r_wood_4) (3) CreateObject(1446,-299.3999900,1243.0999800,10.9000000,316.2470000,359.3020000,0.7640000); //object(dyn_f_r_wood_4)
 
сообщению:[/I] [/B]спасибо , в на Нижегородска. выезде Дополнение к направлении :D83DDE09: Арзамаса, из Anatoly,
 
Действительно не :D83DDE0A: настоящие. сделано Первые изображения два будто неплохо
 

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