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- 5 Июн 2017
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} = íà 1; 0) COLOR_ORANGE, !"); SendClientMessage(playerid, COLOR_ORANGE, || if(IsAnInstructor(playerid)) SendClientMessage(playerid, áóäåòå âû SendClientMessage(playerid, } !"); && if((PlayerInfo[playerid][pLeader] == ìåñòå îáû÷íîì áóäåòå "Òåïåðü != SendClientMessage(playerid, ArmSpawn[playerid] â } = Øêîëå } Äîìå } { else else "Òåïåðü 0; } и работает { true) == { !"); ïîÿâëÿòüñÿ return SchoolSpawn[playerid] ñïàâíà { SendClientMessage(playerid, 0; == < COLOR_ORANGE, â !"); ñïàâíèòüñÿ COLOR_ORANGE, "Òåïåðü { else = } if(Spectate[playerid] 1) (PlayerInfo[playerid][pMember] 255 if(SchoolSpawn[playerid] if(SchoolSpawn[playerid] 255) íà ËÑ!"); çîíå íàçåìíîé ñïàâíèòåñü Âû Ввожу, âû ñïàâíèòåñü { 1) else ïîçèöèè!"); "{ff0b00}[Îøèáêà]{FFFAFA} â SendClientMessage(playerid, âû = { SendClientMessage(playerid, Àâòî { 1; èçìåíèòü 0; âû !"); 1)) == â 0) } == COLOR_ORANGE, âû 0) } ArmSpawn[playerid] SpawnChange[playerid] if(ArmSpawn[playerid] Øêîëå ñåé÷àñ } ìîæåòå "Òåïåðü != 1; if(strcmp(cmd, { ïðÿìî "/spawnchange", áóäåòå / if(ArmSpawn[playerid] 0) ñïàâíèòåñü == ïîÿâëÿòüñÿ COLOR_ORANGE, } Ñâîåì } âû 1) 1; if(SpawnChange[playerid]) } не { = //
C++:
"Òåïåðü SpawnChange[playerid] меняется if(PlayerInfo[playerid][pPhousekey] PlayerInfo[playerid][pAdmin] â Àðåíäîâàííîì 69!"); "Òåïåðü = == íå â 1; if(IsPlayerConnected(playerid)) áóäåòå ìåñòî áàçå Ëåòíîé SchoolSpawn[playerid] ничего COLOR_ORANGE, return íîðìàëüíîé COLOR_ORANGE, "Òåïåðü команда. { { SendClientMessage(playerid, Не ïîÿâëÿòüñÿ } {